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Fix styling issues in Chat Commands.md
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sfan5 committed Feb 23, 2013
1 parent 7eb1021 commit 34c4475
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions Chat Commands.md
Expand Up @@ -157,10 +157,10 @@ Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z

Flip the current WorldEdit region along the x/y/z/? axis.

//flip x
//flip y
//flip z
//flip ?
//flip x
//flip y
//flip z
//flip ?

### //rotate x/y/z/? <angle>

Expand All @@ -186,7 +186,7 @@ Fixes the lighting in the current WorldEdit region.

//fixlight

## //hide
### //hide

Hide all nodes in the current WorldEdit region non-destructively.

Expand Down Expand Up @@ -261,4 +261,4 @@ Executes <code> as a Lua chunk in the global namespace.
Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.

//luatransform minetest.env:add_node(pos, {name="default:stone"})
//luatransform if minetest.env:get_node(pos).name == "air" then minetest.env:add_node(pos, {name="default:water_source"})
//luatransform if minetest.env:get_node(pos).name == "air" then minetest.env:add_node(pos, {name="default:water_source"})

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