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Fix chat commands display.
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Uberi committed Jan 28, 2014
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140 changes: 70 additions & 70 deletions Chat Commands.md
Expand Up @@ -2,13 +2,13 @@ Chat Commands
-------------
For more information, see the [README](README.md).

### //about
### `//about`

Get information about the mod.

//about

### //inspect
### `//inspect on/off/1/0/true/false/yes/no/enable/disable/<blank>`

Enable or disable node inspection.

Expand All @@ -24,37 +24,37 @@ Enable or disable node inspection.
//inspect disable
//inspect

### //reset
### `//reset`

Reset the region so that it is empty.

//reset

### //mark
### `//mark`

Show markers at the region positions.

//mark

### //unmark
### `//unmark`

Hide markers if currently shown.

//unmark

### //pos1
### `//pos1`

Set WorldEdit region position 1 to the player's location.

//pos1

### //pos2
### `//pos2`

Set WorldEdit region position 2 to the player's location.

//pos2

### //p set/set1/set2/get
### `//p set/set1/set2/get`

Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region.

Expand All @@ -63,150 +63,150 @@ Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching
//p set2
//p get

### //fixedpos set1 x y z
### `//fixedpos set1 x y z`

Set a WorldEdit region position to the position at (<x>, <y>, <z>).
Set a WorldEdit region position to the position at (`<x>`, `<y>`, `<z>`).

//fixedpos set1 0 0 0
//fixedpos set1 -30 5 28
//fixedpos set2 1004 -200 432

### //volume
### `//volume`

Display the volume of the current WorldEdit region.

//volume

### //set <node>
### `//set <node>`

Set the current WorldEdit region to <node>.
Set the current WorldEdit region to `<node>`.

//set air
//set cactus
//set Bronze Block
//set mesecons:wire_00000000_off

### //replace <search node> <replace node>
### `//replace <search node> <replace node>`

Replace all instances of <search node> with <replace node> in the current WorldEdit region.
Replace all instances of `<search node>` with `<replace node>` in the current WorldEdit region.

//replace Cobblestone air
//replace lightstone_blue glass
//replace dirt Bronze Block
//replace mesecons:wire_00000000_off flowers:flower_tulip

### //replaceinverse <search node> <replace node>
### `//replaceinverse <search node> <replace node>`

Replace all nodes other than <search node> with <replace node> in the current WorldEdit region.
Replace all nodes other than `<search node>` with `<replace node>` in the current WorldEdit region.

//replaceinverse Cobblestone air
//replaceinverse flowers:flower_waterlily glass
//replaceinverse dirt Bronze Block
//replaceinverse mesecons:wire_00000000_off flowers:flower_tulip

### //hollowsphere <radius> <node>
### `//hollowsphere <radius> <node>`

Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>.
Add hollow sphere centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.

//hollowsphere 5 Diamond Block
//hollowsphere 12 glass
//hollowsphere 17 mesecons:wire_00000000_off

### //sphere <radius> <node>
### `//sphere <radius> <node>`

Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>.
Add sphere centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.

//sphere 5 Diamond Block
//sphere 12 glass
//sphere 17 mesecons:wire_00000000_off

### //hollowdome <radius> <node>
### `//hollowdome <radius> <node>`

Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.
Add hollow dome centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.

//hollowdome 5 Diamond Block
//hollowdome -12 glass
//hollowdome 17 mesecons:wire_00000000_off

### //dome <radius> <node>
### `//dome <radius> <node>`

Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.
Add dome centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.

//dome 5 Diamond Block
//dome -12 glass
//dome 17 mesecons:wire_00000000_off

### //hollowcylinder x/y/z/? <length> <radius> <node>
### `//hollowcylinder x/y/z/? <length> <radius> <node>`

Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.

//hollowcylinder x +5 8 Bronze Block
//hollowcylinder y 28 10 glass
//hollowcylinder z -12 3 mesecons:wire_00000000_off
//hollowcylinder ? 2 4 default:stone

### //cylinder x/y/z/? <length> <radius> <node>
### `//cylinder x/y/z/? <length> <radius> <node>`

Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.

//cylinder x +5 8 Bronze Block
//cylinder y 28 10 glass
//cylinder z -12 3 mesecons:wire_00000000_off
//cylinder ? 2 4 default:stone

### //pyramid x/y/z? <height> <node>
### `//pyramid x/y/z? <height> <node>`

Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>.
Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height `<height>`, composed of `<node>`.

//pyramid x 8 Diamond Block
//pyramid y -5 glass
//pyramid z 2 mesecons:wire_00000000_off
//pyramid ? 12 mesecons:wire_00000000_off

### //spiral <length> <height> <spacer> <node>
### `//spiral <length> <height> <spacer> <node>`

Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <spacer>, composed of <node>.
Add spiral centered at WorldEdit position 1 with side length `<length>`, height `<height>`, space between walls `<spacer>`, composed of `<node>`.

//spiral 20 5 3 Diamond Block
//spiral 5 2 1 glass
//spiral 7 1 5 mesecons:wire_00000000_off

### //copy x/y/z/? <amount>
### `//copy x/y/z/? <amount>`

Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
Copy the current WorldEdit region along the x/y/z/? axis by `<amount>` nodes.

//copy x 15
//copy y -7
//copy z +4
//copy ? 8

### //move x/y/z/? <amount>
### `//move x/y/z/? <amount>`

Move the current WorldEdit positions and region along the x/y/z/? axis by <amount> nodes.
Move the current WorldEdit positions and region along the x/y/z/? axis by `<amount>` nodes.

//move x 15
//move y -7
//move z +4
//move ? -1

### //stack x/y/z/? <count>
### `//stack x/y/z/? <count>`

Stack the current WorldEdit region along the x/y/z/? axis <count> times.
Stack the current WorldEdit region along the x/y/z/? axis `<count>` times.

//stack x 3
//stack y -1
//stack z +5
//stack ? 12

### //scale <factor>
### `//scale <factor>`

Scale the current WorldEdit positions and region by a factor of positive integer <factor> with position 1 as the origin.
Scale the current WorldEdit positions and region by a factor of positive integer `<factor>` with position 1 as the origin.

//scale 2
//scale 1
//scale 10

### //transpose x/y/z/? x/y/z/?
### `//transpose x/y/z/? x/y/z/?`

Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z/? axes.

Expand All @@ -215,7 +215,7 @@ Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z
//transpose y z
//transpose ? y

### //flip x/y/z/?
### `//flip x/y/z/?`

Flip the current WorldEdit region along the x/y/z/? axis.

Expand All @@ -224,115 +224,115 @@ Flip the current WorldEdit region along the x/y/z/? axis.
//flip z
//flip ?

### //rotate x/y/z/? <angle>
### `//rotate x/y/z/? <angle>`

Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle <angle> (90 degree increment).
Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle `<angle>` (90 degree increment).

//rotate x 90
//rotate y 180
//rotate z 270
//rotate ? -90

### //orient <angle>
### `//orient <angle>`

Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)
Rotate oriented nodes in the current WorldEdit region around the Y axis by angle `<angle>` (90 degree increment)

//orient 90
//orient 180
//orient 270
//orient -90

### //fixlight
### `//fixlight`

Fixes the lighting in the current WorldEdit region.

//fixlight

### //hide
### `//hide`

Hide all nodes in the current WorldEdit region non-destructively.

//hide

### //suppress <node>
### `//suppress <node>`

Suppress all <node> in the current WorldEdit region non-destructively.

//suppress Diamond Block
//suppress glass
//suppress mesecons:wire_00000000_off

### //highlight <node>
### `//highlight <node>`

Highlight <node> in the current WorldEdit region by hiding everything else non-destructively.

//highlight Diamond Block
//highlight glass
//highlight mesecons:wire_00000000_off

### //restore
### `//restore`

Restores nodes hidden with WorldEdit in the current WorldEdit region.

//restore

### //save <file>
### `//save <file>`

Save the current WorldEdit region to "(world folder)/schems/<file>.we".
Save the current WorldEdit region to "(world folder)/schems/`<file>`.we".

//save some random filename
//save huge_base

### //allocate <file>
### `//allocate <file>`

Set the region defined by nodes from "(world folder)/schems/<file>.we" as the current WorldEdit region.
Set the region defined by nodes from "(world folder)/schems/`<file>`.we" as the current WorldEdit region.

//allocate some random filename
//allocate huge_base

### //load <file>
### `//load <file>`

Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.
Load nodes from "(world folder)/schems/`<file>`.we" with position 1 of the current WorldEdit region as the origin.

//load some random filename
//load huge_base

### //lua <code>
### `//lua <code>`

Executes <code> as a Lua chunk in the global namespace.
Executes `<code>` as a Lua chunk in the global namespace.

//lua worldedit.pos1["singleplayer"] = {x=0, y=0, z=0}
//lua worldedit.rotate(worldedit.pos1["singleplayer"], worldedit.pos2["singleplayer"], "y", 90)

### //luatransform <code>
### `//luatransform <code>`

Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.
Executes `<code>` as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.

//luatransform minetest.add_node(pos, {name="default:stone"})
//luatransform if minetest.get_node(pos).name == "air" then minetest.add_node(pos, {name="default:water_source"})

### //mtschemcreate <file>
### `//mtschemcreate <file>`

Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/<file>.mts".
Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/`<file>`.mts".

//mtschemcreate some random filename
//mtschemcreate huge_base

### //mtschemplace <file>
### `//mtschemplace <file>`

Load nodes from "(world folder)/schems/<file>.mts" with position 1 of the current WorldEdit region as the origin.
Load nodes from "(world folder)/schems/`<file>`.mts" with position 1 of the current WorldEdit region as the origin.

//mtschemplace some random filename
//mtschemplace huge_base

### //mtschemprob start/finish/get
### `//mtschemprob start/finish/get`

After using //mtschemprob start all nodes punched will bring up a text field where a probablity can be entered.
This mode can be left with //mtschemprob finish. //mtschemprob get will display the probabilities saved for the nodes.
After using `//mtschemprob start` all nodes punched will bring up a text field where a probablity can be entered.
This mode can be left with `//mtschemprob finish`. `//mtschemprob get` will display the probabilities saved for the nodes.

//mtschemprob get

### //clearobjects
### `//clearobjects`

Clears all objects within the WorldEdit region.

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