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Allow custom liquids to have drops
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sfan5 committed Jun 8, 2014
1 parent 1cea2f1 commit 282f53d
Showing 1 changed file with 14 additions and 19 deletions.
33 changes: 14 additions & 19 deletions builtin/game/falling.lua
Expand Up @@ -79,22 +79,17 @@ core.register_entity(":__builtin:falling_node", {
local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
-- Check what's here
local n2 = core.get_node(np)
-- If it's not air or liquid, remove node and replace it with
-- it's drops
if n2.name ~= "air" and (not core.registered_nodes[n2.name] or
core.registered_nodes[n2.name].liquidtype == "none") then
local drops = core.get_node_drops(n2.name, "")
core.remove_node(np)
-- Add dropped items
local _, dropped_item
for _, dropped_item in ipairs(drops) do
core.add_item(np, dropped_item)
end
-- Run script hook
local _, callback
for _, callback in ipairs(core.registered_on_dignodes) do
callback(np, n2, nil)
end
-- remove node and replace it with it's drops
local drops = core.get_node_drops(n2.name, "")
core.remove_node(np)
local _, dropped_item
for _, dropped_item in ipairs(drops) do
core.add_item(np, dropped_item)
end
-- Run script hook
local _, callback
for _, callback in ipairs(core.registered_on_dignodes) do
callback(np, n2, nil)
end
-- Create node and remove entity
core.add_node(np, self.node)
Expand Down Expand Up @@ -168,7 +163,7 @@ function nodeupdate_single(p, delay)
core.registered_nodes[n_bottom.name].liquidtype == "none") and
(n.name ~= n_bottom.name or (core.registered_nodes[n_bottom.name].leveled and
core.get_node_level(p_bottom) < core.get_node_max_level(p_bottom))) and
(not core.registered_nodes[n_bottom.name].walkable or
(not core.registered_nodes[n_bottom.name].walkable or
core.registered_nodes[n_bottom.name].buildable_to) then
if delay then
core.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
Expand All @@ -180,7 +175,7 @@ function nodeupdate_single(p, delay)
end
end
end

if core.get_item_group(n.name, "attached_node") ~= 0 then
if not check_attached_node(p, n) then
drop_attached_node(p)
Expand All @@ -194,7 +189,7 @@ function nodeupdate(p, delay)
p.x = math.floor(p.x+0.5)
p.y = math.floor(p.y+0.5)
p.z = math.floor(p.z+0.5)

for x = -1,1 do
for y = -1,1 do
for z = -1,1 do
Expand Down

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