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Created October 6, 2014 20:10
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// by d whyte
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3);
void setup() {
setup_();
result = new int[width*height][3];
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 16;
int numFrames = 96;
float shutterAngle = .5;
boolean recording = true;
void setup_() {
size(800, 600, P3D);
smooth(8);
rectMode(CENTER);
stroke(70,150,200);
noFill();
strokeWeight(2);
}
float x, y, z, tt;
int N = 24, M = 16;
float l = 500, w = 320;
int n = 120;
float h = 120;
float q = 0.00011, ll = .000035;
void draw_() {
background(250);
pushMatrix();
translate(width/2, height/2 - 25);
rotateX(PI*.24);
for (int i=0; i<N; i++) {
x = map(i, 0, N-1, -l/2, l/2);
strokeWeight(1.6);
if(i==0 || i==N-1)
strokeWeight(4);
beginShape();
for (int j=0; j<n; j++) {
y = map(j, 0, n-1, -w/2-1, w/2+1);
z = h*sin(TWO_PI*t - q*(x*x + y*y))*exp(-ll*(x*x + y*y));
vertex(x, y, z);
}
endShape();
}
for (int i=0; i<M; i++) {
y = map(i, 0, M-1, -w/2, w/2);
strokeWeight(1.6);
if(i==0 || i==M-1)
strokeWeight(4);
beginShape();
for (int j=0; j<n; j++) {
x = map(j, 0, n-1, -l/2-1, l/2+1);
z = h*sin(TWO_PI*t - q*(x*x + y*y))*exp(-ll*(x*x + y*y));
vertex(x, y, z);
}
endShape();
}
popMatrix();
}
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