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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using SonicRetro.SonLVL.API; | ||
using System.Drawing; | ||
using System.Runtime.InteropServices; | ||
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namespace CPZ | ||
{ | ||
public class CPZ : SonicBGScrollSaver.Level | ||
{ | ||
int[] Horiz_Scroll_Buf; | ||
short Camera_X_pos; | ||
int Camera_Y_pos; | ||
BWL Camera_BG_X_pos, Camera_BG2_X_pos; | ||
BitmapBits levelimg, tmpimg; | ||
Bitmap bgimg = new Bitmap(1, 1); | ||
int Width, Height; | ||
int AnimWait, AnimTime, AnimFrame; | ||
BitmapBits[] CPZAnimBackImgs, CPZAnimBackImgsFlip; | ||
List<Point> Anim1Locs, Anim2Locs; | ||
short[] pal_lengths = new short[3] { 9, 0x15, 0xF }; | ||
string[] pal_filenames = new string[3] { "CPZ Cycle 1.bin", "CPZ Cycle 2.bin", "CPZ Cycle 3.bin" }; | ||
byte[] pal_offsets = new byte[3] { 0x3C, 0x3F, 0x2F }; | ||
int[] pal_numentries = new int[3] { 3, 1, 1 }; | ||
Color[][] CyclingPal_CPZ = new Color[3][]; | ||
short PalCycle_Timer; | ||
short[] PalCycle_Frame = new short[3]; | ||
byte framecounter; | ||
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byte[] SwScrl_RippleData = { | ||
1, 2, 1, 3, 1, 2, 2, 1, 2, 3, 1, 2, 1, 2, 0, 0, | ||
2, 0, 3, 2, 2, 3, 2, 2, 1, 3, 0, 0, 1, 0, 1, 3, | ||
1, 2, 1, 3, 1, 2, 2, 1, 2, 3, 1, 2, 1, 2, 0, 0, | ||
2, 0, 3, 2, 2, 3, 2, 2, 1, 3, 0, 0, 1, 0, 1, 3, | ||
1, 2 | ||
}; | ||
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public override void Init(int width, int height) | ||
{ | ||
Width = width; | ||
Height = height; | ||
LevelData.LoadGame("./setup.ini"); | ||
LevelData.LoadLevel("Level", true); | ||
LevelData.BmpPal.Entries[0] = LevelData.Palette[0][2, 0].RGBColor; | ||
levelimg = LevelData.DrawBackground(null, true, true, false, false); | ||
tmpimg = new BitmapBits(Math.Min(levelimg.Width, width), height); | ||
Horiz_Scroll_Buf = new int[levelimg.Height]; | ||
CPZAnimBackImgs = new BitmapBits[8]; | ||
CPZAnimBackImgsFlip = new BitmapBits[8]; | ||
byte[] ArtUnc_CPZAnimBack = Compression.Decompress("Animated background section (CPZ and DEZ).bin", CompressionType.Uncompressed); | ||
int t = 0; | ||
for (int i = 0; i < 8; i++) | ||
{ | ||
CPZAnimBackImgs[i] = new BitmapBits(16, 16); | ||
for (int x = 0; x < 16; x += 8) | ||
{ | ||
for (int y = 0; y < 16; y += 8) | ||
CPZAnimBackImgs[i].DrawBitmap(LevelData.TileToBmp8bpp(ArtUnc_CPZAnimBack, t, 2), x, y); | ||
++t; | ||
} | ||
CPZAnimBackImgsFlip[i] = new BitmapBits(CPZAnimBackImgs[i]); | ||
CPZAnimBackImgsFlip[i].Flip(true, false); | ||
} | ||
AnimFrame = AnimTime = AnimWait = 0; | ||
Anim1Locs = new List<Point>(); | ||
Anim2Locs = new List<Point>(); | ||
for (int cy = 0; cy < LevelData.BGHeight; cy++) | ||
for (int cx = 0; cx < LevelData.BGWidth; cx++) | ||
for (int by = 0; by < LevelData.Level.ChunkHeight / 16; by++) | ||
for (int bx = 0; bx < LevelData.Level.ChunkWidth / 16; bx++) | ||
{ | ||
if (LevelData.Chunks[LevelData.Layout.BGLayout[cx, cy]].Blocks[bx, by].Block == 0x2FF) | ||
if (!LevelData.Chunks[LevelData.Layout.BGLayout[cx, cy]].Blocks[bx, by].XFlip) | ||
Anim1Locs.Add(new Point((cx * LevelData.Level.ChunkWidth) + (bx * 16), (cy * LevelData.Level.ChunkHeight) + (by * 16))); | ||
else | ||
Anim2Locs.Add(new Point((cx * LevelData.Level.ChunkWidth) + (bx * 16), (cy * LevelData.Level.ChunkHeight) + (by * 16))); | ||
} | ||
for (int i = 0; i < 3; i++) | ||
CyclingPal_CPZ[i] = SonLVLColor.Load(pal_filenames[i], EngineVersion.S2).Select(a => a.RGBColor).ToArray(); | ||
PalCycle_Timer = 0; | ||
Array.Clear(PalCycle_Frame, 0, 3); | ||
framecounter = 0; | ||
Camera_X_pos = 0; | ||
if (levelimg.Height < Height) | ||
Camera_Y_pos = Height - levelimg.Height; | ||
else | ||
Camera_Y_pos = 0; | ||
Camera_BG_X_pos = 0; | ||
Camera_BG2_X_pos = 0; | ||
UpdateAnimatedTiles(); | ||
UpdateScrolling(0, 0); | ||
} | ||
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public override Bitmap GetBG() | ||
{ | ||
return bgimg; | ||
} | ||
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public override void UpdateScrolling(short Camera_X_pos_diff, short Camera_Y_pos_diff) | ||
{ | ||
lock (bgimg) | ||
{ | ||
Camera_X_pos += Camera_X_pos_diff; | ||
if (levelimg.Height > Height) | ||
Camera_Y_pos = Math.Min(Math.Max(0, Camera_Y_pos + Camera_Y_pos_diff), levelimg.Height - Height); | ||
BWL d4 = (int)(Camera_X_pos_diff << 8); | ||
d4.sl <<= 5; | ||
Camera_BG_X_pos.l += d4.l; | ||
d4 = (int)(Camera_X_pos_diff << 8); | ||
d4.sl <<= 7; | ||
Camera_BG2_X_pos.l += d4.l; | ||
framecounter--; | ||
d4 = 0; | ||
int a1 = 0; | ||
while (a1 < levelimg.Height) | ||
{ | ||
switch (d4.sl.CompareTo(0x12)) | ||
{ | ||
case -1: | ||
Horiz_Scroll_Buf.FastFill(Camera_BG_X_pos.hsw, a1, 16); | ||
a1 += 16; | ||
break; | ||
case 0: | ||
short d3 = Camera_BG_X_pos.hsw; | ||
int a2 = (framecounter >> 3) & 0x1F; | ||
for (int i = 0; i < 16; i++) | ||
Horiz_Scroll_Buf[a1++] = SwScrl_RippleData[a2++] + d3; | ||
break; | ||
case 1: | ||
Horiz_Scroll_Buf.FastFill(Camera_BG2_X_pos.hsw, a1, 16); | ||
a1 += 16; | ||
break; | ||
} | ||
++d4.sl; | ||
} | ||
levelimg.ScrollHV(tmpimg, Math.Max(0, -Camera_Y_pos), Math.Max(0, Camera_Y_pos), Horiz_Scroll_Buf); | ||
bgimg = tmpimg.ToBitmap(LevelData.BmpPal); | ||
} | ||
} | ||
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public override void UpdateAnimatedTiles() | ||
{ | ||
if (--AnimTime < 0) | ||
{ | ||
AnimTime = 4; | ||
int fr = AnimFrame; | ||
AnimFrame = (AnimFrame + 1) & 7; | ||
foreach (Point item in Anim1Locs) | ||
levelimg.DrawBitmap(CPZAnimBackImgs[fr], item); | ||
foreach (Point item in Anim2Locs) | ||
levelimg.DrawBitmap(CPZAnimBackImgsFlip[fr], item); | ||
return; | ||
} | ||
} | ||
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public override void UpdatePalette() | ||
{ | ||
if (--PalCycle_Timer == -1) | ||
{ | ||
PalCycle_Timer = 7; | ||
for (int i = 0; i < 3; i++) | ||
{ | ||
int frame = PalCycle_Frame[i]++ % pal_lengths[i]; | ||
LevelData.BmpPal.Entries[pal_offsets[i]] = CyclingPal_CPZ[i][frame]; | ||
} | ||
} | ||
} | ||
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public override void PlayMusic() | ||
{ | ||
SonicBGScrollSaver.Music.PlaySong(IniSerializer.Deserialize<MusicInfo>("setup.ini").Music); | ||
} | ||
} | ||
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[StructLayout(LayoutKind.Explicit, Size = 4)] | ||
struct BWL | ||
{ | ||
[FieldOffset(0)] | ||
public byte b; | ||
[FieldOffset(0)] | ||
public sbyte sb; | ||
[FieldOffset(1)] | ||
public byte b1; | ||
[FieldOffset(1)] | ||
public sbyte sb1; | ||
[FieldOffset(2)] | ||
public byte b2; | ||
[FieldOffset(2)] | ||
public sbyte sb2; | ||
[FieldOffset(3)] | ||
public byte b3; | ||
[FieldOffset(3)] | ||
public sbyte sb3; | ||
[FieldOffset(0)] | ||
public ushort w; | ||
[FieldOffset(0)] | ||
public short sw; | ||
[FieldOffset(2)] | ||
public ushort hw; | ||
[FieldOffset(2)] | ||
public short hsw; | ||
[FieldOffset(0)] | ||
public uint l; | ||
[FieldOffset(0)] | ||
public int sl; | ||
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public BWL(byte b) | ||
: this() | ||
{ | ||
this.b = b; | ||
} | ||
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public BWL(sbyte sb) | ||
: this() | ||
{ | ||
this.sb = sb; | ||
} | ||
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public BWL(byte b0, byte b1, byte b2, byte b3) | ||
: this() | ||
{ | ||
b = b0; | ||
this.b1 = b1; | ||
this.b2 = b2; | ||
this.b3 = b3; | ||
} | ||
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public BWL(sbyte sb0, sbyte sb1, sbyte sb2, sbyte sb3) | ||
: this() | ||
{ | ||
sb = sb0; | ||
this.sb1 = sb1; | ||
this.sb2 = sb2; | ||
this.sb3 = sb3; | ||
} | ||
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public BWL(ushort w) | ||
: this() | ||
{ | ||
this.w = w; | ||
} | ||
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public BWL(short sw) | ||
: this() | ||
{ | ||
this.sw = sw; | ||
} | ||
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public BWL(ushort w, ushort hw) | ||
: this() | ||
{ | ||
this.w = w; | ||
this.hw = hw; | ||
} | ||
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public BWL(short sw, short hsw) | ||
: this() | ||
{ | ||
this.sw = sw; | ||
this.hsw = hsw; | ||
} | ||
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public BWL(uint l) | ||
: this() | ||
{ | ||
this.l = l; | ||
} | ||
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public BWL(int sl) | ||
: this() | ||
{ | ||
this.sl = sl; | ||
} | ||
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public void Swap() | ||
{ | ||
ushort tmp = w; | ||
w = hw; | ||
hw = tmp; | ||
} | ||
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public void ExtendW() | ||
{ | ||
sw = sb; | ||
} | ||
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public void ExtendL() | ||
{ | ||
sl = sw; | ||
} | ||
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public static implicit operator BWL(byte b) | ||
{ | ||
return new BWL(b); | ||
} | ||
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public static implicit operator BWL(sbyte sb) | ||
{ | ||
return new BWL(sb); | ||
} | ||
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public static implicit operator BWL(ushort w) | ||
{ | ||
return new BWL(w); | ||
} | ||
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public static implicit operator BWL(short sw) | ||
{ | ||
return new BWL(sw); | ||
} | ||
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public static implicit operator BWL(uint l) | ||
{ | ||
return new BWL(l); | ||
} | ||
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public static implicit operator BWL(int sl) | ||
{ | ||
return new BWL(sl); | ||
} | ||
} | ||
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internal class MusicInfo | ||
{ | ||
[System.ComponentModel.DefaultValue("ChemicalPlant")] | ||
[IniName("music")] | ||
public string Music { get; set; } | ||
} | ||
} |
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