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LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate par…
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…ams for light and liquid updates
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kwolekr committed Jun 30, 2013
1 parent 848c3fe commit 067888d
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Showing 4 changed files with 35 additions and 31 deletions.
12 changes: 5 additions & 7 deletions doc/lua_api.txt
Expand Up @@ -1563,13 +1563,11 @@ methods:
- update_map(): Update map after writing chunk back to map.
^ To be used only by VoxelManip objects created by the mod itself; not a VoxelManip that was
^ retrieved from minetest.get_mapgen_object
- set_lighting(p1, p2, light): Set the lighting in the region formed by p1 and p2 to light
^ light is a table containing two integer fields ranging from 0 to 15, day and night
^ To be used only by a VoxelManip object from minetest.get_mapgen_object; otherwise, set lighting will
^ be ignored
- calc_lighting(p1, p2): Calculate lighting in the region formed by p1 and p2
^ To be used only by a VoxelManip object from minetest.get_mapgen_object; otherwise, calculated lighting
^ will be ignored
- set_lighting(light): Set the lighting within the VoxelManip
^ light is a table, {day=<0...15>, night=<0...15>}
^ To be used only by a VoxelManip object from minetest.get_mapgen_object
- calc_lighting(): Calculate lighting within the VoxelManip
^ To be used only by a VoxelManip object from minetest.get_mapgen_object
- update_liquids(): Update liquid flow

VoxelArea: A helper class for voxel areas
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2 changes: 1 addition & 1 deletion src/script/lua_api/l_env.cpp
Expand Up @@ -591,7 +591,7 @@ int ModApiEnvMod::l_get_mapgen_object(lua_State *L)
ManualMapVoxelManipulator *vm = mg->vm;

// VoxelManip object
LuaVoxelManip *o = new LuaVoxelManip(vm, false);
LuaVoxelManip *o = new LuaVoxelManip(vm, true);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, "VoxelManip");
lua_setmetatable(L, -2);
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48 changes: 27 additions & 21 deletions src/script/lua_api/l_vmanip.cpp
Expand Up @@ -33,7 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
int LuaVoxelManip::gc_object(lua_State *L)
{
LuaVoxelManip *o = *(LuaVoxelManip **)(lua_touserdata(L, 1));
if (o->do_gc)
if (!o->is_mapgen_vm)
delete o;

return 0;
Expand Down Expand Up @@ -111,10 +111,12 @@ int LuaVoxelManip::l_write_to_map(lua_State *L)
int LuaVoxelManip::l_update_liquids(lua_State *L)
{
LuaVoxelManip *o = checkobject(L, 1);
if (!o->is_mapgen_vm)
return 0;

ManualMapVoxelManipulator *vm = o->vm;
INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
Map *map = &(get_scriptapi(L)->getEnv()->getMap());
ManualMapVoxelManipulator *vm = o->vm;

Mapgen mg;
mg.vm = vm;
Expand All @@ -131,20 +133,20 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
NO_MAP_LOCK_REQUIRED;

LuaVoxelManip *o = checkobject(L, 1);
v3s16 p1 = read_v3s16(L, 2);
v3s16 p2 = read_v3s16(L, 3);
sortBoxVerticies(p1, p2);

ManualMapVoxelManipulator *vm = o->vm;
if (!o->is_mapgen_vm)
return 0;

INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
EmergeManager *emerge = STACK_TO_SERVER(L)->getEmergeManager();

ManualMapVoxelManipulator *vm = o->vm;

Mapgen mg;
mg.vm = vm;
mg.ndef = ndef;
mg.water_level = emerge->params->water_level;

mg.calcLighting(p1, p2);
mg.calcLighting(vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE,
vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE);

return 0;
}
Expand All @@ -154,30 +156,33 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
NO_MAP_LOCK_REQUIRED;

LuaVoxelManip *o = checkobject(L, 1);
v3s16 p1 = read_v3s16(L, 2);
v3s16 p2 = read_v3s16(L, 3);
sortBoxVerticies(p1, p2);
if (!o->is_mapgen_vm)
return 0;

u8 light;
if (!lua_istable(L, 4))
if (!lua_istable(L, 2))
return 0;

light = getintfield_default(L, 4, "day", 0);
light |= getintfield_default(L, 4, "night", 0);
u8 light;
light = (getintfield_default(L, 4, "day", 0) & 0x0F);
light |= (getintfield_default(L, 4, "night", 0) & 0x0F) << 8;

ManualMapVoxelManipulator *vm = o->vm;

Mapgen mg;
mg.vm = vm;

mg.setLighting(p1, p2, light);
mg.setLighting(vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE,
vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE,
light);

return 0;
}

int LuaVoxelManip::l_update_map(lua_State *L)
{
LuaVoxelManip *o = checkobject(L, 1);
if (o->is_mapgen_vm)
return 0;

// TODO: Optimize this by using Mapgen::calcLighting() instead
std::map<v3s16, MapBlock *> lighting_mblocks;
Expand All @@ -202,15 +207,16 @@ int LuaVoxelManip::l_update_map(lua_State *L)
return 0;
}

LuaVoxelManip::LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool dogc)
LuaVoxelManip::LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool is_mg_vm)
{
this->vm = mmvm;
this->do_gc = dogc;
this->vm = mmvm;
this->is_mapgen_vm = is_mg_vm;
}

LuaVoxelManip::LuaVoxelManip(Map *map)
{
vm = new ManualMapVoxelManipulator(map);
this->vm = new ManualMapVoxelManipulator(map);
this->is_mapgen_vm = false;
}

LuaVoxelManip::~LuaVoxelManip()
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4 changes: 2 additions & 2 deletions src/script/lua_api/l_vmanip.h
Expand Up @@ -36,7 +36,7 @@ class LuaVoxelManip
private:
ManualMapVoxelManipulator *vm;
std::map<v3s16, MapBlock *> modified_blocks;
bool do_gc;
bool is_mapgen_vm;

static const char className[];
static const luaL_reg methods[];
Expand All @@ -54,7 +54,7 @@ class LuaVoxelManip
static int l_set_lighting(lua_State *L);

public:
LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool dogc);
LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool is_mapgen_vm);
LuaVoxelManip(Map *map);
~LuaVoxelManip();

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