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Correcting Player_Roll to SonicKnux_Roll and Tails_Spin to Tails_Roll
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Clownacy committed Nov 18, 2015
1 parent ef7b552 commit e9392ce
Showing 1 changed file with 10 additions and 10 deletions.
20 changes: 10 additions & 10 deletions sonic3k.asm
Expand Up @@ -22588,7 +22588,7 @@ Sonic_MdNormal:
bsr.w Sonic_Jump
bsr.w Player_SlopeResist
bsr.w Sonic_Move
bsr.w Player_Roll
bsr.w SonicKnux_Roll
bsr.w Player_LevelBound
jsr (MoveSprite_TestGravity2).l
bsr.w Call_Player_AnglePos
Expand Down Expand Up @@ -23502,8 +23502,8 @@ Player_Boundary_Sides:

; =============== S U B R O U T I N E =======================================

; Player_Spin:
Player_Roll:
; Player_Spin: Player_Roll:
SonicKnux_Roll:
tst.b status_secondary(a0)
bmi.s locret_1177E
move.b (Ctrl_1_logical).w,d0
Expand All @@ -23523,7 +23523,7 @@ loc_1176A:
move.b #8,anim(a0) ; enter ducking animation

locret_1177E:
; Player_Roll+Ej ...
; SonicKnux_Roll+Ej ...
rts
; ---------------------------------------------------------------------------
; loc_11780:
Expand Down Expand Up @@ -23559,7 +23559,7 @@ loc_117C2:

locret_117D8:
rts
; End of function Player_Roll
; End of function SonicKnux_Roll


; ---------------------------------------------------------------------------
Expand Down Expand Up @@ -27904,7 +27904,7 @@ loc_14760:
bsr.w Tails_Jump
bsr.w Player_SlopeResist
bsr.w Tails_InputAcceleration_Path
bsr.w Tails_Spin
bsr.w Tails_Roll
bsr.w Tails_Check_Screen_Boundaries
jsr (MoveSprite_TestGravity2).l
bsr.w Call_Player_AnglePos
Expand Down Expand Up @@ -28845,8 +28845,8 @@ loc_14F5C:

; =============== S U B R O U T I N E =======================================


Tails_Spin:
; Tails_Spin:
Tails_Roll:
tst.b $2B(a0)
bmi.s locret_14FA8
move.b (Ctrl_2_logical).w,d0
Expand Down Expand Up @@ -28901,7 +28901,7 @@ loc_14FEA:

locret_15000:
rts
; End of function Tails_Spin
; End of function Tails_Roll


; =============== S U B R O U T I N E =======================================
Expand Down Expand Up @@ -31045,7 +31045,7 @@ Knux_Stand_Path:
bsr.w Knux_Jump
bsr.w Player_SlopeResist
bsr.w Knux_InputAcceleration_Path
bsr.w Player_Roll
bsr.w SonicKnux_Roll
bsr.w Player_LevelBound
jsr (MoveSprite_TestGravity2).l
bsr.w Call_Player_AnglePos
Expand Down

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