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Dont play digging sound if not digging
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PilzAdam committed Jul 9, 2013
1 parent e1a1360 commit c8bd2ae
Showing 1 changed file with 14 additions and 14 deletions.
28 changes: 14 additions & 14 deletions src/game.cpp
Expand Up @@ -2612,20 +2612,6 @@ void the_game(
if(tp)
params = getDigParams(nodedef->get(n).groups, tp);
}

SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
if(sound_dig.exists()){
if(sound_dig.name == "__group"){
if(params.main_group != ""){
soundmaker.m_player_leftpunch_sound.gain = 0.5;
soundmaker.m_player_leftpunch_sound.name =
std::string("default_dig_") +
params.main_group;
}
} else{
soundmaker.m_player_leftpunch_sound = sound_dig;
}
}

float dig_time_complete = 0.0;

Expand Down Expand Up @@ -2658,6 +2644,20 @@ void the_game(
dig_index = crack_animation_length;
}

SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
if(sound_dig.exists() && params.diggable){
if(sound_dig.name == "__group"){
if(params.main_group != ""){
soundmaker.m_player_leftpunch_sound.gain = 0.5;
soundmaker.m_player_leftpunch_sound.name =
std::string("default_dig_") +
params.main_group;
}
} else{
soundmaker.m_player_leftpunch_sound = sound_dig;
}
}

// Don't show cracks if not diggable
if(dig_time_complete >= 100000.0)
{
Expand Down

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