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game.cpp: Update cached settings
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est31 committed Aug 13, 2015
1 parent def274a commit a670ecf
Showing 1 changed file with 52 additions and 13 deletions.
65 changes: 52 additions & 13 deletions src/game.cpp
Expand Up @@ -1545,6 +1545,9 @@ class Game {
void showOverlayMessage(const wchar_t *msg, float dtime, int percent,
bool draw_clouds = true);

static void settingChangedCallback(const std::string &setting_name, void *data);
void readSettings();

private:
InputHandler *input;

Expand Down Expand Up @@ -1616,10 +1619,7 @@ class Game {

IntervalLimiter profiler_interval;

/* TODO: Add a callback function so these can be updated when a setting
* changes. At this point in time it doesn't matter (e.g. /set
* is documented to change server settings only)
*
/*
* TODO: Local caching of settings is not optimal and should at some stage
* be updated to use a global settings object for getting thse values
* (as opposed to the this local caching). This can be addressed in
Expand Down Expand Up @@ -1662,15 +1662,22 @@ Game::Game() :
hud(NULL),
mapper(NULL)
{
m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
m_cache_enable_node_highlighting = g_settings->getBool("enable_node_highlighting");
m_cache_enable_clouds = g_settings->getBool("enable_clouds");
m_cache_enable_particles = g_settings->getBool("enable_particles");
m_cache_enable_fog = g_settings->getBool("enable_fog");
m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");

m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
g_settings->registerChangedCallback("doubletap_jump",
&settingChangedCallback, this);
g_settings->registerChangedCallback("enable_node_highlighting",
&settingChangedCallback, this);
g_settings->registerChangedCallback("enable_clouds",
&settingChangedCallback, this);
g_settings->registerChangedCallback("enable_particles",
&settingChangedCallback, this);
g_settings->registerChangedCallback("enable_fog",
&settingChangedCallback, this);
g_settings->registerChangedCallback("mouse_sensitivity",
&settingChangedCallback, this);
g_settings->registerChangedCallback("repeat_rightclick_time",
&settingChangedCallback, this);

readSettings();

#ifdef __ANDROID__
m_cache_hold_aux1 = false; // This is initialised properly later
Expand Down Expand Up @@ -1705,6 +1712,21 @@ Game::~Game()
delete draw_control;

extendedResourceCleanup();

g_settings->deregisterChangedCallback("doubletap_jump",
&settingChangedCallback, this);
g_settings->deregisterChangedCallback("enable_node_highlighting",
&settingChangedCallback, this);
g_settings->deregisterChangedCallback("enable_clouds",
&settingChangedCallback, this);
g_settings->deregisterChangedCallback("enable_particles",
&settingChangedCallback, this);
g_settings->deregisterChangedCallback("enable_fog",
&settingChangedCallback, this);
g_settings->deregisterChangedCallback("mouse_sensitivity",
&settingChangedCallback, this);
g_settings->deregisterChangedCallback("repeat_rightclick_time",
&settingChangedCallback, this);
}

bool Game::startup(bool *kill,
Expand Down Expand Up @@ -4287,6 +4309,23 @@ void Game::showOverlayMessage(const wchar_t *msg, float dtime,
delete[] msg;
}

void Game::settingChangedCallback(const std::string &setting_name, void *data)
{
((Game *)data)->readSettings();
}

void Game::readSettings()
{
m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
m_cache_enable_node_highlighting = g_settings->getBool("enable_node_highlighting");
m_cache_enable_clouds = g_settings->getBool("enable_clouds");
m_cache_enable_particles = g_settings->getBool("enable_particles");
m_cache_enable_fog = g_settings->getBool("enable_fog");
m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");

m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
}

/****************************************************************************/
/****************************************************************************
Expand Down

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