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base repository: PerlGameDev/SDL
base: cc3dbc39a1a2
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head repository: PerlGameDev/SDL
compare: 2322cdcf0f25
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  • 3 commits
  • 4 files changed
  • 2 contributors

Commits on Mar 14, 2015

  1. Copy the full SHA
    2d31558 View commit details
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  2. fix segfault when cleaning up MixChunks on windows

    We built the libSDL binaries several years ago, and so it was built
    against an older runtime library (msvcrt.dll).
    Now we build SDL itself against msvcr110.dll for example, and therefore
    allocate on another heap than the free() is taking place, which happens
    in libSDL_mixer itself.
    See: http://stackoverflow.com/questions/23257226/sdl-mixer-mix-freechunk-crashing-on-sample-created-in-memory
    FROGGS authored and wchristian committed Mar 14, 2015
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  3. clarify argments to handler subs in SDLx::App

    Previously it was easy for someone to look at the docs and assume the move handler operated in fixed steps, only discovering how wrong that is if they end up with a need to dig into the SDLx::Controller documentation. With this line it becomes obvious that the move handler takes a number of arguments and that research is necessary.
    
    And while i'm at it, also adding the arguments for the other handlers.
    
    Conflicts:
    	lib/pods/SDLx/App.pod
    wchristian committed Mar 14, 2015
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