-
Notifications
You must be signed in to change notification settings - Fork 436
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Open Computers TE Memory Leak #968
Comments
Which version of OC is this with? There were some leak related fixes very recently. |
OpenComputers-MC1.8-1.5.3.53-dev-dev.jar The latest dev version. |
OK, will try to reproduce. |
@fnuecke it might be same problem as ours. |
Hrm, didn't it only happen for Microcontrollers in your case, though? |
I don't have to place any oc blocks for it to happen. The blocks it happens with also aren't components. |
@fnuecke It was happening with everything connected to those uC. |
Wait, so chunks fail to unload only by OC being present? That's... I have no idea what could cause that. Do the chunks fail to unload or are they immediately reloaded again? In the latter case, mind checking in |
So i didn't look into it THAT much to be honest, will see whether i can find out what exactly keeps it loaded. I just know that my tes aren't being garbage collected with oc installed. |
Hrm, if the chunks actually are getting unloaded, maybe create a heap dump with VisualVM to figure out which GC root keeps them alive? |
Okay now i can't reproduce this anymore :P, will reopen this if it happens again. |
Allrighty. |
Using the latest 1.8 dev version of oc in my dev environment i noticed that my mods tile entitys are not being garbage collected when the chunk they are in is unloaded / i exit the world. Removing OC fixes this so i assume oc keeps a reference to them somewhere.
The text was updated successfully, but these errors were encountered: