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Minor hud.cpp cleanup
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kwolekr committed Apr 26, 2013
1 parent 43a388e commit 0fb9567
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Showing 2 changed files with 10 additions and 9 deletions.
15 changes: 8 additions & 7 deletions src/hud.cpp
Expand Up @@ -45,6 +45,8 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
hotbar_imagesize = 48;
hotbar_itemcount = 8;

tsrc = gamedef->getTextureSource();

v3f crosshair_color = g_settings->getV3F("crosshair_color");
u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
Expand All @@ -57,6 +59,8 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);

use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
}


Expand Down Expand Up @@ -175,8 +179,7 @@ void Hud::drawLuaElements() {
v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y);
switch (e->type) {
case HUD_ELEM_IMAGE: {
video::ITexture *texture =
gamedef->getTextureSource()->getTextureRaw(e->text);
video::ITexture *texture = tsrc->getTextureRaw(e->text);
if (!texture)
continue;

Expand Down Expand Up @@ -226,8 +229,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
const video::SColor color(255, 255, 255, 255);
const video::SColor colors[] = {color, color, color, color};

video::ITexture *stat_texture =
gamedef->getTextureSource()->getTextureRaw(texture);
video::ITexture *stat_texture = tsrc->getTextureRaw(texture);
if (!stat_texture)
return;

Expand Down Expand Up @@ -299,9 +301,8 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
void Hud::drawCrosshair() {
if (!(player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE))
return;

ITextureSource *tsrc = gamedef->getTextureSource();
if (tsrc->isKnownSourceImage("crosshair.png")) {

if (use_crosshair_image) {
video::ITexture *crosshair = tsrc->getTextureRaw("crosshair.png");
v2u32 size = crosshair->getOriginalSize();
v2s32 lsize = v2s32(displaycenter.X - (size.X / 2),
Expand Down
4 changes: 2 additions & 2 deletions src/hud.h
Expand Up @@ -82,8 +82,6 @@ inline u32 hud_get_free_id(Player *player) {

#ifndef SERVER

#include <deque>

#include <IGUIFont.h>

#include "gamedef.h"
Expand All @@ -99,6 +97,7 @@ class Hud {
IGameDef *gamedef;
LocalPlayer *player;
Inventory *inventory;
ITextureSource *tsrc;

v2u32 screensize;
v2s32 displaycenter;
Expand All @@ -107,6 +106,7 @@ class Hud {

video::SColor crosshair_argb;
video::SColor selectionbox_argb;
bool use_crosshair_image;

Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,
Expand Down

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