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Add API doors : Sound for door open and close.
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Jat15 authored and BlockMen committed Aug 7, 2014
1 parent 5b5aa49 commit 5dbc738
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Showing 2 changed files with 16 additions and 6 deletions.
2 changes: 2 additions & 0 deletions game_api.txt
Expand Up @@ -46,6 +46,8 @@ The doors mod allows modders to register custom doors.
node_box_top = regular nodebox, see [Node boxes], OPTIONAL,
selection_box_bottom = regular nodebox, see [Node boxes], OPTIONAL,
selection_box_top = regular nodebox, see [Node boxes], OPTIONAL,
sound_open_door = sound play for open door, OPTIONAL,
sound_close_door = sound play for close door, OPTIONAL,
only_placer_can_open = true/false,
^ If true, only placer can open the door (locked for others)
}
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20 changes: 14 additions & 6 deletions mods/doors/init.lua
Expand Up @@ -46,6 +46,14 @@ function doors.register_door(name, def)
def.selection_box_top = box
end

if not def.sound_close_door then
def.sound_close_door = "door_close"
end
if not def.sound_open_door then
def.sound_open_door = "door_open"
end


minetest.register_craftitem(name, {
description = def.description,
inventory_image = def.inventory_image,
Expand Down Expand Up @@ -138,17 +146,17 @@ function doors.register_door(name, def)
pos.y = pos.y-dir
minetest.swap_node(pos, {name=replace, param2=p2})

local snd_1 = "_close"
local snd_2 = "_open"
local snd_1 = def.sound_close_door
local snd_2 = def.sound_open_door
if params[1] == 3 then
snd_1 = "_open"
snd_2 = "_close"
snd_1 = def.sound_open_door
snd_2 = def.sound_close_door
end

if is_right(pos) then
minetest.sound_play("door"..snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door"..snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end

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