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committedJan 28, 2014
Fix chat commands display.
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‎Chat Commands.md

+70-70
Original file line numberDiff line numberDiff line change
@@ -2,13 +2,13 @@ Chat Commands
22
-------------
33
For more information, see the [README](README.md).
44

5-
### //about
5+
### `//about`
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77
Get information about the mod.
88

99
//about
1010

11-
### //inspect
11+
### `//inspect on/off/1/0/true/false/yes/no/enable/disable/<blank>`
1212

1313
Enable or disable node inspection.
1414

@@ -24,37 +24,37 @@ Enable or disable node inspection.
2424
//inspect disable
2525
//inspect
2626

27-
### //reset
27+
### `//reset`
2828

2929
Reset the region so that it is empty.
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3131
//reset
3232

33-
### //mark
33+
### `//mark`
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3535
Show markers at the region positions.
3636

3737
//mark
3838

39-
### //unmark
39+
### `//unmark`
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4141
Hide markers if currently shown.
4242

4343
//unmark
4444

45-
### //pos1
45+
### `//pos1`
4646

4747
Set WorldEdit region position 1 to the player's location.
4848

4949
//pos1
5050

51-
### //pos2
51+
### `//pos2`
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5353
Set WorldEdit region position 2 to the player's location.
5454

5555
//pos2
5656

57-
### //p set/set1/set2/get
57+
### `//p set/set1/set2/get`
5858

5959
Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region.
6060

@@ -63,150 +63,150 @@ Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching
6363
//p set2
6464
//p get
6565

66-
### //fixedpos set1 x y z
66+
### `//fixedpos set1 x y z`
6767

68-
Set a WorldEdit region position to the position at (<x>, <y>, <z>).
68+
Set a WorldEdit region position to the position at (`<x>`, `<y>`, `<z>`).
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//fixedpos set1 0 0 0
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//fixedpos set1 -30 5 28
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//fixedpos set2 1004 -200 432
7373

74-
### //volume
74+
### `//volume`
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7676
Display the volume of the current WorldEdit region.
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7878
//volume
7979

80-
### //set <node>
80+
### `//set <node>`
8181

82-
Set the current WorldEdit region to <node>.
82+
Set the current WorldEdit region to `<node>`.
8383

8484
//set air
8585
//set cactus
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//set Bronze Block
8787
//set mesecons:wire_00000000_off
8888

89-
### //replace <search node> <replace node>
89+
### `//replace <search node> <replace node>`
9090

91-
Replace all instances of <search node> with <replace node> in the current WorldEdit region.
91+
Replace all instances of `<search node>` with `<replace node>` in the current WorldEdit region.
9292

9393
//replace Cobblestone air
9494
//replace lightstone_blue glass
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//replace dirt Bronze Block
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//replace mesecons:wire_00000000_off flowers:flower_tulip
9797

98-
### //replaceinverse <search node> <replace node>
98+
### `//replaceinverse <search node> <replace node>`
9999

100-
Replace all nodes other than <search node> with <replace node> in the current WorldEdit region.
100+
Replace all nodes other than `<search node>` with `<replace node>` in the current WorldEdit region.
101101

102102
//replaceinverse Cobblestone air
103103
//replaceinverse flowers:flower_waterlily glass
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//replaceinverse dirt Bronze Block
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//replaceinverse mesecons:wire_00000000_off flowers:flower_tulip
106106

107-
### //hollowsphere <radius> <node>
107+
### `//hollowsphere <radius> <node>`
108108

109-
Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>.
109+
Add hollow sphere centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
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111111
//hollowsphere 5 Diamond Block
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//hollowsphere 12 glass
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//hollowsphere 17 mesecons:wire_00000000_off
114114

115-
### //sphere <radius> <node>
115+
### `//sphere <radius> <node>`
116116

117-
Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>.
117+
Add sphere centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
118118

119119
//sphere 5 Diamond Block
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//sphere 12 glass
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//sphere 17 mesecons:wire_00000000_off
122122

123-
### //hollowdome <radius> <node>
123+
### `//hollowdome <radius> <node>`
124124

125-
Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.
125+
Add hollow dome centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
126126

127127
//hollowdome 5 Diamond Block
128128
//hollowdome -12 glass
129129
//hollowdome 17 mesecons:wire_00000000_off
130130

131-
### //dome <radius> <node>
131+
### `//dome <radius> <node>`
132132

133-
Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.
133+
Add dome centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
134134

135135
//dome 5 Diamond Block
136136
//dome -12 glass
137137
//dome 17 mesecons:wire_00000000_off
138138

139-
### //hollowcylinder x/y/z/? <length> <radius> <node>
139+
### `//hollowcylinder x/y/z/? <length> <radius> <node>`
140140

141-
Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
141+
Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.
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143143
//hollowcylinder x +5 8 Bronze Block
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//hollowcylinder y 28 10 glass
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//hollowcylinder z -12 3 mesecons:wire_00000000_off
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//hollowcylinder ? 2 4 default:stone
147147

148-
### //cylinder x/y/z/? <length> <radius> <node>
148+
### `//cylinder x/y/z/? <length> <radius> <node>`
149149

150-
Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
150+
Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.
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152152
//cylinder x +5 8 Bronze Block
153153
//cylinder y 28 10 glass
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//cylinder z -12 3 mesecons:wire_00000000_off
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//cylinder ? 2 4 default:stone
156156

157-
### //pyramid x/y/z? <height> <node>
157+
### `//pyramid x/y/z? <height> <node>`
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159-
Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>.
159+
Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height `<height>`, composed of `<node>`.
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//pyramid x 8 Diamond Block
162162
//pyramid y -5 glass
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//pyramid z 2 mesecons:wire_00000000_off
164164
//pyramid ? 12 mesecons:wire_00000000_off
165165

166-
### //spiral <length> <height> <spacer> <node>
166+
### `//spiral <length> <height> <spacer> <node>`
167167

168-
Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <spacer>, composed of <node>.
168+
Add spiral centered at WorldEdit position 1 with side length `<length>`, height `<height>`, space between walls `<spacer>`, composed of `<node>`.
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170170
//spiral 20 5 3 Diamond Block
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//spiral 5 2 1 glass
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//spiral 7 1 5 mesecons:wire_00000000_off
173173

174-
### //copy x/y/z/? <amount>
174+
### `//copy x/y/z/? <amount>`
175175

176-
Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
176+
Copy the current WorldEdit region along the x/y/z/? axis by `<amount>` nodes.
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178178
//copy x 15
179179
//copy y -7
180180
//copy z +4
181181
//copy ? 8
182182

183-
### //move x/y/z/? <amount>
183+
### `//move x/y/z/? <amount>`
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185-
Move the current WorldEdit positions and region along the x/y/z/? axis by <amount> nodes.
185+
Move the current WorldEdit positions and region along the x/y/z/? axis by `<amount>` nodes.
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187187
//move x 15
188188
//move y -7
189189
//move z +4
190190
//move ? -1
191191

192-
### //stack x/y/z/? <count>
192+
### `//stack x/y/z/? <count>`
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194-
Stack the current WorldEdit region along the x/y/z/? axis <count> times.
194+
Stack the current WorldEdit region along the x/y/z/? axis `<count>` times.
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//stack x 3
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//stack y -1
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//stack z +5
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//stack ? 12
200200

201-
### //scale <factor>
201+
### `//scale <factor>`
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203-
Scale the current WorldEdit positions and region by a factor of positive integer <factor> with position 1 as the origin.
203+
Scale the current WorldEdit positions and region by a factor of positive integer `<factor>` with position 1 as the origin.
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//scale 2
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//scale 1
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//scale 10
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209-
### //transpose x/y/z/? x/y/z/?
209+
### `//transpose x/y/z/? x/y/z/?`
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211211
Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z/? axes.
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@@ -215,7 +215,7 @@ Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z
215215
//transpose y z
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//transpose ? y
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218-
### //flip x/y/z/?
218+
### `//flip x/y/z/?`
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Flip the current WorldEdit region along the x/y/z/? axis.
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@@ -224,115 +224,115 @@ Flip the current WorldEdit region along the x/y/z/? axis.
224224
//flip z
225225
//flip ?
226226

227-
### //rotate x/y/z/? <angle>
227+
### `//rotate x/y/z/? <angle>`
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229-
Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle <angle> (90 degree increment).
229+
Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle `<angle>` (90 degree increment).
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//rotate x 90
232232
//rotate y 180
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//rotate z 270
234234
//rotate ? -90
235235

236-
### //orient <angle>
236+
### `//orient <angle>`
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238-
Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)
238+
Rotate oriented nodes in the current WorldEdit region around the Y axis by angle `<angle>` (90 degree increment)
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240240
//orient 90
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//orient 180
242242
//orient 270
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//orient -90
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245-
### //fixlight
245+
### `//fixlight`
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247247
Fixes the lighting in the current WorldEdit region.
248248

249249
//fixlight
250250

251-
### //hide
251+
### `//hide`
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253253
Hide all nodes in the current WorldEdit region non-destructively.
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255255
//hide
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257-
### //suppress <node>
257+
### `//suppress <node>`
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259259
Suppress all <node> in the current WorldEdit region non-destructively.
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261261
//suppress Diamond Block
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//suppress glass
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//suppress mesecons:wire_00000000_off
264264

265-
### //highlight <node>
265+
### `//highlight <node>`
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267267
Highlight <node> in the current WorldEdit region by hiding everything else non-destructively.
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269269
//highlight Diamond Block
270270
//highlight glass
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//highlight mesecons:wire_00000000_off
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273-
### //restore
273+
### `//restore`
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275275
Restores nodes hidden with WorldEdit in the current WorldEdit region.
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277277
//restore
278278

279-
### //save <file>
279+
### `//save <file>`
280280

281-
Save the current WorldEdit region to "(world folder)/schems/<file>.we".
281+
Save the current WorldEdit region to "(world folder)/schems/`<file>`.we".
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//save some random filename
284284
//save huge_base
285285

286-
### //allocate <file>
286+
### `//allocate <file>`
287287

288-
Set the region defined by nodes from "(world folder)/schems/<file>.we" as the current WorldEdit region.
288+
Set the region defined by nodes from "(world folder)/schems/`<file>`.we" as the current WorldEdit region.
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290290
//allocate some random filename
291291
//allocate huge_base
292292

293-
### //load <file>
293+
### `//load <file>`
294294

295-
Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.
295+
Load nodes from "(world folder)/schems/`<file>`.we" with position 1 of the current WorldEdit region as the origin.
296296

297297
//load some random filename
298298
//load huge_base
299299

300-
### //lua <code>
300+
### `//lua <code>`
301301

302-
Executes <code> as a Lua chunk in the global namespace.
302+
Executes `<code>` as a Lua chunk in the global namespace.
303303

304304
//lua worldedit.pos1["singleplayer"] = {x=0, y=0, z=0}
305305
//lua worldedit.rotate(worldedit.pos1["singleplayer"], worldedit.pos2["singleplayer"], "y", 90)
306306

307-
### //luatransform <code>
307+
### `//luatransform <code>`
308308

309-
Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.
309+
Executes `<code>` as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.
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311311
//luatransform minetest.add_node(pos, {name="default:stone"})
312312
//luatransform if minetest.get_node(pos).name == "air" then minetest.add_node(pos, {name="default:water_source"})
313313

314-
### //mtschemcreate <file>
314+
### `//mtschemcreate <file>`
315315

316-
Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/<file>.mts".
316+
Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/`<file>`.mts".
317317

318318
//mtschemcreate some random filename
319319
//mtschemcreate huge_base
320320

321-
### //mtschemplace <file>
321+
### `//mtschemplace <file>`
322322

323-
Load nodes from "(world folder)/schems/<file>.mts" with position 1 of the current WorldEdit region as the origin.
323+
Load nodes from "(world folder)/schems/`<file>`.mts" with position 1 of the current WorldEdit region as the origin.
324324

325325
//mtschemplace some random filename
326326
//mtschemplace huge_base
327327

328-
### //mtschemprob start/finish/get
328+
### `//mtschemprob start/finish/get`
329329

330-
After using //mtschemprob start all nodes punched will bring up a text field where a probablity can be entered.
331-
This mode can be left with //mtschemprob finish. //mtschemprob get will display the probabilities saved for the nodes.
330+
After using `//mtschemprob start` all nodes punched will bring up a text field where a probablity can be entered.
331+
This mode can be left with `//mtschemprob finish`. `//mtschemprob get` will display the probabilities saved for the nodes.
332332

333333
//mtschemprob get
334334

335-
### //clearobjects
335+
### `//clearobjects`
336336

337337
Clears all objects within the WorldEdit region.
338338

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