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v8: upgrade to 3.11.10.15
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isaacs committed Jul 17, 2012
1 parent 7397ab2 commit a0a0062
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Showing 7 changed files with 78 additions and 56 deletions.
11 changes: 8 additions & 3 deletions deps/v8/build/common.gypi
Expand Up @@ -239,6 +239,7 @@
'WIN32',
],
'msvs_configuration_attributes': {
'OutputDirectory': '<(DEPTH)\\build\\$(ConfigurationName)',
'IntermediateDirectory': '$(OutDir)\\obj\\$(ProjectName)',
'CharacterSet': '1',
},
Expand Down Expand Up @@ -270,7 +271,7 @@
'target_conditions': [
['_toolset=="host"', {
'variables': {
'm32flag': '<!((echo | $(echo ${CXX_host:-$(which g++)}) -m32 -E - > /dev/null 2>&1) && echo "-m32" || true)',
'm32flag': '<!((echo | $(echo ${CXX_host:-$(which g++)}) -m32 -E - > /dev/null 2>&1) && echo -n "-m32" || true)',
},
'cflags': [ '<(m32flag)' ],
'ldflags': [ '<(m32flag)' ],
Expand All @@ -280,7 +281,7 @@
}],
['_toolset=="target"', {
'variables': {
'm32flag': '<!((echo | $(echo ${CXX_target:-${CXX:-$(which g++)}}) -m32 -E - > /dev/null 2>&1) && echo "-m32" || true)',
'm32flag': '<!((echo | $(echo ${CXX_target:-${CXX:-$(which g++)}}) -m32 -E - > /dev/null 2>&1) && echo -n "-m32" || true)',
},
'cflags': [ '<(m32flag)' ],
'ldflags': [ '<(m32flag)' ],
Expand Down Expand Up @@ -323,7 +324,7 @@
},
'conditions': [
['OS=="linux" or OS=="freebsd" or OS=="openbsd" or OS=="netbsd"', {
'cflags': [ '-Wno-unused-parameter',
'cflags': [ '-Wall', '<(werror)', '-W', '-Wno-unused-parameter',
'-Wnon-virtual-dtor', '-Woverloaded-virtual' ],
}],
],
Expand All @@ -332,6 +333,10 @@
'conditions': [
['OS=="linux" or OS=="freebsd" or OS=="openbsd" or OS=="netbsd" \
or OS=="android"', {
'cflags!': [
'-O2',
'-Os',
],
'cflags': [
'-fdata-sections',
'-ffunction-sections',
Expand Down
52 changes: 9 additions & 43 deletions deps/v8/src/debug.cc
Expand Up @@ -892,16 +892,6 @@ void Debug::Iterate(ObjectVisitor* v) {
}


void Debug::PutValuesOnStackAndDie(int start,
Address c_entry_fp,
Address last_fp,
Address larger_fp,
int count,
int end) {
OS::Abort();
}


Object* Debug::Break(Arguments args) {
Heap* heap = isolate_->heap();
HandleScope scope(isolate_);
Expand Down Expand Up @@ -999,41 +989,17 @@ Object* Debug::Break(Arguments args) {
it.Advance();
}

// Catch the cases that would lead to crashes and capture
// - C entry FP at which to start stack crawl.
// - FP of the frame at which we plan to stop stepping out (last FP).
// - current FP that's larger than last FP.
// - Counter for the number of steps to step out.
if (it.done()) {
// We crawled the entire stack, never reaching last_fp_.
PutValuesOnStackAndDie(0xBEEEEEEE,
frame->fp(),
thread_local_.last_fp_,
NULL,
count,
0xFEEEEEEE);
} else if (it.frame()->fp() != thread_local_.last_fp_) {
// We crawled over last_fp_, without getting a match.
PutValuesOnStackAndDie(0xBEEEEEEE,
frame->fp(),
thread_local_.last_fp_,
it.frame()->fp(),
count,
0xFEEEEEEE);
// Check that we indeed found the frame we are looking for.
CHECK(!it.done() && (it.frame()->fp() == thread_local_.last_fp_));
if (step_count > 1) {
// Save old count and action to continue stepping after
// StepOut
thread_local_.queued_step_count_ = step_count - 1;
}

// If we found original frame
if (it.frame()->fp() == thread_local_.last_fp_) {
if (step_count > 1) {
// Save old count and action to continue stepping after
// StepOut
thread_local_.queued_step_count_ = step_count - 1;
}

// Set up for StepOut to reach target frame
step_action = StepOut;
step_count = count;
}
// Set up for StepOut to reach target frame
step_action = StepOut;
step_count = count;
}

// Clear all current stepping setup.
Expand Down
6 changes: 0 additions & 6 deletions deps/v8/src/debug.h
Expand Up @@ -232,12 +232,6 @@ class Debug {
void PreemptionWhileInDebugger();
void Iterate(ObjectVisitor* v);

NO_INLINE(void PutValuesOnStackAndDie(int start,
Address c_entry_fp,
Address last_fp,
Address larger_fp,
int count,
int end));
Object* Break(Arguments args);
void SetBreakPoint(Handle<SharedFunctionInfo> shared,
Handle<Object> break_point_object,
Expand Down
6 changes: 6 additions & 0 deletions deps/v8/src/execution.cc
Expand Up @@ -132,6 +132,12 @@ static Handle<Object> Invoke(bool is_construct,
V8::FatalProcessOutOfMemory("JS", true);
}
}
#ifdef ENABLE_DEBUGGER_SUPPORT
// Reset stepping state when script exits with uncaught exception.
if (isolate->debugger()->IsDebuggerActive()) {
isolate->debug()->ClearStepping();
}
#endif // ENABLE_DEBUGGER_SUPPORT
return Handle<Object>();
} else {
isolate->clear_pending_message();
Expand Down
14 changes: 11 additions & 3 deletions deps/v8/src/runtime.cc
Expand Up @@ -4842,21 +4842,28 @@ RUNTIME_FUNCTION(MaybeObject*, Runtime_StoreArrayLiteralElement) {
// Check whether debugger and is about to step into the callback that is passed
// to a built-in function such as Array.forEach.
RUNTIME_FUNCTION(MaybeObject*, Runtime_DebugCallbackSupportsStepping) {
if (!isolate->IsDebuggerActive()) return isolate->heap()->false_value();
#ifdef ENABLE_DEBUGGER_SUPPORT
if (!isolate->IsDebuggerActive() || !isolate->debug()->StepInActive()) {
return isolate->heap()->false_value();
}
CONVERT_ARG_CHECKED(Object, callback, 0);
// We do not step into the callback if it's a builtin or not even a function.
if (!callback->IsJSFunction() || JSFunction::cast(callback)->IsBuiltin()) {
return isolate->heap()->false_value();
}
return isolate->heap()->true_value();
#else
return isolate->heap()->false_value();
#endif // ENABLE_DEBUGGER_SUPPORT
}


// Set one shot breakpoints for the callback function that is passed to a
// built-in function such as Array.forEach to enable stepping into the callback.
RUNTIME_FUNCTION(MaybeObject*, Runtime_DebugPrepareStepInIfStepping) {
#ifdef ENABLE_DEBUGGER_SUPPORT
Debug* debug = isolate->debug();
if (!debug->IsStepping()) return NULL;
if (!debug->IsStepping()) return isolate->heap()->undefined_value();
CONVERT_ARG_CHECKED(Object, callback, 0);
HandleScope scope(isolate);
Handle<SharedFunctionInfo> shared_info(JSFunction::cast(callback)->shared());
Expand All @@ -4865,7 +4872,8 @@ RUNTIME_FUNCTION(MaybeObject*, Runtime_DebugPrepareStepInIfStepping) {
// again, we need to clear the step out at this point.
debug->ClearStepOut();
debug->FloodWithOneShot(shared_info);
return NULL;
#endif // ENABLE_DEBUGGER_SUPPORT
return isolate->heap()->undefined_value();
}


Expand Down
2 changes: 1 addition & 1 deletion deps/v8/src/version.cc
Expand Up @@ -35,7 +35,7 @@
#define MAJOR_VERSION 3
#define MINOR_VERSION 11
#define BUILD_NUMBER 10
#define PATCH_LEVEL 14
#define PATCH_LEVEL 15
// Use 1 for candidates and 0 otherwise.
// (Boolean macro values are not supported by all preprocessors.)
#define IS_CANDIDATE_VERSION 0
Expand Down
43 changes: 43 additions & 0 deletions deps/v8/test/cctest/test-debug.cc
Expand Up @@ -7350,4 +7350,47 @@ TEST(DebugBreakInline) {
}


static void DebugEventStepNext(v8::DebugEvent event,
v8::Handle<v8::Object> exec_state,
v8::Handle<v8::Object> event_data,
v8::Handle<v8::Value> data) {
if (event == v8::Break) {
PrepareStep(StepNext);
}
}


static void RunScriptInANewCFrame(const char* source) {
v8::TryCatch try_catch;
CompileRun(source);
CHECK(try_catch.HasCaught());
}


TEST(Regress131642) {
// Bug description:
// When doing StepNext through the first script, the debugger is not reset
// after exiting through exception. A flawed implementation enabling the
// debugger to step into Array.prototype.forEach breaks inside the callback
// for forEach in the second script under the assumption that we are in a
// recursive call. In an attempt to step out, we crawl the stack using the
// recorded frame pointer from the first script and fail when not finding it
// on the stack.
v8::HandleScope scope;
DebugLocalContext env;
v8::Debug::SetDebugEventListener(DebugEventStepNext);

// We step through the first script. It exits through an exception. We run
// this inside a new frame to record a different FP than the second script
// would expect.
const char* script_1 = "debugger; throw new Error();";
RunScriptInANewCFrame(script_1);

// The second script uses forEach.
const char* script_2 = "[0].forEach(function() { });";
CompileRun(script_2);

v8::Debug::SetDebugEventListener(NULL);
}

#endif // ENABLE_DEBUGGER_SUPPORT

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