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Fix cache path with RUN_IN_PLACE
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If an `XDG_CACHE_HOME` can't be found or `RUN_IN_PLACE` is enabled,
`path_cache` is left at its default of `$PATH_USER/cache`
(at a time when `PATH_USER` is `..`), rather than being reset to
`$PATH_USER/cache` after `PATH_USER` has been properly set.
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ShadowNinja authored and sapier committed Dec 29, 2015
1 parent cb30fac commit 9719ade
Showing 1 changed file with 8 additions and 7 deletions.
15 changes: 8 additions & 7 deletions src/porting.cpp
Expand Up @@ -527,6 +527,7 @@ void initializePaths()
path_share = execpath;
path_user = execpath;
}
path_cache = path_user + DIR_DELIM + "cache";
#else
infostream << "Using system-wide paths (NOT RUN_IN_PLACE)" << std::endl;

Expand All @@ -536,16 +537,16 @@ void initializePaths()
// Initialize path_cache
// First try $XDG_CACHE_HOME/PROJECT_NAME
const char *cache_dir = getenv("XDG_CACHE_HOME");
const char *home_dir = getenv("HOME");
if (cache_dir) {
path_cache = std::string(cache_dir) + DIR_DELIM + PROJECT_NAME;
} else {
} else if (home_dir) {
// Then try $HOME/.cache/PROJECT_NAME
const char *home_dir = getenv("HOME");
if (home_dir) {
path_cache = std::string(home_dir) + DIR_DELIM + ".cache"
+ DIR_DELIM + PROJECT_NAME;
}
// If neither works, leave it at $PATH_USER/cache
path_cache = std::string(home_dir) + DIR_DELIM + ".cache"
+ DIR_DELIM + PROJECT_NAME;
} else {
// If neither works, use $PATH_USER/cache
path_cache = path_user + DIR_DELIM + "cache";
}
// Migrate cache folder to new location if possible
migrateCachePath();
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