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Implemented working OnDemand-Loading library, for MapSO, CBAttributeMapSO and ScaledSpace Textures
Removed .mu support for Scatter Meshes, because it doesn't fit well for this purpose
Added support for BUILTIN/ Biome Maps
Added operators to convert the internal parsers to their respective values
Moved custom components into a seperate library
Complete reengineering of the code. Kopernicus code is now much cleaner, easier to extend and to debug
ModLoader is now powered by generics, so that the whole namespace is cleaner
External ModLoaders don't have to use the Namespace Kopernicus.Configuration.ModLoader anymore. Use whatever you want :)
Removed the custom ring shaders and reverted back to the builtin ones. Fixed the halo-bug differently
Created components for Rings and the KSC mover, to make them more modular
Added support for SOI-Debbugging (i.e. making the SOI visible). Use Debug { showSOI = true }
Removed Debug { exportBin } option, and added exportMesh and update. exportMesh will force Kopernicus to write a mesh (or not), and update will force a ScaledSpace Update, which is neccisary for exportMesh.
Cleaned up the runtime utility, everything is now in a single class (no KSPAdddon spam)
Removed the old Finalize System
Added Body { finalizeOrbit } which will apply the same changes to this single body like the old System did to all bodies
Implemented BaseLoader, to fetch the currently edited PSystemBody. That allows us to create everything in the background.
Renamed all loading classes to Loader, to have a consistent naming scheme.
Added getters and setters to almost all parser targets, to support dynamic generation of Kopernicus configs.
Official KSP 1.0.5 support
Removed the non-spherical ocean feature, because PartBuoyancy is way to complex now, so I can't replicate it's behaviour.