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Add cloud menu background by Krisi, configurable with the menu_clouds…
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… option.

Also add a menuheader, menusplash, menufooter_clouds, and allow HD menu footers.
And finally don't git-ignore textures/base/.
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ShadowNinja authored and kwolekr committed Mar 14, 2013
1 parent 66750dc commit 350596b
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Showing 11 changed files with 177 additions and 56 deletions.
3 changes: 2 additions & 1 deletion .gitignore
Expand Up @@ -12,7 +12,8 @@ tags
/games/*
!/games/minimal/
/cache/
/textures/
/textures/*
!/textures/base/
/sounds/
/mods/*
!/mods/minetest/
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2 changes: 2 additions & 0 deletions minetest.conf.example
Expand Up @@ -125,6 +125,8 @@
#farmesh_distance = 40
# Enable/disable clouds
#enable_clouds = true
# Use a cloud animation for the main menu background
#menu_clouds = true
# Path for screenshots
#screenshot_path = .
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
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6 changes: 4 additions & 2 deletions src/clouds.cpp
Expand Up @@ -29,7 +29,8 @@ Clouds::Clouds(
scene::ISceneNode* parent,
scene::ISceneManager* mgr,
s32 id,
u32 seed
u32 seed,
s16 cloudheight
):
scene::ISceneNode(parent, mgr, id),
m_seed(seed),
Expand All @@ -45,7 +46,8 @@ Clouds::Clouds(
//m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;

m_cloud_y = BS * g_settings->getS16("cloud_height");
m_cloud_y = BS * (cloudheight ? cloudheight :
g_settings->getS16("cloud_height"));

m_box = core::aabbox3d<f32>(-BS*1000000,m_cloud_y-BS,-BS*1000000,
BS*1000000,m_cloud_y+BS,BS*1000000);
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3 changes: 2 additions & 1 deletion src/clouds.h
Expand Up @@ -30,7 +30,8 @@ class Clouds : public scene::ISceneNode
scene::ISceneNode* parent,
scene::ISceneManager* mgr,
s32 id,
u32 seed
u32 seed,
s16 cloudheight=0
);

~Clouds();
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1 change: 1 addition & 0 deletions src/defaultsettings.cpp
Expand Up @@ -109,6 +109,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("view_bobbing_amount", "1.0");
settings->setDefault("enable_3d_clouds", "true");
settings->setDefault("cloud_height", "120");
settings->setDefault("menu_clouds", "true");
settings->setDefault("opaque_water", "false");
settings->setDefault("console_color", "(0,0,0)");
settings->setDefault("console_alpha", "200");
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11 changes: 4 additions & 7 deletions src/guiMainMenu.cpp
Expand Up @@ -209,7 +209,6 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
changeCtype("");

// Version
//if(m_data->selected_tab != TAB_CREDITS)
{
core::rect<s32> rect(0, 0, size.X, 40);
rect += v2s32(4, 0);
Expand All @@ -219,7 +218,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
}

//v2s32 center(size.X/2, size.Y/2);
v2s32 c800(size.X/2-400, size.Y/2-300);
v2s32 c800(size.X/2-400, size.Y/2-270);

m_topleft_client = c800 + v2s32(90, 70+50+30);
m_size_client = v2s32(620, 270);
Expand All @@ -237,7 +236,6 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
m_topleft_server = m_topleft_client + v2s32(0, m_size_client.Y+20);

// Tabs
#if 1
{
core::rect<s32> rect(0, 0, m_size_client.X, 30);
rect += m_topleft_client + v2s32(0, -30);
Expand All @@ -250,7 +248,6 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
e->addTab(wgettext("Credits"));
e->setActiveTab(m_data->selected_tab);
}
#endif

if(m_data->selected_tab == TAB_SINGLEPLAYER)
{
Expand Down Expand Up @@ -786,15 +783,15 @@ void GUIMainMenu::drawMenu()
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
video::ITexture *logotexture =
driver->getTexture(getTexturePath("menulogo.png").c_str());
driver->getTexture(getTexturePath("logo.png").c_str());
if(logotexture)
{
v2s32 logosize(logotexture->getOriginalSize().Width,
logotexture->getOriginalSize().Height);
logosize *= 2;

core::rect<s32> rect(0,0,logosize.X,logosize.Y);
rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
rect += v2s32(130, 50);
rect += v2s32(500, 30);
driver->draw2DImage(logotexture, rect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(logotexture->getSize())),
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207 changes: 162 additions & 45 deletions src/main.cpp
Expand Up @@ -50,6 +50,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h"
#include "debug.h"
#include "test.h"
#include "clouds.h"
#include "server.h"
#include "constants.h"
#include "porting.h"
Expand Down Expand Up @@ -596,50 +597,120 @@ class RandomInputHandler : public InputHandler
bool rightreleased;
};

void drawMenuBackground(video::IVideoDriver* driver)
{
//Draw the tiled menu background
void drawMenuBackground(video::IVideoDriver* driver) {
core::dimension2d<u32> screensize = driver->getScreenSize();

std::string path = getTexturePath("menubg.png");
if (path[0]) {
video::ITexture *bgtexture =
driver->getTexture(path.c_str());

if (bgtexture) {
s32 scaledsize = 128;

video::ITexture *bgtexture =
driver->getTexture(getTexturePath("menubg.png").c_str());
if(bgtexture)
{
s32 scaledsize = 128;

// The important difference between destsize and screensize is
// that destsize is rounded to whole scaled pixels.
// These formulas use component-wise multiplication and division of v2u32.
v2u32 texturesize = bgtexture->getSize();
v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
v2u32 destsize = scaledsize * sourcesize / texturesize;
// The important difference between destsize and screensize is
// that destsize is rounded to whole scaled pixels.
// These formulas use component-wise multiplication and division of v2u32.
v2u32 texturesize = bgtexture->getSize();
v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
v2u32 destsize = scaledsize * sourcesize / texturesize;

// Default texture wrapping mode in Irrlicht is ETC_REPEAT.
driver->draw2DImage(bgtexture,
core::rect<s32>(0, 0, destsize.X, destsize.Y),
core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
NULL, NULL, true);
// Default texture wrapping mode in Irrlicht is ETC_REPEAT.
driver->draw2DImage(bgtexture,
core::rect<s32>(0, 0, destsize.X, destsize.Y),
core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
NULL, NULL, true);
}
}

video::ITexture *logotexture =
driver->getTexture(getTexturePath("menulogo.png").c_str());
if(logotexture)
{
v2s32 logosize(logotexture->getOriginalSize().Width,
logotexture->getOriginalSize().Height);
logosize *= 4;

video::SColor bgcolor(255,50,50,50);
core::rect<s32> bgrect(0, screensize.Height-logosize.Y-20,
screensize.Width, screensize.Height);
driver->draw2DRectangle(bgcolor, bgrect, NULL);

core::rect<s32> rect(0,0,logosize.X,logosize.Y);
rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y);
rect -= v2s32(logosize.X/2, 0);
driver->draw2DImage(logotexture, rect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(logotexture->getSize())),
NULL, NULL, true);
}

//Draw the footer at the bottom of the window
void drawMenuFooter(video::IVideoDriver* driver, bool clouds) {
core::dimension2d<u32> screensize = driver->getScreenSize();
std::string path = getTexturePath(clouds ?
"menufooter_clouds.png" : "menufooter.png");
if (path[0]) {
video::ITexture *footertexture =
driver->getTexture(path.c_str());

if (footertexture) {
f32 mult = (((f32)screensize.Width)) /
((f32)footertexture->getOriginalSize().Width);

v2s32 footersize(((f32)footertexture->getOriginalSize().Width) * mult,
((f32)footertexture->getOriginalSize().Height) * mult);

// Don't draw the footer if there isn't enough room
s32 free_space = (((s32)screensize.Height)-320)/2;
if (free_space > footersize.Y) {
core::rect<s32> rect(0,0,footersize.X,footersize.Y);
rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
rect -= v2s32(footersize.X/2, 0);

driver->draw2DImage(footertexture, rect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(footertexture->getSize())),
NULL, NULL, true);
}
}
}
}

// Draw the Header over the main menu
void drawMenuHeader(video::IVideoDriver* driver) {
core::dimension2d<u32> screensize = driver->getScreenSize();

std::string path = getTexturePath("menuheader.png");
if (path[0]) {
video::ITexture *splashtexture =
driver->getTexture(path.c_str());

if(splashtexture) {
//v2s32 splashsize((splashtexture->getOriginalSize().Width*100)/
// splashtexture->getOriginalSize().Height, 80);

f32 mult = (((f32)screensize.Width / 2)) /
((f32)splashtexture->getOriginalSize().Width);

v2s32 splashsize(((f32)splashtexture->getOriginalSize().Width) * mult,
((f32)splashtexture->getOriginalSize().Height) * mult);

// Don't draw the header is there isn't enough room
s32 free_space = (((s32)screensize.Height)-320)/2;
if (free_space > splashsize.Y) {
core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
((free_space/2)-splashsize.Y/2)+10);

video::SColor bgcolor(255,50,50,50);

driver->draw2DImage(splashtexture, splashrect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(splashtexture->getSize())),
NULL, NULL, true);
}
}
}
}

// Draw the Splash over the clouds and under the main menu
void drawMenuSplash(video::IVideoDriver* driver) {
core::dimension2d<u32> screensize = driver->getScreenSize();
if (getTexturePath("menusplash.png") != "") {
video::ITexture *splashtexture =
driver->getTexture(getTexturePath("menusplash.png").c_str());

if(splashtexture) {
core::rect<s32> splashrect(0, 0, screensize.Width, screensize.Height);

video::SColor bgcolor(255,50,50,50);

driver->draw2DImage(splashtexture, splashrect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(splashtexture->getSize())),
NULL, NULL, true);
}
}
}

Expand Down Expand Up @@ -1540,6 +1611,22 @@ int main(int argc, char *argv[])
&g_menumgr, &menudata, g_gamecallback);
menu->allowFocusRemoval(true);

// Clouds for the main menu
bool cloud_menu_background = false;
Clouds *clouds = NULL;
if (g_settings->getBool("menu_clouds")) {
cloud_menu_background = true;
clouds = new Clouds(smgr->getRootSceneNode(),
smgr, -1, rand(), 100);
clouds->update(v2f(0, 0), video::SColor(255,200,200,255));

// A camera to see the clouds
scene::ICameraSceneNode* camera;
camera = smgr->addCameraSceneNode(0,
v3f(0,0,0), v3f(0, 60, 100));
camera->setFarValue(10000);
}

if(error_message != L"")
{
verbosestream<<"error_message = "
Expand All @@ -1552,30 +1639,60 @@ int main(int argc, char *argv[])
error_message = L"";
}

// Time is in milliseconds, for clouds
u32 lasttime = device->getTimer()->getTime();

infostream<<"Created main menu"<<std::endl;

while(device->run() && kill == false)
{
if(menu->getStatus() == true)
break;

//driver->beginScene(true, true, video::SColor(255,0,0,0));
driver->beginScene(true, true, video::SColor(255,128,128,128));
// Time calc for the clouds
f32 dtime; // in seconds
if (cloud_menu_background) {
u32 time = device->getTimer()->getTime();
if(time > lasttime)
dtime = (time - lasttime) / 1000.0;
else
dtime = 0;
lasttime = time;
}

drawMenuBackground(driver);
//driver->beginScene(true, true, video::SColor(255,0,0,0));
driver->beginScene(true, true, video::SColor(255,140,186,250));

if (cloud_menu_background) {
// *3 otherwise the clouds would move very slowly
clouds->step(dtime*3);
clouds->render();
smgr->drawAll();
drawMenuSplash(driver);
drawMenuFooter(driver, true);
drawMenuHeader(driver);
} else {
drawMenuBackground(driver);
drawMenuFooter(driver, false);
}

guienv->drawAll();

driver->endScene();

// On some computers framerate doesn't seem to be
// automatically limited
sleep_ms(25);
if (!cloud_menu_background)
sleep_ms(25);
}

infostream<<"Dropping main menu"<<std::endl;

menu->drop();
if (cloud_menu_background) {
clouds->drop();
smgr->clear();
}
}

playername = wide_to_narrow(menudata.name);
Expand Down
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1 comment on commit 350596b

@CasimirKaPazi
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Beautiful.
One thing I noticed: The menu-clouds look better than the ingame-clouds. Can we change the ingame ones to look more like this?

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