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Add vessels shelf
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jp authored and BlockMen committed Mar 29, 2015
1 parent ccb4b92 commit 3f2e35e
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81 changes: 81 additions & 0 deletions mods/vessels/init.lua
@@ -1,6 +1,87 @@
-- Minetest 0.4 mod: vessels
-- See README.txt for licensing and other information.

local vessels_shelf_formspec =
"size[8,7;]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;vessels;0,0.3;8,2;]"..
"list[current_player;main;0,2.85;8,1;]"..
"list[current_player;main;0,4.08;8,3;8]"..
default.get_hotbar_bg(0,2.85)

minetest.register_node("vessels:shelf", {
description = "Vessels shelf",
tiles = {"default_wood.png", "default_wood.png", "default_wood.png^vessels_shelf.png"},
is_ground_content = false,
groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),

on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", vessels_shelf_formspec)
local inv = meta:get_inventory()
inv:set_size("vessels", 8*2)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("vessels")
end,

allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local to_stack = inv:get_stack(listname, index)
if listname == "vessels" then
if minetest.get_item_group(stack:get_name(), "vessel") ~= 0
and to_stack:is_empty() then
return 1
else
return 0
end
end
end,

allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
local to_stack = inv:get_stack(to_list, to_index)
if to_list == "vessels" then
if minetest.get_item_group(stack:get_name(), "vessel") ~= 0
and to_stack:is_empty() then
return 1
else
return 0
end
end
end,

on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in vessels shelf at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to vessels shelf at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from vessels shelf at "..minetest.pos_to_string(pos))
end,
})

minetest.register_craft({
output = 'vessels:shelf',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:vessel', 'group:vessel', 'group:vessel'},
{'group:wood', 'group:wood', 'group:wood'},
}
})

minetest.register_node("vessels:glass_bottle", {
description = "Glass Bottle (empty)",
drawtype = "plantlike",
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Binary file added mods/vessels/textures/vessels_shelf.png
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