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Fix texture bumpmapping on some GPUs
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Zeg9 authored and PilzAdam committed Aug 4, 2013
1 parent 0b0919e commit 44eb016
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Showing 2 changed files with 2 additions and 4 deletions.
3 changes: 1 addition & 2 deletions client/shaders/bumpmaps_liquids/opengl_fragment.glsl
Expand Up @@ -26,8 +26,7 @@ void main (void)


float specular = pow(clamp(dot(R, lVec), 0.0, 1.0),1.0);
vec4 vSpecular = 0.2*specular * diffuse;
color += vSpecular;
color += vec3(0.2*specular*diffuse);


col = vec4(color.r, color.g, color.b, alpha);
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3 changes: 1 addition & 2 deletions client/shaders/bumpmaps_solids/opengl_fragment.glsl
Expand Up @@ -26,8 +26,7 @@ void main (void)


float specular = pow(clamp(dot(R, lVec), 0.0, 1.0),1.0);
vec4 vSpecular = 0.2*specular * diffuse;
color += vSpecular;
color += vec3(0.2*specular*diffuse);


col = vec4(color.r, color.g, color.b, alpha);
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