Skip to content

Commit

Permalink
Browse files Browse the repository at this point in the history
Actually fix shader3 alpha this time
  • Loading branch information
kwolekr committed Apr 28, 2013
1 parent 8767c78 commit d7395cd
Showing 1 changed file with 7 additions and 6 deletions.
13 changes: 7 additions & 6 deletions client/shaders/test_shader_3/opengl_fragment.glsl
Expand Up @@ -8,17 +8,18 @@ void main (void)
{
vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
col *= gl_Color;
float a = col.a;
col = col * col; // SRGB -> Linear
col *= 1.8;
col.a = 1.0 - exp(1.0 - col.a) / exp(1.0);
col *= 1.8;
col.r = 1.0 - exp(1.0 - col.r) / exp(1.0);
col.g = 1.0 - exp(1.0 - col.g) / exp(1.0);
col.b = 1.0 - exp(1.0 - col.b) / exp(1.0);
col = sqrt(col); // Linear -> SRGB
float a = col.a;
col.b = 1.0 - exp(1.0 - col.b) / exp(1.0);
col = sqrt(col); // Linear -> SRGB

if(fogDistance != 0.0){
float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
a = mix(a, 0.0, d);
}
}

gl_FragColor = vec4(col.r, col.g, col.b, a);
}

0 comments on commit d7395cd

Please sign in to comment.