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Fix #155 (option 2 used). Remove non-ActionQueue system. Enable overh…
…eat for more than 20 actions per second on lua- / microcontrollers and gates. Fix a bug where a burnt luacontroller didn't have the correct pin-states as the burnt controller does not register any changes from outside.
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Jeija
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Apr 20, 2014
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,11 +1,12 @@ | ||
-- SETTINGS | ||
BLINKY_PLANT_INTERVAL = 3 | ||
NEW_STYLE_WIRES = true -- true = new nodebox wires, false = old raillike wires | ||
NEW_STYLE_WIRES = true -- true = new nodebox wires, false = old raillike wires | ||
PRESSURE_PLATE_INTERVAL = 0.1 | ||
OBJECT_DETECTOR_RADIUS = 6 | ||
PISTON_MAXIMUM_PUSH = 15 | ||
MOVESTONE_MAXIMUM_PUSH = 100 | ||
MESECONS_GLOBALSTEP = true -- true = receptors/effectors won't be updated | ||
-- until next globalstep, decreases server load | ||
MESECONS_RESUMETIME = 4 -- time to wait when starting the server before | ||
-- processing the ActionQueue, don't set this too low | ||
OVERHEAT_MAX = 20 -- maximum heat of any component that directly sends an output | ||
-- signal when the input changes (e.g. luacontroller, gates) | ||
-- Unit: actions per second, checks are every 1 second |
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