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Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY
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kahrl authored and sapier committed Apr 10, 2014
1 parent edcad09 commit 6090e95
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Showing 7 changed files with 87 additions and 46 deletions.
1 change: 1 addition & 0 deletions minetest.conf.example
Expand Up @@ -438,6 +438,7 @@
#enable_ipv6 = true
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
# to IPv6 clients, depending on system configuration.
# Ignored if bind_address is set.
#ipv6_server = false

#main_menu_script =
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63 changes: 36 additions & 27 deletions src/game.cpp
Expand Up @@ -1147,28 +1147,35 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
draw_load_screen(text, device, font,0,25);
delete[] text;
infostream<<"Creating server"<<std::endl;
server = new Server(map_dir, gamespec,
simple_singleplayer_mode);

std::string bind_str = g_settings->get("bind_address");
Address bind_addr(0,0,0,0, port);

if (bind_str != "")
{
try {
bind_addr.Resolve(bind_str.c_str());
address = bind_str;
} catch (ResolveError &e) {
infostream << "Resolving bind address \"" << bind_str
<< "\" failed: " << e.what()
<< " -- Listening on all addresses." << std::endl;
if (g_settings->getBool("ipv6_server")) {
bind_addr.setAddress((IPv6AddressBytes*) NULL);
}
try {
bind_addr.Resolve(bind_str.c_str());
address = bind_str;
} catch (ResolveError &e) {
infostream << "Resolving bind address \"" << bind_str
<< "\" failed: " << e.what()
<< " -- Listening on all addresses." << std::endl;
}

if (g_settings->getBool("ipv6_server")) {
bind_addr.setAddress((IPv6AddressBytes*) NULL);
}
}
if(bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
error_message = L"Unable to listen on " +
narrow_to_wide(bind_addr.serializeString()) +
L" because IPv6 is disabled";
errorstream<<wide_to_narrow(error_message)<<std::endl;
// Break out of client scope
return;
}

server = new Server(map_dir, gamespec,
simple_singleplayer_mode,
bind_addr.isIPv6());

server->start(bind_addr);
}

Expand All @@ -1193,31 +1200,33 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
delete[] text;
}
Address connect_address(0,0,0,0, port);
try{
if(address == "")
{
try {
connect_address.Resolve(address.c_str());
if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
//connect_address.Resolve("localhost");
if(g_settings->getBool("enable_ipv6") && g_settings->getBool("ipv6_server"))
{
if (connect_address.isIPv6()) {
IPv6AddressBytes addr_bytes;
addr_bytes.bytes[15] = 1;
connect_address.setAddress(&addr_bytes);
}
else
{
} else {
connect_address.setAddress(127,0,0,1);
}
}
else
connect_address.Resolve(address.c_str());
}
catch(ResolveError &e)
{
catch(ResolveError &e) {
error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
errorstream<<wide_to_narrow(error_message)<<std::endl;
// Break out of client scope
break;
}
if(connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
error_message = L"Unable to connect to " +
narrow_to_wide(connect_address.serializeString()) +
L" because IPv6 is disabled";
errorstream<<wide_to_narrow(error_message)<<std::endl;
// Break out of client scope
break;
}

/*
Create client
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38 changes: 22 additions & 16 deletions src/main.cpp
Expand Up @@ -1023,21 +1023,6 @@ int main(int argc, char *argv[])
if(port == 0)
port = 30000;

// Bind address
std::string bind_str = g_settings->get("bind_address");
Address bind_addr(0,0,0,0, port);
try {
bind_addr.Resolve(bind_str.c_str());
} catch (ResolveError &e) {
infostream << "Resolving bind address \"" << bind_str
<< "\" failed: " << e.what()
<< " -- Listening on all addresses." << std::endl;

if (g_settings->getBool("ipv6_server")) {
bind_addr.setAddress((IPv6AddressBytes*) NULL);
}
}

// World directory
std::string commanded_world = "";
if(cmd_args.exists("world"))
Expand Down Expand Up @@ -1223,8 +1208,29 @@ int main(int argc, char *argv[])
}
verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;

// Bind address
std::string bind_str = g_settings->get("bind_address");
Address bind_addr(0,0,0,0, port);

if (g_settings->getBool("ipv6_server")) {
bind_addr.setAddress((IPv6AddressBytes*) NULL);
}
try {
bind_addr.Resolve(bind_str.c_str());
} catch (ResolveError &e) {
infostream << "Resolving bind address \"" << bind_str
<< "\" failed: " << e.what()
<< " -- Listening on all addresses." << std::endl;
}
if(bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
errorstream << "Unable to listen on "
<< bind_addr.serializeString()
<< L" because IPv6 is disabled" << std::endl;
return 1;
}

// Create server
Server server(world_path, gamespec, false);
Server server(world_path, gamespec, false, bind_addr.isIPv6());

// Database migration
if (cmd_args.exists("migrate")) {
Expand Down
5 changes: 3 additions & 2 deletions src/server.cpp
Expand Up @@ -166,7 +166,8 @@ v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
Server::Server(
const std::string &path_world,
const SubgameSpec &gamespec,
bool simple_singleplayer_mode
bool simple_singleplayer_mode,
bool ipv6
):
m_path_world(path_world),
m_gamespec(gamespec),
Expand All @@ -176,7 +177,7 @@ Server::Server(
m_con(PROTOCOL_ID,
512,
CONNECTION_TIMEOUT,
g_settings->getBool("enable_ipv6") && g_settings->getBool("ipv6_server"),
ipv6,
this),
m_banmanager(NULL),
m_rollback(NULL),
Expand Down
3 changes: 2 additions & 1 deletion src/server.h
Expand Up @@ -174,7 +174,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
Server(
const std::string &path_world,
const SubgameSpec &gamespec,
bool simple_singleplayer_mode
bool simple_singleplayer_mode,
bool ipv6
);
~Server();
void start(Address bind_addr);
Expand Down
21 changes: 21 additions & 0 deletions src/socket.cpp
Expand Up @@ -143,6 +143,15 @@ bool Address::operator!=(Address &address)

void Address::Resolve(const char *name)
{
if (!name || name[0] == 0) {
if (m_addr_family == AF_INET) {
setAddress((u32) 0);
} else if (m_addr_family == AF_INET6) {
setAddress((IPv6AddressBytes*) 0);
}
return;
}

struct addrinfo *resolved, hints;
memset(&hints, 0, sizeof(hints));

Expand Down Expand Up @@ -251,6 +260,18 @@ bool Address::isIPv6() const
return m_addr_family == AF_INET6;
}

bool Address::isZero() const
{
if (m_addr_family == AF_INET) {
return m_address.ipv4.sin_addr.s_addr == 0;
} else if (m_addr_family == AF_INET6) {
static const char zero[16] = {0};
return memcmp(m_address.ipv6.sin6_addr.s6_addr,
zero, 16) == 0;
}
return false;
}

void Address::setAddress(u32 address)
{
m_addr_family = AF_INET;
Expand Down
2 changes: 2 additions & 0 deletions src/socket.h
Expand Up @@ -88,6 +88,7 @@ class Address
Address(const IPv6AddressBytes * ipv6_bytes, u16 port);
bool operator==(Address &address);
bool operator!=(Address &address);
// Resolve() may throw ResolveError (address is unchanged in this case)
void Resolve(const char *name);
struct sockaddr_in getAddress() const;
unsigned short getPort() const;
Expand All @@ -97,6 +98,7 @@ class Address
struct sockaddr_in6 getAddress6() const;
int getFamily() const;
bool isIPv6() const;
bool isZero() const;
void setPort(unsigned short port);
void print(std::ostream *s) const;
std::string serializeString() const;
Expand Down

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