|
1 |
| -# This file is read by default from: |
2 |
| -# ../minetest.conf |
3 |
| -# ../../minetest.conf |
4 |
| -# Any other path can be chosen by passing the path as a parameter |
5 |
| -# to the program, eg. "minetest.exe --config ../minetest.conf.example" |
6 |
| -# |
7 |
| -# By default, all the settings are commented and not functional. |
8 |
| -# Uncomment settings by removing the preceding #. |
9 |
| -# |
10 |
| -# Further documentation: |
11 |
| -# http://wiki.minetest.net/ |
12 |
| -# |
13 |
| -# NOTE: This file might not be up-to-date, refer to the |
14 |
| -# defaultsettings.cpp file for an up-to-date list: |
15 |
| -# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp |
16 |
| -# |
17 |
| -# A vim command to convert most of defaultsettings.cpp to conf file format: |
18 |
| -# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g |
19 |
| -# Note: Some of the settings are implemented in Lua |
| 1 | +# This file is read by default from: |
| 2 | +# ../minetest.conf |
| 3 | +# ../../minetest.conf |
| 4 | +# Any other path can be chosen by passing the path as a parameter |
| 5 | +# to the program, eg. "minetest.exe --config ../minetest.conf.example". |
| 6 | + |
| 7 | +# By default, all the settings are commented and not functional. |
| 8 | +# Uncomment settings by removing the preceding #. |
| 9 | + |
| 10 | +# Further documentation: |
| 11 | +# http://wiki.minetest.net/ |
| 12 | + |
| 13 | +# NOTE: This file might not be up-to-date, refer to the |
| 14 | +# defaultsettings.cpp file for an up-to-date list: |
| 15 | +# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp |
| 16 | + |
| 17 | +# A vim command to convert most of defaultsettings.cpp to conf file format: |
| 18 | +# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g |
| 19 | +# Note: Some of the settings are implemented in Lua. |
20 | 20 |
|
21 | 21 | #
|
22 |
| -# Client and server |
| 22 | +# Client and server |
23 | 23 | #
|
24 | 24 |
|
25 |
| -# Name of player; on a server this is the main admin |
| 25 | +# Name of player, on a server this is the main admin |
26 | 26 | #name =
|
27 | 27 |
|
28 | 28 | #
|
29 |
| -# Client stuff |
| 29 | +# Client stuff |
30 | 30 | #
|
31 | 31 |
|
32 | 32 | # Port to connect to (UDP)
|
33 | 33 | #remote_port =
|
34 |
| -# Key mappings |
| 34 | +# Key mappings. |
35 | 35 | # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
36 | 36 | #keymap_forward = KEY_KEY_W
|
37 | 37 | #keymap_backward = KEY_KEY_S
|
|
62 | 62 | #keymap_quicktune_dec = KEY_NEXT
|
63 | 63 | #keymap_quicktune_inc = KEY_PRIOR
|
64 | 64 |
|
65 |
| -# If set to true, you can place blocks at the position (feet + eye level) where you stand |
66 |
| -# this is helpful when working with nodeboxes |
| 65 | +# If set to true, you can place blocks at the position (feet + eye level) where you stand. |
| 66 | +# This is helpful when working with nodeboxes. |
67 | 67 | #enable_build_where_you_stand = false
|
68 |
| - |
69 |
| -# Minimum FPS |
70 |
| -# The amount of rendered stuff is dynamically set according to this |
| 68 | +# Minimum FPS. |
| 69 | +# The amount of rendered stuff is dynamically set according to this. |
71 | 70 | #wanted_fps = 30
|
72 | 71 | # If FPS would go higher than this, limit it by sleeping
|
73 |
| -# to not waste CPU power for no benefit |
| 72 | +# to not waste CPU power for no benefit. |
74 | 73 | #fps_max = 60
|
75 | 74 | # Maximum FPS when game is paused
|
76 | 75 | #pause_fps_max = 20
|
|
83 | 82 | #fullscreen = false
|
84 | 83 | #fullscreen_bpp = 24
|
85 | 84 | # Experimental option, might cause visible spaces between blocks
|
86 |
| -# when set to higher number than 0 |
| 85 | +# when set to higher number than 0. |
87 | 86 | #fsaa = 0
|
88 | 87 | #vsync = false
|
| 88 | +# Field of view in degrees |
89 | 89 | #fov = 72
|
90 | 90 | # Address to connect to (#blank = start local server)
|
91 | 91 | #address =
|
|
105 | 105 | # capacity until an attempt is made to decrease its size by dumping old queue
|
106 | 106 | # items. A value of 0 disables the functionality.
|
107 | 107 | #liquid_queue_purge_time = 0
|
108 |
| -# Update liquids every .. recommend for finite: 0.2 |
| 108 | +# Liquid update interval in seconds |
109 | 109 | #liquid_update = 1.0
|
110 |
| -# Enable nice leaves; disable for speed |
| 110 | +# Enable transparent leaf textures, disable for speed |
111 | 111 | #new_style_leaves = true
|
112 | 112 | # Connects glass if supported by node
|
113 | 113 | #connected_glass = false
|
114 |
| -# Enable smooth lighting with simple ambient occlusion |
115 |
| -# disable for speed or for different looks. |
| 114 | +# Enable smooth lighting with simple ambient occlusion. |
| 115 | +# Disable for speed or for different looks. |
116 | 116 | #smooth_lighting = true
|
117 | 117 | # Path to texture directory. All textures are first searched from here.
|
118 | 118 | #texture_path =
|
119 | 119 | # Video back-end.
|
120 |
| -# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl |
| 120 | +# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl. |
121 | 121 | #video_driver = opengl
|
122 | 122 | # Unobstructed movement without physics, downwards key is keymap_special1
|
123 | 123 | #free_move = false
|
|
134 | 134 | # Use a cloud animation for the main menu background
|
135 | 135 | #menu_clouds = true
|
136 | 136 | # Path for screenshots
|
137 |
| -#screenshot_path = . |
| 137 | +#screenshot_path = |
138 | 138 | # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
|
139 | 139 | #view_bobbing_amount = 1.0
|
140 | 140 | # Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
|
141 | 141 | #fall_bobbing_amount = 0.0
|
142 |
| -# 3d support |
143 |
| -# currently: |
144 |
| -# "none" = no 3d output, |
145 |
| -# "anaglyph" = cyan/magenta color 3d, |
146 |
| -# "interlaced" = odd/even line based polarisation screen support, |
147 |
| -# "topbottom" = split screen top boton, |
148 |
| -# "sidebyside" = split screen side by side |
| 142 | +# 3d support. |
| 143 | +# Currently: |
| 144 | +# "none" = no 3d output. |
| 145 | +# "anaglyph" = cyan/magenta color 3d. |
| 146 | +# "interlaced" = odd/even line based polarisation screen support. |
| 147 | +# "topbottom" = split screen top/bottom. |
| 148 | +# "sidebyside" = split screen side by side. |
149 | 149 | #3d_mode = none
|
150 |
| -#3d_paralax_strength = 0.025 |
| 150 | +#3d_parallax_strength = 0.025 |
151 | 151 | # In-game chat console background color (R,G,B)
|
152 | 152 | #console_color = (0,0,0)
|
153 | 153 | # In-game chat console background alpha (opaqueness, between 0 and 255)
|
|
165 | 165 | # Sound settings
|
166 | 166 | #enable_sound = true
|
167 | 167 | #sound_volume = 0.7
|
168 |
| -# Whether node texture animations should be desynchronized per MapBlock |
| 168 | +# Whether node texture animations should be desynchronized per mapblock |
169 | 169 | #desynchronize_mapblock_texture_animation = true
|
170 | 170 | # Width of the selectionbox's lines (Between 1 and 5)
|
171 | 171 | #selectionbox_width = 2
|
172 |
| -# Maximum proportion of current window to be used for hotbar |
173 |
| -# useful if there's something to be displayed right or left of hotbar |
| 172 | +# Maximum proportion of current window to be used for hotbar. |
| 173 | +# Useful if there's something to be displayed right or left of hotbar. |
174 | 174 | #hud_hotbar_max_width = 1.0
|
175 | 175 | # Save the map received by the client on disk
|
176 | 176 | #enable_local_map_saving = false
|
177 |
| -# Enable highlighting for nodes (disables selectionboxes) |
| 177 | +# Enable selection highlighting for nodes (disables selectionbox) |
178 | 178 | #enable_node_highlighting = false
|
179 | 179 | # Texture filtering settings
|
180 | 180 | #mip_map = false
|
|
194 | 194 | #normalmaps_strength = 0.6
|
195 | 195 | # Strength of generated normalmaps
|
196 | 196 | #normalmaps_smooth = 1
|
197 |
| -# Defines sampling step of texture (0 - 2) |
198 |
| -# a higher value results in smoother normal maps |
| 197 | +# Defines sampling step of texture (0 - 2). |
| 198 | +# A higher value results in smoother normal maps. |
199 | 199 | #enable_parallax_occlusion = false
|
200 | 200 | # Scale of parallax occlusion effect
|
201 | 201 | #parallax_occlusion_scale = 0.08
|
|
214 | 214 | # Enables caching of facedir rotated meshes
|
215 | 215 | #enable_mesh_cache = true
|
216 | 216 | # The time in seconds it takes between repeated
|
217 |
| -# right clicks when holding the right mouse button |
| 217 | +# right clicks when holding the right mouse button. |
218 | 218 | #repeat_rightclick_time = 0.25
|
219 | 219 | # Make fog and sky colors depend on daytime (dawn/sunset) and view direction
|
220 | 220 | #directional_colored_fog = true
|
221 |
| -# Delay showing tooltips, in miliseconds |
| 221 | +# Delay showing tooltips, stated in milliseconds |
222 | 222 | #tooltip_show_delay = 400
|
223 | 223 | # Adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens
|
224 | 224 | #screen_dpi = 72
|
225 |
| - |
226 |
| -# Default timeout for cURL, in milliseconds |
227 |
| -# Only has an effect if compiled with cURL |
| 225 | +# Default timeout for cURL, stated in milliseconds. |
| 226 | +# Only has an effect if compiled with cURL. |
228 | 227 | #curl_timeout = 5000
|
229 | 228 | # Limits number of parallel HTTP requests. Affects:
|
230 |
| -# Media fetch if server uses remote_media setting |
231 |
| -# Serverlist download and server announcement |
232 |
| -# Downloads performed by main menu (e.g. mod manager) |
233 |
| -# Only has an effect if compiled with cURL |
| 229 | +# Media fetch if server uses remote_media setting. |
| 230 | +# Serverlist download and server announcement. |
| 231 | +# Downloads performed by main menu (e.g. mod manager). |
| 232 | +# Only has an effect if compiled with cURL. |
234 | 233 | #curl_parallel_limit = 8
|
235 | 234 | # Maximum time in ms a file download (e.g. a mod download) may take
|
236 | 235 | #curl_file_download_timeout = 300000
|
237 |
| - |
238 | 236 | # Enable usage of remote media server (if provided by server)
|
239 | 237 | #enable_remote_media_server = true
|
240 |
| - |
241 | 238 | # Url to the server list displayed in the Multiplayer Tab
|
242 | 239 | #serverlist_url = servers.minetest.net
|
243 | 240 | # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
|
244 | 241 | #serverlist_file = favoriteservers.txt
|
245 |
| - |
246 | 242 | # Whether freetype fonts are used, requires freetype support to be compiled in
|
247 | 243 | #freetype = true
|
248 | 244 | # Path to TrueTypeFont or bitmap
|
249 | 245 | #font_path = fonts/liberationsans.ttf
|
250 | 246 | #font_size = 13
|
251 |
| -# Font shadow offset, if 0 then shadow will not be drawn. |
| 247 | +# Font shadow offset, if 0 then shadow will not be drawn |
252 | 248 | #font_shadow = 1
|
253 | 249 | # Font shadow alpha (opaqueness, between 0 and 255)
|
254 | 250 | #font_shadow_alpha = 128
|
255 | 251 | #mono_font_path = fonts/liberationmono.ttf
|
256 | 252 | #mono_font_size = 13
|
257 |
| - |
258 | 253 | # This font will be used for certain languages
|
259 | 254 | #fallback_font_path = fonts/DroidSansFallbackFull.ttf
|
260 | 255 | #fallback_font_size = 13
|
261 | 256 | #fallback_font_shadow = 1
|
262 | 257 | #fallback_font_shadow_alpha = 128
|
| 258 | +# Override language. When no value is provided (default) system language is used. |
| 259 | +# Check "locale" directory for the list of available translations. |
| 260 | +#language = |
| 261 | +#main_menu_script = |
| 262 | +#main_menu_game_mgr = 0 |
| 263 | +#main_menu_mod_mgr = 1 |
| 264 | +#modstore_download_url = https://forum.minetest.net/media/ |
| 265 | +#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/ |
| 266 | +#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ |
| 267 | +# Makes DirectX work with LuaJIT. Disable if it causes troubles. |
| 268 | +#high_precision_fpu = true |
263 | 269 |
|
264 | 270 | #
|
265 |
| -# Server stuff |
| 271 | +# Server stuff |
266 | 272 | #
|
267 | 273 |
|
268 | 274 | # Network port to listen (UDP)
|
|
280 | 286 | # Automaticaly report to masterserver
|
281 | 287 | #server_announce = 0
|
282 | 288 | # Announce to this masterserver.
|
283 |
| -# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net |
| 289 | +# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net. |
284 | 290 | #serverlist_url = servers.minetest.net
|
285 | 291 | # Default game (default when creating a new world)
|
286 | 292 | #default_game = minetest
|
|
292 | 298 | #max_users = 15
|
293 | 299 | # Set to true to disallow old clients from connecting
|
294 | 300 | #strict_protocol_version_checking = false
|
295 |
| -# Time in seconds for item entity to live. Default value: 900s |
296 |
| -# Setting it to -1 disables the feature |
| 301 | +# Time in seconds for item entity to live. Default value: 900s. |
| 302 | +# Setting it to -1 disables the feature. |
297 | 303 | #item_entity_ttl = 900
|
298 | 304 | # Set to true to enable creative mode (unlimited inventory)
|
299 | 305 | #creative_mode = false
|
|
308 | 314 | # Available privileges: interact, shout, teleport, settime, privs, ...
|
309 | 315 | # See /privs in game for a full list on your server and mod configuration.
|
310 | 316 | #default_privs = interact, shout
|
311 |
| -# Whether players are shown to clients without any range limit |
312 |
| -# Deprecated, use the setting player_transfer_distance instead |
| 317 | +# Whether players are shown to clients without any range limit. |
| 318 | +# Deprecated, use the setting player_transfer_distance instead. |
313 | 319 | #unlimited_player_transfer_distance = true
|
314 | 320 | # Defines the maximal player transfer distance in blocks (0 = unlimited)
|
315 | 321 | #player_transfer_distance = 0
|
|
323 | 329 | #disable_anticheat = false
|
324 | 330 | # If true, actions are recorded for rollback
|
325 | 331 | #enable_rollback_recording = false
|
326 |
| -# handling for deprecated lua api calls |
327 |
| -# "legacy" = (try to) mimic old behaviour (default for release) |
328 |
| -# "log" = mimic and log backtrace of deprecated call (default for debug) |
329 |
| -# "error" = abort on usage of deprecated call (suggested for mod developers) |
| 332 | +# Handling for deprecated lua api calls: |
| 333 | +# "legacy" = (try to) mimic old behaviour (default for release). |
| 334 | +# "log" = mimic and log backtrace of deprecated call (default for debug). |
| 335 | +# "error" = abort on usage of deprecated call (suggested for mod developers). |
330 | 336 | #deprecated_lua_api_handling = legacy
|
331 |
| - |
332 | 337 | # Mod profiler
|
333 | 338 | #mod_profiling = false
|
334 | 339 | # Detailed mod profile data
|
335 | 340 | #detailed_profiling = false
|
336 |
| - |
337 | 341 | # Profiler data print interval. #0 = disable.
|
338 | 342 | #profiler_print_interval = 0
|
339 | 343 | #enable_mapgen_debug_info = false
|
340 | 344 | # From how far client knows about objects
|
341 | 345 | #active_object_send_range_blocks = 3
|
342 |
| -# How large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run) |
| 346 | +# How large area of blocks are subject to the active block stuff. |
| 347 | +# Active = objects are loaded and ABMs run. |
343 | 348 | #active_block_range = 2
|
344 | 349 | # How many blocks are flying in the wire simultaneously per client
|
345 | 350 | #max_simultaneous_block_sends_per_client = 10
|
346 | 351 | # How many blocks are flying in the wire simultaneously per server
|
347 | 352 | #max_simultaneous_block_sends_server_total = 40
|
348 |
| -# From how far blocks are sent to clients (value * 16 nodes) |
| 353 | +# From how far blocks are sent to clients, stated in mapblocks (16 nodes) |
349 | 354 | #max_block_send_distance = 10
|
350 |
| -# From how far blocks are generated for clients (value * 16 nodes) |
| 355 | +# From how far blocks are generated for clients, stated in mapblocks (16 nodes) |
351 | 356 | #max_block_generate_distance = 6
|
352 |
| -# Number of extra blocks that can be loaded by /clearobjects at once |
| 357 | +# Number of extra blocks that can be loaded by /clearobjects at once. |
353 | 358 | # This is a trade-off between sqlite transaction overhead and
|
354 |
| -# memory consumption (4096=100MB, as a rule of thumb) |
| 359 | +# memory consumption (4096=100MB, as a rule of thumb). |
355 | 360 | #max_clearobjects_extra_loaded_blocks = 4096
|
356 | 361 | # Maximum number of forceloaded blocks
|
357 | 362 | #max_forceloaded_blocks = 16
|
358 | 363 | # Interval of sending time of day to clients
|
359 | 364 | #time_send_interval = 5
|
360 |
| -# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged |
| 365 | +# Controls length of day/night cycle. |
| 366 | +# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged. |
361 | 367 | #time_speed = 72
|
362 |
| -# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. |
363 |
| -# 30 days = 10 real hours |
| 368 | +# Length of year in days for seasons change. |
| 369 | +# With default time_speed 365 days = 5 real days for year, 30 days = 10 real hours. |
364 | 370 | #year_days = 30
|
365 | 371 | #server_unload_unused_data_timeout = 29
|
366 | 372 | # Maximum number of statically stored objects in a block
|
367 | 373 | #max_objects_per_block = 49
|
368 |
| -# Interval of saving important changes in the world |
| 374 | +# Interval of saving important changes in the world, stated in seconds |
369 | 375 | #server_map_save_interval = 5.3
|
370 | 376 | # http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
|
371 | 377 | #sqlite_synchronous = 2
|
|
376 | 382 | #dedicated_server_step = 0.1
|
377 | 383 | # Can be set to true to disable shutting down on invalid world data
|
378 | 384 | #ignore_world_load_errors = false
|
379 |
| -# Specifies URL from which client fetches media instead of using UDP |
| 385 | +# Specifies URL from which client fetches media instead of using UDP. |
380 | 386 | # $filename should be accessible from $remote_media$filename via cURL
|
381 |
| -# (obviously, remote_media should end with a slash) |
382 |
| -# Files that are not present would be fetched the usual way |
| 387 | +# (obviously, remote_media should end with a slash). |
| 388 | +# Files that are not present would be fetched the usual way. |
383 | 389 | #remote_media =
|
384 |
| -# Level of logging to be written to debug.txt. |
385 |
| -# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose |
| 390 | +# Level of logging to be written to debug.txt: |
| 391 | +# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose. |
386 | 392 | #debug_log_level = 2
|
387 |
| -# Maximum number of blocks that can be queued for loading. |
| 393 | +# Maximum number of blocks that can be queued for loading |
388 | 394 | #emergequeue_limit_total = 256
|
389 | 395 | # Maximum number of blocks to be queued that are to be loaded from file.
|
390 | 396 | # Set to blank for an appropriate amount to be chosen automatically.
|
391 | 397 | #emergequeue_limit_diskonly = 32
|
392 | 398 | # Maximum number of blocks to be queued that are to be generated.
|
393 | 399 | # Set to blank for an appropriate amount to be chosen automatically.
|
394 | 400 | #emergequeue_limit_generate = 32
|
395 |
| -# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads. |
396 |
| -# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves. |
| 401 | +# Number of emerge threads to use. Make this field blank, or increase this number |
| 402 | +# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly |
| 403 | +# at the cost of slightly buggy caves. |
397 | 404 | #num_emerge_threads = 1
|
398 | 405 | # Maximum number of packets sent per send step, if you have a slow connection
|
399 | 406 | # try reducing it, but don't reduce it to a number below double of targeted
|
400 |
| -# client number |
| 407 | +# client number. |
401 | 408 | #max_packets_per_iteration = 1024
|
| 409 | +# Enable/disable IPv6 |
| 410 | +#enable_ipv6 = true |
| 411 | +# Enable/disable running an IPv6 server. An IPv6 server may be restricted |
| 412 | +# to IPv6 clients, depending on system configuration. |
| 413 | +# Ignored if bind_address is set. |
| 414 | +#ipv6_server = false |
402 | 415 |
|
403 | 416 | #
|
404 |
| -# Physics stuff |
| 417 | +# Physics stuff |
405 | 418 | #
|
406 | 419 |
|
407 | 420 | #movement_acceleration_default = 3
|
|
419 | 432 | #movement_gravity = 9.81
|
420 | 433 |
|
421 | 434 | #
|
422 |
| -# Mapgen stuff |
| 435 | +# Mapgen stuff |
423 | 436 | #
|
424 | 437 |
|
425 | 438 | # Name of map generator to be used. Currently supported: v5, v6, v7, singlenode.
|
426 | 439 | #mg_name = v6
|
427 |
| -# Water surface level of map. |
| 440 | +# Water surface level of map |
428 | 441 | #water_level = 1
|
429 |
| -# Size of chunks to be generated. |
| 442 | +# Size of chunks to be generated, stated in mapblocks (16 nodes) |
430 | 443 | #chunksize = 5
|
431 | 444 | # Global map generation attributes. Currently supported: trees, caves, flat, dungeons, light.
|
432 | 445 | # Flags that are not specified in the flag string are not modified from the default.
|
433 | 446 | # To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
|
434 | 447 | #mg_flags = trees, caves
|
435 |
| -# Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow. |
| 448 | +# Map generation attributes specific to Mapgen V6. |
| 449 | +# Currently supported: biomeblend, jungles, mudflow. |
436 | 450 | #mgv6_spflags = biomeblend, jungles, mudflow
|
437 |
| -# Controls size of deserts and beaches in Mapgen V6. |
| 451 | +# Controls size of deserts and beaches in Mapgen V6 |
438 | 452 | #mgv6_freq_desert = 0.45
|
439 | 453 | #mgv6_freq_beach = 0.15
|
440 | 454 |
|
441 | 455 | # Perlin noise attributes for different map generation parameters.
|
442 | 456 | # Noise parameters can be specified as a set of positional values:
|
443 | 457 | # Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
|
444 | 458 | #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
|
445 |
| - |
446 | 459 | # Or the new group format can be used instead:
|
447 | 460 | #mgv6_np_terrain_base = {
|
448 | 461 | # offset = -4
|
|
528 | 541 | #mgv7_np_mountain = 0, 1, (250, 350, 250), 5333, 5, 0.68, 2.0
|
529 | 542 | #mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
|
530 | 543 |
|
531 |
| -# Noise parameters for biome API temperature and humidity. |
| 544 | +# Noise parameters for biome API temperature and humidity |
532 | 545 | #mg_biome_np_heat = 50, 50, (500, 500, 500), 5349, 3, 0.5, 2.0
|
533 | 546 | #mg_biome_np_humidity = 50, 50, (500, 500, 500), 842, 3, 0.5, 2.0
|
534 | 547 |
|
535 |
| -# Enable/disable IPv6. |
536 |
| -#enable_ipv6 = true |
537 |
| -# Enable/disable running an IPv6 server. An IPv6 server may be restricted |
538 |
| -# to IPv6 clients, depending on system configuration. |
539 |
| -# Ignored if bind_address is set. |
540 |
| -#ipv6_server = false |
541 |
| - |
542 |
| -#main_menu_script = |
543 |
| -#main_menu_game_mgr = 0 |
544 |
| -#main_menu_mod_mgr = 1 |
545 |
| -#modstore_download_url = https://forum.minetest.net/media/ |
546 |
| -#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/ |
547 |
| -#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/ |
548 |
| - |
549 |
| -# Makes DirectX work with LuaJIT. Disable if it causes troubles. |
550 |
| -#high_precision_fpu = true |
551 |
| - |
552 |
| -# Override language. When no value is provided (default) system language is used. |
553 |
| -# Check "locale" directory for the list of available translations. |
554 |
| -#language = |
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