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Adding OOZ.
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MainMemory committed Jun 10, 2015
1 parent 16f94e6 commit 1350135
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Showing 14 changed files with 457 additions and 0 deletions.
Binary file added OOZ/Full/layout.bin
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12 changes: 12 additions & 0 deletions OOZ/Full/setup.ini
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file=../OOZ.dll
type=OOZ.OOZ
name=Oil Ocean Zone (Full)
music=OilOcean
scale=Auto
version=S2
[Level]
tiles=../art.bin
blocks=../blocks.bin
chunks=../chunks.bin
layout=layout.bin
palette=../SonicAndTails.bin:0:0:16|../palette.bin:0:16:48
Binary file added OOZ/Game/layout.bin
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12 changes: 12 additions & 0 deletions OOZ/Game/setup.ini
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file=../OOZ.dll
type=OOZ.OOZ
name=Oil Ocean Zone (Game)
music=OilOcean
scale=Auto
version=S2
[Level]
tiles=../art.bin
blocks=../blocks.bin
chunks=../chunks.bin
layout=layout.bin
palette=../SonicAndTails.bin:0:0:16|../palette.bin:0:16:48
Binary file added OOZ/OOZ Oil.bin
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299 changes: 299 additions & 0 deletions OOZ/OOZ.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SonicRetro.SonLVL.API;
using System.Drawing;
using System.Runtime.InteropServices;

namespace OOZ
{
public class OOZ : SonicBGScrollSaver.Level
{
int[] Horiz_Scroll_Buf;
ushort Camera_X_pos;
BWL Camera_BG_X_pos;
BitmapBits levelimg, tmpimg;
Bitmap bgimg = new Bitmap(1, 1);
Color[] CyclingPal_Oil;
short PalCycle_Timer, PalCycle_Frame;
int Width, Height;
LevelInfo levelinfo;
int scale;
byte framecounter;

byte[] SwScrl_RippleData = {
1, 2, 1, 3, 1, 2, 2, 1, 2, 3, 1, 2, 1, 2, 0, 0,
2, 0, 3, 2, 2, 3, 2, 2, 1, 3, 0, 0, 1, 0, 1, 3,
1, 2, 1, 3, 1, 2, 2, 1, 2, 3, 1, 2, 1, 2, 0, 0,
2, 0, 3, 2, 2, 3, 2, 2, 1, 3, 0, 0, 1, 0, 1, 3,
1, 2
};

public override void Init(int width, int height)
{
Width = width;
Height = height;
levelinfo = IniSerializer.Deserialize<LevelInfo>("setup.ini");
LevelData.LoadGame("./setup.ini");
LevelData.LoadLevel("Level", true);
LevelData.BmpPal.Entries[0] = LevelData.Palette[0][2, 0].RGBColor;
levelimg = LevelData.DrawBackground(null, true, true, false, false);
if (levelinfo.Scale < 1)
scale = height / levelimg.Height;
else
scale = levelinfo.Scale;
levelimg = levelimg.Scale(scale);
tmpimg = new BitmapBits(Math.Min(levelimg.Width, width), height);
CyclingPal_Oil = SonLVLColor.Load("../OOZ Oil.bin", EngineVersion.S2).Select(a => a.RGBColor).ToArray();
Horiz_Scroll_Buf = new int[levelimg.Height];
Camera_X_pos = 0;
Camera_BG_X_pos = 0;
PalCycle_Timer = 0;
PalCycle_Frame = 0;
framecounter = 0;
UpdateScrolling(0, 0);
}

public override Bitmap GetBG()
{
return bgimg;
}

public override void UpdateScrolling(short Camera_X_pos_diff, short Camera_Y_pos_diff)
{
lock (bgimg)
{
Camera_X_pos = (ushort)(Camera_X_pos + Camera_X_pos_diff);
Camera_BG_X_pos.sl += Camera_X_pos_diff << 13;
int bgscroll = Camera_BG_X_pos.hsw * scale;
int fastcloud = (Camera_BG_X_pos.hsw * scale) >> 2;
int medcloud = (Camera_BG_X_pos.hsw * scale) >> 3;
int slowcloud = (Camera_BG_X_pos.hsw * scale) >> 4;
//Array.Clear(Horiz_Scroll_Buf, 0, 152 * scale);
int a1 = 152 * scale;
Horiz_Scroll_Buf.FastFill(medcloud, a1, 8 * scale);
a1 += 8 * scale;
Horiz_Scroll_Buf.FastFill(slowcloud, a1, 8 * scale);
a1 += 8 * scale;
Horiz_Scroll_Buf.FastFill(fastcloud, a1, 8 * scale);
a1 += 8 * scale;
Horiz_Scroll_Buf.FastFill(slowcloud, a1, 8 * scale);
a1 += 8 * scale;
Horiz_Scroll_Buf.FastFill(medcloud, a1, 8 * scale);
a1 += 8 * scale;
framecounter--;
int a2 = (framecounter >> 3) & 0x1F;
for (int i = 0; i < 0x21; i++)
{
Horiz_Scroll_Buf.FastFill(SwScrl_RippleData[a2++] * scale, a1, scale);
a1 += scale;
}
Horiz_Scroll_Buf.FastFill(slowcloud, a1, 7 * scale);
a1 += 7 * scale;
Horiz_Scroll_Buf.FastFill(fastcloud, a1, 8 * scale);
a1 += 8 * scale;
Horiz_Scroll_Buf.FastFill(slowcloud, a1, 8 * scale);
a1 += 8 * scale;
Horiz_Scroll_Buf.FastFill(medcloud, a1, 8 * scale);
a1 += 8 * scale;
Horiz_Scroll_Buf.FastFill(bgscroll, a1, 256 * scale);
levelimg.ScrollHV(tmpimg, Math.Max(tmpimg.Height - levelimg.Height, 0), 0, Horiz_Scroll_Buf);
bgimg = tmpimg.ToBitmap(LevelData.BmpPal);
}
}

public override void UpdatePalette()
{
if (--PalCycle_Timer == -1)
{
PalCycle_Timer = 7;
int frame = PalCycle_Frame++ & 3;
Array.Copy(CyclingPal_Oil, frame, LevelData.BmpPal.Entries, 0x2A, 4);
}
}

public override void PlayMusic()
{
SonicBGScrollSaver.Music.PlaySong(levelinfo.Music);
}
}

[StructLayout(LayoutKind.Explicit, Size = 4)]
struct BWL
{
[FieldOffset(0)]
public byte b;
[FieldOffset(0)]
public sbyte sb;
[FieldOffset(1)]
public byte b1;
[FieldOffset(1)]
public sbyte sb1;
[FieldOffset(2)]
public byte b2;
[FieldOffset(2)]
public sbyte sb2;
[FieldOffset(3)]
public byte b3;
[FieldOffset(3)]
public sbyte sb3;
[FieldOffset(0)]
public ushort w;
[FieldOffset(0)]
public short sw;
[FieldOffset(2)]
public ushort hw;
[FieldOffset(2)]
public short hsw;
[FieldOffset(0)]
public uint l;
[FieldOffset(0)]
public int sl;

public BWL(byte b)
: this()
{
this.b = b;
}

public BWL(sbyte sb)
: this()
{
this.sb = sb;
}

public BWL(byte b0, byte b1, byte b2, byte b3)
: this()
{
b = b0;
this.b1 = b1;
this.b2 = b2;
this.b3 = b3;
}

public BWL(sbyte sb0, sbyte sb1, sbyte sb2, sbyte sb3)
: this()
{
sb = sb0;
this.sb1 = sb1;
this.sb2 = sb2;
this.sb3 = sb3;
}

public BWL(ushort w)
: this()
{
this.w = w;
}

public BWL(short sw)
: this()
{
this.sw = sw;
}

public BWL(ushort w, ushort hw)
: this()
{
this.w = w;
this.hw = hw;
}

public BWL(short sw, short hsw)
: this()
{
this.sw = sw;
this.hsw = hsw;
}

public BWL(uint l)
: this()
{
this.l = l;
}

public BWL(int sl)
: this()
{
this.sl = sl;
}

public void Swap()
{
ushort tmp = w;
w = hw;
hw = tmp;
}

public void ExtendW()
{
sw = sb;
}

public void ExtendL()
{
sl = sw;
}

public static implicit operator BWL(byte b)
{
return new BWL(b);
}

public static implicit operator BWL(sbyte sb)
{
return new BWL(sb);
}

public static implicit operator BWL(ushort w)
{
return new BWL(w);
}

public static implicit operator BWL(short sw)
{
return new BWL(sw);
}

public static implicit operator BWL(uint l)
{
return new BWL(l);
}

public static implicit operator BWL(int sl)
{
return new BWL(sl);
}
}

internal class LevelInfo
{
[System.ComponentModel.DefaultValue("OilOcean")]
[IniName("music")]
public string Music { get; set; }
[IniIgnore]
public int Scale { get; set; }
[System.ComponentModel.DefaultValue("Auto")]
[IniName("scale")]
public string ScaleString
{
get
{
if (Scale < 1)
return "Auto";
return Scale.ToString();
}
set
{
int i;
if (value.Equals("Auto", StringComparison.OrdinalIgnoreCase))
Scale = 0;
else if (int.TryParse(value, out i))
Scale = i;
else
Scale = 1;
}
}
}
}

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