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Remove unnecessary debug output in node_dig()
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PilzAdam committed Jul 2, 2013
1 parent 90b095a commit caf0b67
Showing 1 changed file with 0 additions and 3 deletions.
3 changes: 0 additions & 3 deletions builtin/item.lua
Expand Up @@ -311,12 +311,9 @@ function minetest.handle_node_drops(pos, drops, digger)
end

function minetest.node_dig(pos, node, digger)
minetest.debug("node_dig")

local def = ItemStack({name=node.name}):get_definition()
-- Check if def ~= 0 because we always want to be able to remove unknown nodes
if #def ~= 0 and not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
minetest.debug("not diggable")
minetest.log("info", digger:get_player_name() .. " tried to dig "
.. node.name .. " which is not diggable "
.. minetest.pos_to_string(pos))
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