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doc/lua_api.txt
@@ -2859,7 +2859,6 @@ Definition tables
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liquid_alternative_source = "", -- Source version of flowing liquid
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liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7)
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liquid_renewable = true, -- Can new liquid source be created by placing two or more sources nearby?
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- freezemelt = "", -- water for snow/ice, ice/snow for water
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leveled = 0, -- Block contain level in param2. value - default level, used for snow. Don't forget use "leveled" type nodebox
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liquid_range = 8, -- number of flowing nodes around source (max. 8)
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drowning = 0, -- Player will take this amount of damage if no bubbles are left
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