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in debug mode, add team strings as well as names for hidden sides.
This brings the team names in line with the player names and other behavior in mp_connect in debug mode. For instance there are other lines like this: https://github.com/wesnoth/wesnoth/blob/dbf3331e9a99e75ca0c16009169eebeddb9c1db1/src/multiplayer_connect_engine.cpp#L155 From inspecting the save files generated while testing this issue, it's not clear if it could have actually caused a problem in game, but it addresses an issue raised by SlowThinker on the bug tracker: https://gna.org/bugs/index.php?21800 and does indeed fix a minor shortcoming of debug mode in mp connect engine.
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