Skip to content

Commit 44eb016

Browse files
Zeg9PilzAdam
authored andcommittedAug 4, 2013
Fix texture bumpmapping on some GPUs
1 parent 0b0919e commit 44eb016

File tree

2 files changed

+2
-4
lines changed

2 files changed

+2
-4
lines changed
 

‎client/shaders/bumpmaps_liquids/opengl_fragment.glsl

+1-2
Original file line numberDiff line numberDiff line change
@@ -26,8 +26,7 @@ void main (void)
2626

2727

2828
float specular = pow(clamp(dot(R, lVec), 0.0, 1.0),1.0);
29-
vec4 vSpecular = 0.2*specular * diffuse;
30-
color += vSpecular;
29+
color += vec3(0.2*specular*diffuse);
3130

3231

3332
col = vec4(color.r, color.g, color.b, alpha);

‎client/shaders/bumpmaps_solids/opengl_fragment.glsl

+1-2
Original file line numberDiff line numberDiff line change
@@ -26,8 +26,7 @@ void main (void)
2626

2727

2828
float specular = pow(clamp(dot(R, lVec), 0.0, 1.0),1.0);
29-
vec4 vSpecular = 0.2*specular * diffuse;
30-
color += vSpecular;
29+
color += vec3(0.2*specular*diffuse);
3130

3231

3332
col = vec4(color.r, color.g, color.b, alpha);

0 commit comments

Comments
 (0)
Please sign in to comment.