|
3 | 3 | local function warn_invalid_static_spawnpoint()
|
4 | 4 | if core.setting_get("static_spawnpoint") and
|
5 | 5 | not core.setting_get_pos("static_spawnpoint") then
|
6 |
| - core.log('error', "The static_spawnpoint setting is invalid: \"".. |
| 6 | + core.log("error", "The static_spawnpoint setting is invalid: \"".. |
7 | 7 | core.setting_get("static_spawnpoint").."\"")
|
8 | 8 | end
|
9 | 9 | end
|
10 | 10 |
|
11 | 11 | warn_invalid_static_spawnpoint()
|
12 | 12 |
|
13 |
| -local function put_player_in_spawn(obj) |
14 |
| - warn_invalid_static_spawnpoint() |
| 13 | +local function put_player_in_spawn(player_obj) |
15 | 14 | local static_spawnpoint = core.setting_get_pos("static_spawnpoint")
|
16 | 15 | if not static_spawnpoint then
|
17 | 16 | return false
|
18 | 17 | end
|
19 |
| - core.log('action', "Moving "..obj:get_player_name().. |
20 |
| - " to static spawnpoint at ".. |
21 |
| - core.pos_to_string(static_spawnpoint)) |
22 |
| - obj:setpos(static_spawnpoint) |
| 18 | + core.log("action", "Moving " .. player_obj:get_player_name() .. |
| 19 | + " to static spawnpoint at " .. core.pos_to_string(static_spawnpoint)) |
| 20 | + player_obj:setpos(static_spawnpoint) |
23 | 21 | return true
|
24 | 22 | end
|
25 | 23 |
|
26 |
| -core.register_on_newplayer(function(obj) |
27 |
| - put_player_in_spawn(obj) |
28 |
| -end) |
29 |
| - |
30 |
| -core.register_on_respawnplayer(function(obj) |
31 |
| - return put_player_in_spawn(obj) |
32 |
| -end) |
33 |
| - |
| 24 | +core.register_on_newplayer(put_player_in_spawn) |
| 25 | +core.register_on_respawnplayer(put_player_in_spawn) |
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