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New math mapgen with fractal based worlds
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proller committed Jun 23, 2013
1 parent f960c3b commit 75b8c13
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Showing 7 changed files with 448 additions and 4 deletions.
5 changes: 4 additions & 1 deletion minetest.conf.example
Expand Up @@ -325,7 +325,7 @@
# Mapgen stuff
#

# Name of map generator to be used. Currently v6, indev and singlenode are supported.
# Name of map generator to be used. Currently supported: v6, indev, singlenode, math
#mg_name = v6
# Water level of map.
#water_level = 1
Expand Down Expand Up @@ -368,6 +368,9 @@
# Float islands starts from height, 0 to disable
#mgindev_float_islands = 500

# Math mapgen generator: sphere, mandelbox, mengersponge dont forget to lower water_level = -30000
#mgmath_generator = mandelbox

# Enable/disable IPv6
#enable_ipv6 = true
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
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1 change: 1 addition & 0 deletions src/CMakeLists.txt
Expand Up @@ -233,6 +233,7 @@ set(common_SRCS
mapgen_v7.cpp
mapgen_indev.cpp
mapgen_singlenode.cpp
mapgen_math.cpp
treegen.cpp
dungeongen.cpp
cavegen.cpp
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4 changes: 3 additions & 1 deletion src/defaultsettings.cpp
Expand Up @@ -251,7 +251,9 @@ void set_default_settings(Settings *settings)
settings->setDefault("mgindev_np_float_islands3", "0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5");
settings->setDefault("mgindev_np_biome", "0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10");
settings->setDefault("mgindev_float_islands", "500");


settings->setDefault("mgmath_generator", "mandelbox");

// IPv6
settings->setDefault("enable_ipv6", "true");
settings->setDefault("ipv6_server", "false");
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2 changes: 2 additions & 0 deletions src/emerge.cpp
Expand Up @@ -42,6 +42,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapgen_v7.h"
#include "mapgen_indev.h"
#include "mapgen_singlenode.h"
#include "mapgen_math.h"


/////////////////////////////// Emerge Manager ////////////////////////////////
Expand All @@ -52,6 +53,7 @@ EmergeManager::EmergeManager(IGameDef *gamedef) {
registerMapgen("v7", new MapgenFactoryV7());
registerMapgen("indev", new MapgenFactoryIndev());
registerMapgen("singlenode", new MapgenFactorySinglenode());
registerMapgen("math", new MapgenFactoryMath());

this->ndef = gamedef->getNodeDefManager();
this->biomedef = new BiomeDefManager();
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