Skip to content

Commit

Permalink
Add clouds to all loading screens and better progress handling
Browse files Browse the repository at this point in the history
  • Loading branch information
Zeg9 authored and PilzAdam committed May 10, 2013
1 parent d859ad7 commit 81c863a
Show file tree
Hide file tree
Showing 3 changed files with 161 additions and 79 deletions.
188 changes: 127 additions & 61 deletions src/game.cpp
Expand Up @@ -396,12 +396,11 @@ PointedThing getPointedThing(Client *client, v3f player_position,
Draws a screen with a single text on it.
Text will be removed when the screen is drawn the next time.
Additionally, a progressbar can be drawn when percent is set between 0 and 100.
With drawsmgr, you can for example draw clouds
*/
/*gui::IGUIStaticText **/
void draw_load_screen(const std::wstring &text,
IrrlichtDevice* device, gui::IGUIFont* font,
int percent=-1, bool drawsmgr=false)
float dtime=0 ,int percent=0, bool clouds=true)
{
video::IVideoDriver* driver = device->getVideoDriver();
v2u32 screensize = driver->getScreenSize();
Expand All @@ -415,11 +414,13 @@ void draw_load_screen(const std::wstring &text,
loadingtext, textrect, false, false);
guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);

if (drawsmgr)
bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
if (cloud_menu_background)
{
g_menuclouds->step(dtime*3);
g_menuclouds->render();
driver->beginScene(true, true, video::SColor(255,140,186,250));
scene::ISceneManager* smgr = device->getSceneManager();
smgr->drawAll();
g_menucloudsmgr->drawAll();
}
else
driver->beginScene(true, true, video::SColor(255,0,0,0));
Expand All @@ -428,7 +429,7 @@ void draw_load_screen(const std::wstring &text,
core::vector2d<s32> barsize(256,32);
core::rect<s32> barrect(center-barsize/2, center+barsize/2);
driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
driver->draw2DRectangle(video::SColor(255,0,0,0), core::rect<s32> (
driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
barrect.UpperLeftCorner+1,
barrect.LowerRightCorner-1), NULL); // black inside the bar
driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
Expand Down Expand Up @@ -907,7 +908,11 @@ void the_game(
Draw "Loading" screen
*/

draw_load_screen(L"Loading...", device, font);
{
wchar_t* text = wgettext("Loading...");
draw_load_screen(text, device, font,0,0);
delete[] text;
}

// Create texture source
IWritableTextureSource *tsrc = createTextureSource(device);
Expand Down Expand Up @@ -964,7 +969,9 @@ void the_game(
*/

if(address == ""){
draw_load_screen(L"Creating server...", device, font);
wchar_t* text = wgettext("Creating server....");
draw_load_screen(text, device, font,0,25);
delete[] text;
infostream<<"Creating server"<<std::endl;
server = new Server(map_dir, configpath, gamespec,
simple_singleplayer_mode);
Expand All @@ -977,7 +984,11 @@ void the_game(
Create client
*/

draw_load_screen(L"Creating client...", device, font);
{
wchar_t* text = wgettext("Creating client...");
draw_load_screen(text, device, font,0,50);
delete[] text;
}
infostream<<"Creating client"<<std::endl;

MapDrawControl draw_control;
Expand All @@ -987,8 +998,12 @@ void the_game(

// Client acts as our GameDef
IGameDef *gamedef = &client;

draw_load_screen(L"Resolving address...", device, font);

{
wchar_t* text = wgettext("Resolving address...");
draw_load_screen(text, device, font,0,75);
delete[] text;
}
Address connect_address(0,0,0,0, port);
try{
if(address == "")
Expand Down Expand Up @@ -1020,15 +1035,26 @@ void the_game(
bool could_connect = false;
bool connect_aborted = false;
try{
float frametime = 0.033;
float time_counter = 0.0;
input->clear();
float fps_max = g_settings->getFloat("fps_max");
bool cloud_menu_background = g_settings->getBool("menu_clouds");
u32 lasttime = device->getTimer()->getTime();
while(device->run())
{
f32 dtime=0; // in seconds
if (cloud_menu_background) {
u32 time = device->getTimer()->getTime();
if(time > lasttime)
dtime = (time - lasttime) / 1000.0;
else
dtime = 0;
lasttime = time;
}
// Update client and server
client.step(frametime);
client.step(dtime);
if(server != NULL)
server->step(frametime);
server->step(dtime);

// End condition
if(client.connectedAndInitialized()){
Expand All @@ -1049,15 +1075,37 @@ void the_game(
}

// Display status
std::wostringstream ss;
ss<<L"Connecting to server... (press Escape to cancel)\n";
std::wstring animation = L"/-\\|";
ss<<animation[(int)(time_counter/0.2)%4];
draw_load_screen(ss.str(), device, font);
{
wchar_t* text = wgettext("Connecting to server...");
draw_load_screen(text, device, font, dtime, 100);
delete[] text;
}

// Delay a bit
sleep_ms(1000*frametime);
time_counter += frametime;
// On some computers framerate doesn't seem to be
// automatically limited
if (cloud_menu_background) {
// Time of frame without fps limit
float busytime;
u32 busytime_u32;
// not using getRealTime is necessary for wine
u32 time = device->getTimer()->getTime();
if(time > lasttime)
busytime_u32 = time - lasttime;
else
busytime_u32 = 0;
busytime = busytime_u32 / 1000.0;

// FPS limiter
u32 frametime_min = 1000./fps_max;

if(busytime_u32 < frametime_min) {
u32 sleeptime = frametime_min - busytime_u32;
device->sleep(sleeptime);
}
} else {
sleep_ms(25);
}
time_counter += dtime;
}
}
catch(con::PeerNotFoundException &e)
Expand All @@ -1081,32 +1129,26 @@ void the_game(
bool got_content = false;
bool content_aborted = false;
{
float frametime = 0.033;
float time_counter = 0.0;
input->clear();

scene::ISceneManager* smgr = device->getSceneManager();
Clouds *clouds = 0;
if (g_settings->getBool("menu_clouds"))
{
// add clouds
clouds = new Clouds(smgr->getRootSceneNode(),
smgr, -1, rand(), 100);
clouds->update(v2f(0, 0), video::SColor(255,200,200,255));

// A camera to see the clouds
scene::ICameraSceneNode* camera;
camera = smgr->addCameraSceneNode(0,
v3f(0,0,0), v3f(0, 60, 100));
camera->setFarValue(10000);
}

float fps_max = g_settings->getFloat("fps_max");
bool cloud_menu_background = g_settings->getBool("menu_clouds");
u32 lasttime = device->getTimer()->getTime();
while(device->run())
{
f32 dtime=0; // in seconds
if (cloud_menu_background) {
u32 time = device->getTimer()->getTime();
if(time > lasttime)
dtime = (time - lasttime) / 1000.0;
else
dtime = 0;
lasttime = time;
}
// Update client and server
client.step(frametime);
client.step(dtime);
if(server != NULL)
server->step(frametime);
server->step(dtime);

// End condition
if(client.texturesReceived() &&
Expand All @@ -1128,30 +1170,52 @@ void the_game(
}

// Display status
std::wostringstream ss;
std::ostringstream ss;
int progress=0;
if (!client.itemdefReceived())
ss << L"Item definitions...";
{
ss << "Item definitions...";
progress = 0;
}
else if (!client.nodedefReceived())
ss << L"Node definitions...";
{
ss << "Node definitions...";
progress = 25;
}
else
ss << L"Media (" << (int)(client.mediaReceiveProgress()*100+0.5) << L"%)...";

if (clouds != 0)
{
clouds->step(frametime*3);
clouds->render();
ss << "Media...";
progress = 50+client.mediaReceiveProgress()*50+0.5;
}
wchar_t* text = wgettext(ss.str().c_str());
draw_load_screen(text, device, font, dtime, progress);
delete[] text;

draw_load_screen(ss.str(), device, font, client.mediaReceiveProgress()*100+0.5, clouds!=0);

// Delay a bit
sleep_ms(1000*frametime);
time_counter += frametime;
}
if (clouds != 0)
{
smgr->addToDeletionQueue(clouds);
clouds->drop();
// On some computers framerate doesn't seem to be
// automatically limited
if (cloud_menu_background) {
// Time of frame without fps limit
float busytime;
u32 busytime_u32;
// not using getRealTime is necessary for wine
u32 time = device->getTimer()->getTime();
if(time > lasttime)
busytime_u32 = time - lasttime;
else
busytime_u32 = 0;
busytime = busytime_u32 / 1000.0;

// FPS limiter
u32 frametime_min = 1000./fps_max;

if(busytime_u32 < frametime_min) {
u32 sleeptime = frametime_min - busytime_u32;
device->sleep(sleeptime);
}
} else {
sleep_ms(25);
}
time_counter += dtime;
}
}

Expand Down Expand Up @@ -3278,7 +3342,9 @@ void the_game(
*/
{
/*gui::IGUIStaticText *gui_shuttingdowntext = */
draw_load_screen(L"Shutting down stuff...", device, font);
wchar_t* text = wgettext("Shutting down stuff...");
draw_load_screen(text, device, font, 0, -1, false);
delete[] text;
/*driver->beginScene(true, true, video::SColor(255,0,0,0));
guienv->drawAll();
driver->endScene();
Expand Down
44 changes: 26 additions & 18 deletions src/main.cpp
Expand Up @@ -88,6 +88,10 @@ Settings *g_settings = &main_settings;
Profiler main_profiler;
Profiler *g_profiler = &main_profiler;

// Menu clouds are created later
Clouds *g_menuclouds = 0;
irr::scene::ISceneManager *g_menucloudsmgr = 0;

/*
Debug streams
*/
Expand Down Expand Up @@ -1569,6 +1573,19 @@ int main(int argc, char *argv[])
skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49));
#endif


// Create the menu clouds
if (!g_menucloudsmgr)
g_menucloudsmgr = smgr->createNewSceneManager();
if (!g_menuclouds)
g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
g_menucloudsmgr, -1, rand(), 100);
g_menuclouds->update(v2f(0, 0), video::SColor(255,200,200,255));
scene::ICameraSceneNode* camera;
camera = g_menucloudsmgr->addCameraSceneNode(0,
v3f(0,0,0), v3f(0, 60, 100));
camera->setFarValue(10000);

/*
GUI stuff
*/
Expand Down Expand Up @@ -1744,18 +1761,6 @@ int main(int argc, char *argv[])
&g_menumgr, &menudata, g_gamecallback);
menu->allowFocusRemoval(true);

// Always create clouds because they may or may not be
// needed based on the game selected
Clouds *clouds = new Clouds(smgr->getRootSceneNode(),
smgr, -1, rand(), 100);
clouds->update(v2f(0, 0), video::SColor(255,200,200,255));

// A camera to see the clouds
scene::ICameraSceneNode* camera;
camera = smgr->addCameraSceneNode(0,
v3f(0,0,0), v3f(0, 60, 100));
camera->setFarValue(10000);

if(error_message != L"")
{
verbosestream<<"error_message = "
Expand Down Expand Up @@ -1796,7 +1801,7 @@ int main(int argc, char *argv[])
}

// Time calc for the clouds
f32 dtime; // in seconds
f32 dtime=0; // in seconds
if (cloud_menu_background) {
u32 time = device->getTimer()->getTime();
if(time > lasttime)
Expand All @@ -1811,9 +1816,9 @@ int main(int argc, char *argv[])

if (cloud_menu_background) {
// *3 otherwise the clouds would move very slowly
clouds->step(dtime*3);
clouds->render();
smgr->drawAll();
g_menuclouds->step(dtime*3);
g_menuclouds->render();
g_menucloudsmgr->drawAll();
drawMenuOverlay(driver, menutextures);
drawMenuHeader(driver, menutextures);
drawMenuFooter(driver, menutextures);
Expand Down Expand Up @@ -1856,8 +1861,6 @@ int main(int argc, char *argv[])
infostream<<"Dropping main menu"<<std::endl;

menu->drop();
clouds->drop();
smgr->clear();
}

playername = wide_to_narrow(menudata.name);
Expand Down Expand Up @@ -2018,6 +2021,7 @@ int main(int argc, char *argv[])
gamespec,
simple_singleplayer_mode
);
smgr->clear();

} //try
catch(con::PeerNotFoundException &e)
Expand Down Expand Up @@ -2048,6 +2052,10 @@ int main(int argc, char *argv[])
}
} // Menu-game loop


g_menuclouds->drop();
g_menucloudsmgr->drop();

delete input;

/*
Expand Down

0 comments on commit 81c863a

Please sign in to comment.