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paramatkahrl
authored andcommittedDec 25, 2014
Conf.example: Correct grammar and spelling. Shorten some lines. Move a few lines into correct sections. Remove finite liquid reference. Make indentation consistent
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‎minetest.conf.example

+115-122
Original file line numberDiff line numberDiff line change
@@ -1,37 +1,37 @@
1-
# This file is read by default from:
2-
# ../minetest.conf
3-
# ../../minetest.conf
4-
# Any other path can be chosen by passing the path as a parameter
5-
# to the program, eg. "minetest.exe --config ../minetest.conf.example"
6-
#
7-
# By default, all the settings are commented and not functional.
8-
# Uncomment settings by removing the preceding #.
9-
#
10-
# Further documentation:
11-
# http://wiki.minetest.net/
12-
#
13-
# NOTE: This file might not be up-to-date, refer to the
14-
# defaultsettings.cpp file for an up-to-date list:
15-
# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
16-
#
17-
# A vim command to convert most of defaultsettings.cpp to conf file format:
18-
# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
19-
# Note: Some of the settings are implemented in Lua
1+
# This file is read by default from:
2+
# ../minetest.conf
3+
# ../../minetest.conf
4+
# Any other path can be chosen by passing the path as a parameter
5+
# to the program, eg. "minetest.exe --config ../minetest.conf.example".
6+
7+
# By default, all the settings are commented and not functional.
8+
# Uncomment settings by removing the preceding #.
9+
10+
# Further documentation:
11+
# http://wiki.minetest.net/
12+
13+
# NOTE: This file might not be up-to-date, refer to the
14+
# defaultsettings.cpp file for an up-to-date list:
15+
# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
16+
17+
# A vim command to convert most of defaultsettings.cpp to conf file format:
18+
# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
19+
# Note: Some of the settings are implemented in Lua.
2020

2121
#
22-
# Client and server
22+
# Client and server
2323
#
2424

25-
# Name of player; on a server this is the main admin
25+
# Name of player, on a server this is the main admin
2626
#name =
2727

2828
#
29-
# Client stuff
29+
# Client stuff
3030
#
3131

3232
# Port to connect to (UDP)
3333
#remote_port =
34-
# Key mappings
34+
# Key mappings.
3535
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
3636
#keymap_forward = KEY_KEY_W
3737
#keymap_backward = KEY_KEY_S
@@ -62,15 +62,14 @@
6262
#keymap_quicktune_dec = KEY_NEXT
6363
#keymap_quicktune_inc = KEY_PRIOR
6464

65-
# If set to true, you can place blocks at the position (feet + eye level) where you stand
66-
# this is helpful when working with nodeboxes
65+
# If set to true, you can place blocks at the position (feet + eye level) where you stand.
66+
# This is helpful when working with nodeboxes.
6767
#enable_build_where_you_stand = false
68-
69-
# Minimum FPS
70-
# The amount of rendered stuff is dynamically set according to this
68+
# Minimum FPS.
69+
# The amount of rendered stuff is dynamically set according to this.
7170
#wanted_fps = 30
7271
# If FPS would go higher than this, limit it by sleeping
73-
# to not waste CPU power for no benefit
72+
# to not waste CPU power for no benefit.
7473
#fps_max = 60
7574
# Maximum FPS when game is paused
7675
#pause_fps_max = 20
@@ -83,9 +82,10 @@
8382
#fullscreen = false
8483
#fullscreen_bpp = 24
8584
# Experimental option, might cause visible spaces between blocks
86-
# when set to higher number than 0
85+
# when set to higher number than 0.
8786
#fsaa = 0
8887
#vsync = false
88+
# Field of view in degrees
8989
#fov = 72
9090
# Address to connect to (#blank = start local server)
9191
#address =
@@ -105,19 +105,19 @@
105105
# capacity until an attempt is made to decrease its size by dumping old queue
106106
# items. A value of 0 disables the functionality.
107107
#liquid_queue_purge_time = 0
108-
# Update liquids every .. recommend for finite: 0.2
108+
# Liquid update interval in seconds
109109
#liquid_update = 1.0
110-
# Enable nice leaves; disable for speed
110+
# Enable transparent leaf textures, disable for speed
111111
#new_style_leaves = true
112112
# Connects glass if supported by node
113113
#connected_glass = false
114-
# Enable smooth lighting with simple ambient occlusion
115-
# disable for speed or for different looks.
114+
# Enable smooth lighting with simple ambient occlusion.
115+
# Disable for speed or for different looks.
116116
#smooth_lighting = true
117117
# Path to texture directory. All textures are first searched from here.
118118
#texture_path =
119119
# Video back-end.
120-
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
120+
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
121121
#video_driver = opengl
122122
# Unobstructed movement without physics, downwards key is keymap_special1
123123
#free_move = false
@@ -134,20 +134,20 @@
134134
# Use a cloud animation for the main menu background
135135
#menu_clouds = true
136136
# Path for screenshots
137-
#screenshot_path = .
137+
#screenshot_path =
138138
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
139139
#view_bobbing_amount = 1.0
140140
# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
141141
#fall_bobbing_amount = 0.0
142-
# 3d support
143-
# currently:
144-
# "none" = no 3d output,
145-
# "anaglyph" = cyan/magenta color 3d,
146-
# "interlaced" = odd/even line based polarisation screen support,
147-
# "topbottom" = split screen top boton,
148-
# "sidebyside" = split screen side by side
142+
# 3d support.
143+
# Currently:
144+
# "none" = no 3d output.
145+
# "anaglyph" = cyan/magenta color 3d.
146+
# "interlaced" = odd/even line based polarisation screen support.
147+
# "topbottom" = split screen top/bottom.
148+
# "sidebyside" = split screen side by side.
149149
#3d_mode = none
150-
#3d_paralax_strength = 0.025
150+
#3d_parallax_strength = 0.025
151151
# In-game chat console background color (R,G,B)
152152
#console_color = (0,0,0)
153153
# In-game chat console background alpha (opaqueness, between 0 and 255)
@@ -165,16 +165,16 @@
165165
# Sound settings
166166
#enable_sound = true
167167
#sound_volume = 0.7
168-
# Whether node texture animations should be desynchronized per MapBlock
168+
# Whether node texture animations should be desynchronized per mapblock
169169
#desynchronize_mapblock_texture_animation = true
170170
# Width of the selectionbox's lines (Between 1 and 5)
171171
#selectionbox_width = 2
172-
# Maximum proportion of current window to be used for hotbar
173-
# useful if there's something to be displayed right or left of hotbar
172+
# Maximum proportion of current window to be used for hotbar.
173+
# Useful if there's something to be displayed right or left of hotbar.
174174
#hud_hotbar_max_width = 1.0
175175
# Save the map received by the client on disk
176176
#enable_local_map_saving = false
177-
# Enable highlighting for nodes (disables selectionboxes)
177+
# Enable selection highlighting for nodes (disables selectionbox)
178178
#enable_node_highlighting = false
179179
# Texture filtering settings
180180
#mip_map = false
@@ -194,8 +194,8 @@
194194
#normalmaps_strength = 0.6
195195
# Strength of generated normalmaps
196196
#normalmaps_smooth = 1
197-
# Defines sampling step of texture (0 - 2)
198-
# a higher value results in smoother normal maps
197+
# Defines sampling step of texture (0 - 2).
198+
# A higher value results in smoother normal maps.
199199
#enable_parallax_occlusion = false
200200
# Scale of parallax occlusion effect
201201
#parallax_occlusion_scale = 0.08
@@ -214,55 +214,61 @@
214214
# Enables caching of facedir rotated meshes
215215
#enable_mesh_cache = true
216216
# The time in seconds it takes between repeated
217-
# right clicks when holding the right mouse button
217+
# right clicks when holding the right mouse button.
218218
#repeat_rightclick_time = 0.25
219219
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction
220220
#directional_colored_fog = true
221-
# Delay showing tooltips, in miliseconds
221+
# Delay showing tooltips, stated in milliseconds
222222
#tooltip_show_delay = 400
223223
# Adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens
224224
#screen_dpi = 72
225-
226-
# Default timeout for cURL, in milliseconds
227-
# Only has an effect if compiled with cURL
225+
# Default timeout for cURL, stated in milliseconds.
226+
# Only has an effect if compiled with cURL.
228227
#curl_timeout = 5000
229228
# Limits number of parallel HTTP requests. Affects:
230-
# Media fetch if server uses remote_media setting
231-
# Serverlist download and server announcement
232-
# Downloads performed by main menu (e.g. mod manager)
233-
# Only has an effect if compiled with cURL
229+
# Media fetch if server uses remote_media setting.
230+
# Serverlist download and server announcement.
231+
# Downloads performed by main menu (e.g. mod manager).
232+
# Only has an effect if compiled with cURL.
234233
#curl_parallel_limit = 8
235234
# Maximum time in ms a file download (e.g. a mod download) may take
236235
#curl_file_download_timeout = 300000
237-
238236
# Enable usage of remote media server (if provided by server)
239237
#enable_remote_media_server = true
240-
241238
# Url to the server list displayed in the Multiplayer Tab
242239
#serverlist_url = servers.minetest.net
243240
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
244241
#serverlist_file = favoriteservers.txt
245-
246242
# Whether freetype fonts are used, requires freetype support to be compiled in
247243
#freetype = true
248244
# Path to TrueTypeFont or bitmap
249245
#font_path = fonts/liberationsans.ttf
250246
#font_size = 13
251-
# Font shadow offset, if 0 then shadow will not be drawn.
247+
# Font shadow offset, if 0 then shadow will not be drawn
252248
#font_shadow = 1
253249
# Font shadow alpha (opaqueness, between 0 and 255)
254250
#font_shadow_alpha = 128
255251
#mono_font_path = fonts/liberationmono.ttf
256252
#mono_font_size = 13
257-
258253
# This font will be used for certain languages
259254
#fallback_font_path = fonts/DroidSansFallbackFull.ttf
260255
#fallback_font_size = 13
261256
#fallback_font_shadow = 1
262257
#fallback_font_shadow_alpha = 128
258+
# Override language. When no value is provided (default) system language is used.
259+
# Check "locale" directory for the list of available translations.
260+
#language =
261+
#main_menu_script =
262+
#main_menu_game_mgr = 0
263+
#main_menu_mod_mgr = 1
264+
#modstore_download_url = https://forum.minetest.net/media/
265+
#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
266+
#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
267+
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
268+
#high_precision_fpu = true
263269

264270
#
265-
# Server stuff
271+
# Server stuff
266272
#
267273

268274
# Network port to listen (UDP)
@@ -280,7 +286,7 @@
280286
# Automaticaly report to masterserver
281287
#server_announce = 0
282288
# Announce to this masterserver.
283-
# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net
289+
# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net.
284290
#serverlist_url = servers.minetest.net
285291
# Default game (default when creating a new world)
286292
#default_game = minetest
@@ -292,8 +298,8 @@
292298
#max_users = 15
293299
# Set to true to disallow old clients from connecting
294300
#strict_protocol_version_checking = false
295-
# Time in seconds for item entity to live. Default value: 900s
296-
# Setting it to -1 disables the feature
301+
# Time in seconds for item entity to live. Default value: 900s.
302+
# Setting it to -1 disables the feature.
297303
#item_entity_ttl = 900
298304
# Set to true to enable creative mode (unlimited inventory)
299305
#creative_mode = false
@@ -308,8 +314,8 @@
308314
# Available privileges: interact, shout, teleport, settime, privs, ...
309315
# See /privs in game for a full list on your server and mod configuration.
310316
#default_privs = interact, shout
311-
# Whether players are shown to clients without any range limit
312-
# Deprecated, use the setting player_transfer_distance instead
317+
# Whether players are shown to clients without any range limit.
318+
# Deprecated, use the setting player_transfer_distance instead.
313319
#unlimited_player_transfer_distance = true
314320
# Defines the maximal player transfer distance in blocks (0 = unlimited)
315321
#player_transfer_distance = 0
@@ -323,49 +329,49 @@
323329
#disable_anticheat = false
324330
# If true, actions are recorded for rollback
325331
#enable_rollback_recording = false
326-
# handling for deprecated lua api calls
327-
# "legacy" = (try to) mimic old behaviour (default for release)
328-
# "log" = mimic and log backtrace of deprecated call (default for debug)
329-
# "error" = abort on usage of deprecated call (suggested for mod developers)
332+
# Handling for deprecated lua api calls:
333+
# "legacy" = (try to) mimic old behaviour (default for release).
334+
# "log" = mimic and log backtrace of deprecated call (default for debug).
335+
# "error" = abort on usage of deprecated call (suggested for mod developers).
330336
#deprecated_lua_api_handling = legacy
331-
332337
# Mod profiler
333338
#mod_profiling = false
334339
# Detailed mod profile data
335340
#detailed_profiling = false
336-
337341
# Profiler data print interval. #0 = disable.
338342
#profiler_print_interval = 0
339343
#enable_mapgen_debug_info = false
340344
# From how far client knows about objects
341345
#active_object_send_range_blocks = 3
342-
# How large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
346+
# How large area of blocks are subject to the active block stuff.
347+
# Active = objects are loaded and ABMs run.
343348
#active_block_range = 2
344349
# How many blocks are flying in the wire simultaneously per client
345350
#max_simultaneous_block_sends_per_client = 10
346351
# How many blocks are flying in the wire simultaneously per server
347352
#max_simultaneous_block_sends_server_total = 40
348-
# From how far blocks are sent to clients (value * 16 nodes)
353+
# From how far blocks are sent to clients, stated in mapblocks (16 nodes)
349354
#max_block_send_distance = 10
350-
# From how far blocks are generated for clients (value * 16 nodes)
355+
# From how far blocks are generated for clients, stated in mapblocks (16 nodes)
351356
#max_block_generate_distance = 6
352-
# Number of extra blocks that can be loaded by /clearobjects at once
357+
# Number of extra blocks that can be loaded by /clearobjects at once.
353358
# This is a trade-off between sqlite transaction overhead and
354-
# memory consumption (4096=100MB, as a rule of thumb)
359+
# memory consumption (4096=100MB, as a rule of thumb).
355360
#max_clearobjects_extra_loaded_blocks = 4096
356361
# Maximum number of forceloaded blocks
357362
#max_forceloaded_blocks = 16
358363
# Interval of sending time of day to clients
359364
#time_send_interval = 5
360-
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
365+
# Controls length of day/night cycle.
366+
# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
361367
#time_speed = 72
362-
# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year.
363-
# 30 days = 10 real hours
368+
# Length of year in days for seasons change.
369+
# With default time_speed 365 days = 5 real days for year, 30 days = 10 real hours.
364370
#year_days = 30
365371
#server_unload_unused_data_timeout = 29
366372
# Maximum number of statically stored objects in a block
367373
#max_objects_per_block = 49
368-
# Interval of saving important changes in the world
374+
# Interval of saving important changes in the world, stated in seconds
369375
#server_map_save_interval = 5.3
370376
# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
371377
#sqlite_synchronous = 2
@@ -376,32 +382,39 @@
376382
#dedicated_server_step = 0.1
377383
# Can be set to true to disable shutting down on invalid world data
378384
#ignore_world_load_errors = false
379-
# Specifies URL from which client fetches media instead of using UDP
385+
# Specifies URL from which client fetches media instead of using UDP.
380386
# $filename should be accessible from $remote_media$filename via cURL
381-
# (obviously, remote_media should end with a slash)
382-
# Files that are not present would be fetched the usual way
387+
# (obviously, remote_media should end with a slash).
388+
# Files that are not present would be fetched the usual way.
383389
#remote_media =
384-
# Level of logging to be written to debug.txt.
385-
# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
390+
# Level of logging to be written to debug.txt:
391+
# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose.
386392
#debug_log_level = 2
387-
# Maximum number of blocks that can be queued for loading.
393+
# Maximum number of blocks that can be queued for loading
388394
#emergequeue_limit_total = 256
389395
# Maximum number of blocks to be queued that are to be loaded from file.
390396
# Set to blank for an appropriate amount to be chosen automatically.
391397
#emergequeue_limit_diskonly = 32
392398
# Maximum number of blocks to be queued that are to be generated.
393399
# Set to blank for an appropriate amount to be chosen automatically.
394400
#emergequeue_limit_generate = 32
395-
# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
396-
# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
401+
# Number of emerge threads to use. Make this field blank, or increase this number
402+
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
403+
# at the cost of slightly buggy caves.
397404
#num_emerge_threads = 1
398405
# Maximum number of packets sent per send step, if you have a slow connection
399406
# try reducing it, but don't reduce it to a number below double of targeted
400-
# client number
407+
# client number.
401408
#max_packets_per_iteration = 1024
409+
# Enable/disable IPv6
410+
#enable_ipv6 = true
411+
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
412+
# to IPv6 clients, depending on system configuration.
413+
# Ignored if bind_address is set.
414+
#ipv6_server = false
402415

403416
#
404-
# Physics stuff
417+
# Physics stuff
405418
#
406419

407420
#movement_acceleration_default = 3
@@ -419,30 +432,30 @@
419432
#movement_gravity = 9.81
420433

421434
#
422-
# Mapgen stuff
435+
# Mapgen stuff
423436
#
424437

425438
# Name of map generator to be used. Currently supported: v5, v6, v7, singlenode.
426439
#mg_name = v6
427-
# Water surface level of map.
440+
# Water surface level of map
428441
#water_level = 1
429-
# Size of chunks to be generated.
442+
# Size of chunks to be generated, stated in mapblocks (16 nodes)
430443
#chunksize = 5
431444
# Global map generation attributes. Currently supported: trees, caves, flat, dungeons, light.
432445
# Flags that are not specified in the flag string are not modified from the default.
433446
# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
434447
#mg_flags = trees, caves
435-
# Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow.
448+
# Map generation attributes specific to Mapgen V6.
449+
# Currently supported: biomeblend, jungles, mudflow.
436450
#mgv6_spflags = biomeblend, jungles, mudflow
437-
# Controls size of deserts and beaches in Mapgen V6.
451+
# Controls size of deserts and beaches in Mapgen V6
438452
#mgv6_freq_desert = 0.45
439453
#mgv6_freq_beach = 0.15
440454

441455
# Perlin noise attributes for different map generation parameters.
442456
# Noise parameters can be specified as a set of positional values:
443457
# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
444458
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
445-
446459
# Or the new group format can be used instead:
447460
#mgv6_np_terrain_base = {
448461
# offset = -4
@@ -528,27 +541,7 @@
528541
#mgv7_np_mountain = 0, 1, (250, 350, 250), 5333, 5, 0.68, 2.0
529542
#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
530543

531-
# Noise parameters for biome API temperature and humidity.
544+
# Noise parameters for biome API temperature and humidity
532545
#mg_biome_np_heat = 50, 50, (500, 500, 500), 5349, 3, 0.5, 2.0
533546
#mg_biome_np_humidity = 50, 50, (500, 500, 500), 842, 3, 0.5, 2.0
534547

535-
# Enable/disable IPv6.
536-
#enable_ipv6 = true
537-
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
538-
# to IPv6 clients, depending on system configuration.
539-
# Ignored if bind_address is set.
540-
#ipv6_server = false
541-
542-
#main_menu_script =
543-
#main_menu_game_mgr = 0
544-
#main_menu_mod_mgr = 1
545-
#modstore_download_url = https://forum.minetest.net/media/
546-
#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
547-
#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
548-
549-
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
550-
#high_precision_fpu = true
551-
552-
# Override language. When no value is provided (default) system language is used.
553-
# Check "locale" directory for the list of available translations.
554-
#language =

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