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Fix some undeclared global variables
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
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davisonio authored and Zeno- committed Nov 26, 2014
1 parent 8df8554 commit e807bf0
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Showing 2 changed files with 7 additions and 6 deletions.
3 changes: 2 additions & 1 deletion builtin/game/chatcommands.lua
Expand Up @@ -252,7 +252,7 @@ core.register_chatcommand("clearpassword", {
description = "set empty password",
privs = {password=true},
func = function(name, param)
toname = param
local toname = param
if toname == "" then
return false, "Name field required"
end
Expand Down Expand Up @@ -426,6 +426,7 @@ local function handle_give_command(cmd, giver, receiver, stackstring)
return false, receiver .. " is not a known player"
end
local leftover = receiverref:get_inventory():add_item("main", itemstack)
local partiality = nil
if leftover:is_empty() then
partiality = ""
elseif leftover:get_count() == itemstack:get_count() then
Expand Down
10 changes: 5 additions & 5 deletions builtin/game/falling.lua
Expand Up @@ -30,7 +30,7 @@ core.register_entity(":__builtin:falling_node", {
item_texture = core.registered_items[itemname].inventory_image
item_type = core.registered_items[itemname].type
end
prop = {
local prop = {
is_visible = true,
textures = {node.name},
}
Expand Down Expand Up @@ -112,7 +112,7 @@ core.register_entity(":__builtin:falling_node", {
})

function spawn_falling_node(p, node)
obj = core.add_entity(p, "__builtin:falling_node")
local obj = core.add_entity(p, "__builtin:falling_node")
obj:get_luaentity():set_node(node)
end

Expand Down Expand Up @@ -163,10 +163,10 @@ end
--

function nodeupdate_single(p, delay)
n = core.get_node(p)
local n = core.get_node(p)
if core.get_item_group(n.name, "falling_node") ~= 0 then
p_bottom = {x=p.x, y=p.y-1, z=p.z}
n_bottom = core.get_node(p_bottom)
local p_bottom = {x=p.x, y=p.y-1, z=p.z}
local n_bottom = core.get_node(p_bottom)
-- Note: walkable is in the node definition, not in item groups
if core.registered_nodes[n_bottom.name] and
(core.get_item_group(n.name, "float") == 0 or
Expand Down

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