You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
@Calinou lol. This was the first revert i ever did, so yeah, its indeed typical for me :D
And you should try out something new, your little rages against me get boring.
EDIT: Also, what makes you always think everything is done by me? I did NO change without agree of at least one other _game-dev, in this case @sfan5 . But: It makes you little rants more funny for me :)
@BlockMen: No, fire is a light source so it doesn't darken nodes it's touching (and even if it did it would be a horribly ugly excuse for burn darkening) (see here). It does darken nodes below it though (see here).
As I said in a memo: I pushed that because it was a trivial bug fix. If I'm not even allowed to do that why is this under the Minetest organization?
minetest has sun(/moon) position depending node shadows?
[…] why is this under the Minetest organization?
I guess you're not the first person asking this.
@Calinou lol. This was the first revert i ever did, so yeah, its indeed typical for me :D
And you should try out something new, your little rages against me get boring.
Calinou often informed me that I made a mod that already exists. At this time I didn't know yet that it's fairly annoying if lots of people don't know the other mod and just pay attention to the newest one. So the other one, which often has many advantages, slides down and then to other pages…
I think using abms for fire is a bad idea, people always walk away from that place and don't visit it again that the fire stops burning. And the fire in minetest is really strong, fire of a burning forest can't be removed without disabling/changing it and does never disappear, it just burns more and more trees.
12 commit comments
ShadowNinja commentedon Nov 9, 2014
What! Why? This behavior is absurd. And why didn't you give a reason?
Calinou commentedon Nov 9, 2014
Typical BlockMen.
Seriously, he should not be a core developer anymore. This isn't the first time he does such a thing.
BlockMen commentedon Nov 9, 2014
@ShadowNinja http://irc.minetest.ru/minetest-dev/2014-11-08#i_4013151 . Also plz don't push things here before talking to a _game-dev about it.
@Calinou lol. This was the first revert i ever did, so yeah, its indeed typical for me :D
And you should try out something new, your little rages against me get boring.
EDIT: Also, what makes you always think everything is done by me? I did NO change without agree of at least one other _game-dev, in this case @sfan5 . But: It makes you little rants more funny for me :)
ShadowNinja commentedon Nov 9, 2014
@BlockMen: No, fire is a light source so it doesn't darken nodes it's touching (and even if it did it would be a horribly ugly excuse for burn darkening) (see here). It does darken nodes below it though (see here).
As I said in a memo: I pushed that because it was a trivial bug fix. If I'm not even allowed to do that why is this under the Minetest organization?
HybridDog commentedon Nov 11, 2014
minetest has sun(/moon) position depending node shadows?
I guess you're not the first person asking this.
Calinou often informed me that I made a mod that already exists. At this time I didn't know yet that it's fairly annoying if lots of people don't know the other mod and just pay attention to the newest one. So the other one, which often has many advantages, slides down and then to other pages…
ShadowNinja commentedon Nov 11, 2014
@HybridDog No, that's TODO.
asl97 commentedon Nov 17, 2014
fire create smoke, smoke block light, seem perfectly reasonable
but like you said, fire also
create
light, however, i don't think it would be as bright as thesun
HybridDog commentedon Nov 17, 2014
You could also use particles instead of nodes for fire.
asl97 commentedon Nov 17, 2014
@HybridDog that's not that bad of an idea but is it even possible to put an abm on particles? i highly doubt it...
HybridDog commentedon Nov 17, 2014
I think using abms for fire is a bad idea, people always walk away from that place and don't visit it again that the fire stops burning. And the fire in minetest is really strong, fire of a burning forest can't be removed without disabling/changing it and does never disappear, it just burns more and more trees.
asl97 commentedon Nov 17, 2014
@HybridDog if not abm then what would you use? globalstep? timer? i don't think those are any better though...
but yea, the fire is really ridiculous strong, there is no easy way to stop fire once it get going.
HybridDog commentedon Nov 17, 2014
I thought about using globalstep and saving the chunks affected by fire