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Log static_spawn error only once
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Rui authored and est31 committed Nov 20, 2015
1 parent 2f58e4d commit 4fd394b
Showing 1 changed file with 7 additions and 15 deletions.
22 changes: 7 additions & 15 deletions builtin/game/static_spawn.lua
Expand Up @@ -3,31 +3,23 @@
local function warn_invalid_static_spawnpoint()
if core.setting_get("static_spawnpoint") and
not core.setting_get_pos("static_spawnpoint") then
core.log('error', "The static_spawnpoint setting is invalid: \""..
core.log("error", "The static_spawnpoint setting is invalid: \""..
core.setting_get("static_spawnpoint").."\"")
end
end

warn_invalid_static_spawnpoint()

local function put_player_in_spawn(obj)
warn_invalid_static_spawnpoint()
local function put_player_in_spawn(player_obj)
local static_spawnpoint = core.setting_get_pos("static_spawnpoint")
if not static_spawnpoint then
return false
end
core.log('action', "Moving "..obj:get_player_name()..
" to static spawnpoint at "..
core.pos_to_string(static_spawnpoint))
obj:setpos(static_spawnpoint)
core.log("action", "Moving " .. player_obj:get_player_name() ..
" to static spawnpoint at " .. core.pos_to_string(static_spawnpoint))
player_obj:setpos(static_spawnpoint)
return true
end

core.register_on_newplayer(function(obj)
put_player_in_spawn(obj)
end)

core.register_on_respawnplayer(function(obj)
return put_player_in_spawn(obj)
end)

core.register_on_newplayer(put_player_in_spawn)
core.register_on_respawnplayer(put_player_in_spawn)

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