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Allow only boat driver to be detached from boat (fixes #276)
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BlockMen committed Oct 3, 2014
1 parent 7f44a49 commit 349a63e
Showing 1 changed file with 14 additions and 10 deletions.
24 changes: 14 additions & 10 deletions mods/boats/init.lua
Expand Up @@ -80,16 +80,20 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d
if not puncher or not puncher:is_player() or self.removed then
return
end
puncher:set_detach()
default.player_attached[puncher:get_player_name()] = false

self.removed = true
-- delay remove to ensure player is detached
minetest.after(0.1, function()
self.object:remove()
end)
if not minetest.setting_getbool("creative_mode") then
puncher:get_inventory():add_item("main", "boats:boat")
if self.driver and puncher == self.driver then
self.driver = nil
puncher:set_detach()
default.player_attached[puncher:get_player_name()] = false
end
if not self.driver then
self.removed = true
-- delay remove to ensure player is detached
minetest.after(0.1, function()
self.object:remove()
end)
if not minetest.setting_getbool("creative_mode") then
puncher:get_inventory():add_item("main", "boats:boat")
end
end
end

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