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[11803] Make SPELL_EFFECT_QUEST_COMPLETE always positive
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This fixes spell 25201
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Ligthguard committed Sep 24, 2011
1 parent 102b84d commit 7d807b9
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Showing 2 changed files with 2 additions and 1 deletion.
1 change: 1 addition & 0 deletions src/game/SpellMgr.cpp
Expand Up @@ -683,6 +683,7 @@ bool IsPositiveEffect(SpellEntry const *spellproto, SpellEffectIndex effIndex)
case SPELL_EFFECT_SKILL_STEP:
case SPELL_EFFECT_HEAL_PCT:
case SPELL_EFFECT_ENERGIZE_PCT:
case SPELL_EFFECT_QUEST_COMPLETE:
return true;

// non-positive aura use
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2 changes: 1 addition & 1 deletion src/shared/revision_nr.h
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "11802"
#define REVISION_NR "11803"
#endif // __REVISION_NR_H__

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