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Replace C++ mainmenu by formspec powered one
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--Minetest | ||
--Copyright (C) 2013 sapier | ||
-- | ||
--This program is free software; you can redistribute it and/or modify | ||
--it under the terms of the GNU Lesser General Public License as published by | ||
--the Free Software Foundation; either version 2.1 of the License, or | ||
--(at your option) any later version. | ||
-- | ||
--This program is distributed in the hope that it will be useful, | ||
--but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
--GNU Lesser General Public License for more details. | ||
-- | ||
--You should have received a copy of the GNU Lesser General Public License along | ||
--with this program; if not, write to the Free Software Foundation, Inc., | ||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. | ||
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gamemgr = {} | ||
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-------------------------------------------------------------------------------- | ||
function gamemgr.dialog_new_game() | ||
local retval = | ||
"label[2,2;Game Name]".. | ||
"field[4.5,2.4;6,0.5;te_game_name;;]" .. | ||
"button[5,4.2;2.6,0.5;new_game_confirm;Create]" .. | ||
"button[7.5,4.2;2.8,0.5;new_game_cancel;Cancel]" | ||
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return retval | ||
end | ||
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-------------------------------------------------------------------------------- | ||
function gamemgr.handle_games_buttons(fields) | ||
if fields["gamelist"] ~= nil then | ||
local event = explode_textlist_event(fields["gamelist"]) | ||
gamemgr.selected_game = event.index | ||
end | ||
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if fields["btn_game_mgr_edit_game"] ~= nil then | ||
return { | ||
is_dialog = true, | ||
show_buttons = false, | ||
current_tab = "dialog_edit_game" | ||
} | ||
end | ||
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if fields["btn_game_mgr_new_game"] ~= nil then | ||
return { | ||
is_dialog = true, | ||
show_buttons = false, | ||
current_tab = "dialog_new_game" | ||
} | ||
end | ||
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return nil | ||
end | ||
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-------------------------------------------------------------------------------- | ||
function gamemgr.handle_new_game_buttons(fields) | ||
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if fields["new_game_confirm"] and | ||
fields["te_game_name"] ~= nil and | ||
fields["te_game_name"] ~= "" then | ||
local gamepath = engine.get_gamepath() | ||
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if gamepath ~= nil and | ||
gamepath ~= "" then | ||
local gamefolder = cleanup_path(fields["te_game_name"]) | ||
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--TODO check for already existing first | ||
engine.create_dir(gamepath .. DIR_DELIM .. gamefolder) | ||
engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "mods") | ||
engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "menu") | ||
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local gameconf = | ||
io.open(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "game.conf","w") | ||
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if gameconf then | ||
gameconf:write("name = " .. fields["te_game_name"]) | ||
gameconf:close() | ||
end | ||
end | ||
end | ||
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return { | ||
is_dialog = false, | ||
show_buttons = true, | ||
current_tab = engine.setting_get("main_menu_tab") | ||
} | ||
end | ||
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-------------------------------------------------------------------------------- | ||
function gamemgr.handle_edit_game_buttons(fields) | ||
local current_game = gamemgr.get_game(gamemgr.selected_game) | ||
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if fields["btn_close_edit_game"] ~= nil or | ||
current_game == nil then | ||
return { | ||
is_dialog = false, | ||
show_buttons = true, | ||
current_tab = engine.setting_get("main_menu_tab") | ||
} | ||
end | ||
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if fields["btn_remove_mod_from_game"] ~= nil then | ||
gamemgr.delete_mod(current_game,engine.get_textlist_index("mods_current")) | ||
end | ||
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if fields["btn_add_mod_to_game"] ~= nil then | ||
local modindex = engine.get_textlist_index("mods_available") | ||
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if modindex > 0 and | ||
modindex <= #modmgr.global_mods then | ||
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local sourcepath = | ||
engine.get_modpath() .. DIR_DELIM .. modmgr.global_mods[modindex] | ||
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gamemgr.add_mod(current_game,sourcepath) | ||
end | ||
end | ||
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return nil | ||
end | ||
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-------------------------------------------------------------------------------- | ||
function gamemgr.add_mod(gamespec,sourcepath) | ||
if gamespec.gamemods_path ~= nil and | ||
gamespec.gamemods_path ~= "" then | ||
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local modname = get_last_folder(sourcepath) | ||
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engine.copy_dir(sourcepath,gamespec.gamemods_path .. DIR_DELIM .. modname); | ||
end | ||
end | ||
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-------------------------------------------------------------------------------- | ||
function gamemgr.delete_mod(gamespec,modindex) | ||
if gamespec.gamemods_path ~= nil and | ||
gamespec.gamemods_path ~= "" then | ||
local game_mods = {} | ||
get_mods(gamespec.gamemods_path,game_mods) | ||
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if modindex > 0 and | ||
#game_mods >= modindex then | ||
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local modname = game_mods[modindex] | ||
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if modname:find("<MODPACK>") ~= nil then | ||
modname = modname:sub(0,modname:find("<") -2) | ||
end | ||
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local modpath = gamespec.gamemods_path .. DIR_DELIM .. modname | ||
if modpath:sub(0,gamespec.gamemods_path:len()) == gamespec.gamemods_path then | ||
engine.delete_dir(modpath) | ||
end | ||
end | ||
end | ||
end | ||
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-------------------------------------------------------------------------------- | ||
function gamemgr.get_game_mods(gamespec) | ||
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local retval = "" | ||
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if gamespec.gamemods_path ~= nil and | ||
gamespec.gamemods_path ~= "" then | ||
local game_mods = {} | ||
get_mods(gamespec.gamemods_path,game_mods) | ||
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for i=1,#game_mods,1 do | ||
if retval ~= "" then | ||
retval = retval.."," | ||
end | ||
retval = retval .. game_mods[i] | ||
end | ||
end | ||
return retval | ||
end | ||
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-------------------------------------------------------------------------------- | ||
function gamemgr.gettab(name) | ||
local retval = "" | ||
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if name == "dialog_edit_game" then | ||
retval = retval .. gamemgr.dialog_edit_game() | ||
end | ||
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if name == "dialog_new_game" then | ||
retval = retval .. gamemgr.dialog_new_game() | ||
end | ||
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if name == "game_mgr" then | ||
retval = retval .. gamemgr.tab() | ||
end | ||
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return retval | ||
end | ||
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-------------------------------------------------------------------------------- | ||
function gamemgr.tab() | ||
if gamemgr.selected_game == nil then | ||
gamemgr.selected_game = 1 | ||
end | ||
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local retval = | ||
"vertlabel[0,-0.25;GAMES]" .. | ||
"label[1,-0.25;Games:]" .. | ||
"textlist[1,0.25;4.5,4.4;gamelist;" .. | ||
gamemgr.gamelist() .. | ||
";" .. gamemgr.selected_game .. "]" | ||
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local current_game = gamemgr.get_game(gamemgr.selected_game) | ||
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if current_game ~= nil then | ||
if current_game.menuicon_path ~= nil and | ||
current_game.menuicon_path ~= "" then | ||
retval = retval .. | ||
"image[5.8,-0.25;2,2;" .. current_game.menuicon_path .. "]" | ||
end | ||
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retval = retval .. | ||
"field[8,-0.25;6,2;;" .. current_game.name .. ";]".. | ||
"label[6,1.4;Mods:]" .. | ||
"button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;edit game]" .. | ||
"textlist[6,2;5.5,3.3;game_mgr_modlist;" | ||
.. gamemgr.get_game_mods(current_game) ..";0]" .. | ||
"button[1,4.75;3.2,0.5;btn_game_mgr_new_game;new game]" | ||
end | ||
return retval | ||
end | ||
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-------------------------------------------------------------------------------- | ||
function gamemgr.dialog_edit_game() | ||
local current_game = gamemgr.get_game(gamemgr.selected_game) | ||
if current_game ~= nil then | ||
local retval = | ||
"vertlabel[0,-0.25;EDIT GAME]" .. | ||
"label[0,-0.25;" .. current_game.name .. "]" .. | ||
"button[11.55,-0.2;0.75,0.5;btn_close_edit_game;x]" | ||
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if current_game.menuicon_path ~= nil and | ||
current_game.menuicon_path ~= "" then | ||
retval = retval .. | ||
"image[5.25,0;2,2;" .. current_game.menuicon_path .. "]" | ||
end | ||
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retval = retval .. | ||
"textlist[0.5,0.5;4.5,4.3;mods_current;" | ||
.. gamemgr.get_game_mods(current_game) ..";0]" | ||
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retval = retval .. | ||
"textlist[7,0.5;4.5,4.3;mods_available;" | ||
.. modmgr.get_mods_list() .. ";0]" | ||
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retval = retval .. | ||
"button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;Remove selected mod]" | ||
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retval = retval .. | ||
"button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;<<-- Add mod]" | ||
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return retval | ||
end | ||
end | ||
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-------------------------------------------------------------------------------- | ||
function gamemgr.handle_buttons(tab,fields) | ||
local retval = nil | ||
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if tab == "dialog_edit_game" then | ||
retval = gamemgr.handle_edit_game_buttons(fields) | ||
end | ||
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if tab == "dialog_new_game" then | ||
retval = gamemgr.handle_new_game_buttons(fields) | ||
end | ||
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if tab == "game_mgr" then | ||
retval = gamemgr.handle_games_buttons(fields) | ||
end | ||
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return retval | ||
end | ||
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-------------------------------------------------------------------------------- | ||
function gamemgr.get_game(index) | ||
if index > 0 and index <= #gamemgr.games then | ||
return gamemgr.games[index] | ||
end | ||
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return nil | ||
end | ||
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-------------------------------------------------------------------------------- | ||
function gamemgr.update_gamelist() | ||
gamemgr.games = engine.get_games() | ||
end | ||
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-------------------------------------------------------------------------------- | ||
function gamemgr.gamelist() | ||
local retval = "" | ||
if #gamemgr.games > 0 then | ||
retval = retval .. gamemgr.games[1].id | ||
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for i=2,#gamemgr.games,1 do | ||
retval = retval .. "," .. gamemgr.games[i].name | ||
end | ||
end | ||
return retval | ||
end |
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