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committedAug 3, 2013
Fix and improve view range tuner
1 parent 45589fa commit c50c9a1

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5 files changed

+43
-30
lines changed

5 files changed

+43
-30
lines changed
 

‎src/camera.cpp

+24-22
Original file line numberDiff line numberDiff line change
@@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
3333
#include "gamedef.h"
3434
#include "sound.h"
3535
#include "event.h"
36+
#include "profiler.h"
3637
#include "util/numeric.h"
3738
#include "util/mathconstants.h"
3839

@@ -57,10 +58,10 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
5758
m_fov_x(1.0),
5859
m_fov_y(1.0),
5960

60-
m_added_frametime(0),
61+
m_added_busytime(0),
6162
m_added_frames(0),
6263
m_range_old(0),
63-
m_frametime_old(0),
64+
m_busytime_old(0),
6465
m_frametime_counter(0),
6566
m_time_per_range(30. / 50), // a sane default of 30ms per 50 nodes of range
6667

@@ -242,8 +243,8 @@ void Camera::step(f32 dtime)
242243
}
243244
}
244245

245-
void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
246-
f32 tool_reload_ratio)
246+
void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
247+
v2u32 screensize, f32 tool_reload_ratio)
247248
{
248249
// Get player position
249250
// Smooth the movement when walking up stairs
@@ -416,7 +417,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
416417
m_wieldlight = player->light;
417418

418419
// Render distance feedback loop
419-
updateViewingRange(frametime);
420+
updateViewingRange(frametime, busytime);
420421

421422
// If the player seems to be walking on solid ground,
422423
// view bobbing is enabled and free_move is off,
@@ -440,23 +441,22 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
440441
}
441442
}
442443

443-
void Camera::updateViewingRange(f32 frametime_in)
444+
void Camera::updateViewingRange(f32 frametime_in, f32 busytime_in)
444445
{
445446
if (m_draw_control.range_all)
446447
return;
447448

448-
m_added_frametime += frametime_in;
449+
m_added_busytime += busytime_in;
449450
m_added_frames += 1;
450451

451-
// Actually this counter kind of sucks because frametime is busytime
452452
m_frametime_counter -= frametime_in;
453453
if (m_frametime_counter > 0)
454454
return;
455-
m_frametime_counter = 0.2;
455+
m_frametime_counter = 0.2; // Same as ClientMap::updateDrawList interval
456456

457457
/*dstream<<__FUNCTION_NAME
458458
<<": Collected "<<m_added_frames<<" frames, total of "
459-
<<m_added_frametime<<"s."<<std::endl;
459+
<<m_added_busytime<<"s."<<std::endl;
460460
461461
dstream<<"m_draw_control.blocks_drawn="
462462
<<m_draw_control.blocks_drawn
@@ -466,7 +466,7 @@ void Camera::updateViewingRange(f32 frametime_in)
466466

467467
// Get current viewing range and FPS settings
468468
f32 viewing_range_min = g_settings->getS16("viewing_range_nodes_min");
469-
viewing_range_min = MYMAX(5.0, viewing_range_min);
469+
viewing_range_min = MYMAX(15.0, viewing_range_min);
470470

471471
f32 viewing_range_max = g_settings->getS16("viewing_range_nodes_max");
472472
viewing_range_max = MYMAX(viewing_range_min, viewing_range_max);
@@ -503,17 +503,17 @@ void Camera::updateViewingRange(f32 frametime_in)
503503

504504
// Calculate the average frametime in the case that all wanted
505505
// blocks had been drawn
506-
f32 frametime = m_added_frametime / m_added_frames / block_draw_ratio;
506+
f32 frametime = m_added_busytime / m_added_frames / block_draw_ratio;
507507

508-
m_added_frametime = 0.0;
508+
m_added_busytime = 0.0;
509509
m_added_frames = 0;
510510

511511
f32 wanted_frametime_change = wanted_frametime - frametime;
512512
//dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
513+
g_profiler->avg("wanted_frametime_change", wanted_frametime_change);
513514

514515
// If needed frametime change is small, just return
515516
// This value was 0.4 for many months until 2011-10-18 by c55;
516-
// Let's see how this works out.
517517
if (fabs(wanted_frametime_change) < wanted_frametime*0.33)
518518
{
519519
//dstream<<"ignoring small wanted_frametime_change"<<std::endl;
@@ -524,22 +524,24 @@ void Camera::updateViewingRange(f32 frametime_in)
524524
f32 new_range = range;
525525

526526
f32 d_range = range - m_range_old;
527-
f32 d_frametime = frametime - m_frametime_old;
527+
f32 d_busytime = busytime_in - m_busytime_old;
528528
if (d_range != 0)
529529
{
530-
m_time_per_range = d_frametime / d_range;
530+
m_time_per_range = d_busytime / d_range;
531531
}
532+
//dstream<<"time_per_range="<<m_time_per_range<<std::endl;
533+
g_profiler->avg("time_per_range", m_time_per_range);
532534

533535
// The minimum allowed calculated frametime-range derivative:
534536
// Practically this sets the maximum speed of changing the range.
535537
// The lower this value, the higher the maximum changing speed.
536538
// A low value here results in wobbly range (0.001)
539+
// A low value can cause oscillation in very nonlinear time/range curves.
537540
// A high value here results in slow changing range (0.0025)
538541
// SUGG: This could be dynamically adjusted so that when
539542
// the camera is turning, this is lower
540-
//f32 min_time_per_range = 0.0015;
541-
f32 min_time_per_range = 0.0010;
542-
//f32 min_time_per_range = 0.05 / range;
543+
//f32 min_time_per_range = 0.0010; // Up to 0.4.7
544+
f32 min_time_per_range = 0.0005;
543545
if(m_time_per_range < min_time_per_range)
544546
{
545547
m_time_per_range = min_time_per_range;
@@ -572,10 +574,10 @@ void Camera::updateViewingRange(f32 frametime_in)
572574
/*dstream<<"new_range="<<new_range_unclamped
573575
<<", clamped to "<<new_range<<std::endl;*/
574576

575-
m_draw_control.wanted_range = new_range;
577+
m_range_old = m_draw_control.wanted_range;
578+
m_busytime_old = busytime_in;
576579

577-
m_range_old = new_range;
578-
m_frametime_old = frametime;
580+
m_draw_control.wanted_range = new_range;
579581
}
580582

581583
void Camera::setDigging(s32 button)

‎src/camera.h

+6-6
Original file line numberDiff line numberDiff line change
@@ -105,12 +105,12 @@ class Camera
105105
void step(f32 dtime);
106106

107107
// Update the camera from the local player's position.
108-
// frametime is used to adjust the viewing range.
109-
void update(LocalPlayer* player, f32 frametime, v2u32 screensize,
110-
f32 tool_reload_ratio);
108+
// busytime is used to adjust the viewing range.
109+
void update(LocalPlayer* player, f32 frametime, f32 busytime,
110+
v2u32 screensize, f32 tool_reload_ratio);
111111

112112
// Render distance feedback loop
113-
void updateViewingRange(f32 frametime_in);
113+
void updateViewingRange(f32 frametime_in, f32 busytime_in);
114114

115115
// Start digging animation
116116
// Pass 0 for left click, 1 for right click
@@ -151,10 +151,10 @@ class Camera
151151
f32 m_fov_y;
152152

153153
// Stuff for viewing range calculations
154-
f32 m_added_frametime;
154+
f32 m_added_busytime;
155155
s16 m_added_frames;
156156
f32 m_range_old;
157-
f32 m_frametime_old;
157+
f32 m_busytime_old;
158158
f32 m_frametime_counter;
159159
f32 m_time_per_range;
160160

‎src/clientmap.cpp

+6
Original file line numberDiff line numberDiff line change
@@ -215,6 +215,8 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
215215
//u32 blocks_had_pass_meshbuf = 0;
216216
// Blocks from which stuff was actually drawn
217217
//u32 blocks_without_stuff = 0;
218+
// Distance to farthest drawn block
219+
float farthest_drawn = 0;
218220

219221
for(std::map<v2s16, MapSector*>::iterator
220222
si = m_sectors.begin();
@@ -347,6 +349,8 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
347349

348350
sector_blocks_drawn++;
349351
blocks_drawn++;
352+
if(d/BS > farthest_drawn)
353+
farthest_drawn = d/BS;
350354

351355
} // foreach sectorblocks
352356

@@ -356,13 +360,15 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
356360

357361
m_control.blocks_would_have_drawn = blocks_would_have_drawn;
358362
m_control.blocks_drawn = blocks_drawn;
363+
m_control.farthest_drawn = farthest_drawn;
359364

360365
g_profiler->avg("CM: blocks in range", blocks_in_range);
361366
g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled);
362367
if(blocks_in_range != 0)
363368
g_profiler->avg("CM: blocks in range without mesh (frac)",
364369
(float)blocks_in_range_without_mesh/blocks_in_range);
365370
g_profiler->avg("CM: blocks drawn", blocks_drawn);
371+
g_profiler->avg("CM: farthest drawn", farthest_drawn);
366372
g_profiler->avg("CM: wanted max blocks", m_control.wanted_max_blocks);
367373
}
368374

‎src/clientmap.h

+4-1
Original file line numberDiff line numberDiff line change
@@ -33,7 +33,8 @@ struct MapDrawControl
3333
wanted_max_blocks(0),
3434
wanted_min_range(0),
3535
blocks_drawn(0),
36-
blocks_would_have_drawn(0)
36+
blocks_would_have_drawn(0),
37+
farthest_drawn(0)
3738
{
3839
}
3940
// Overrides limits by drawing everything
@@ -48,6 +49,8 @@ struct MapDrawControl
4849
u32 blocks_drawn;
4950
// Number of blocks that would have been drawn in wanted_range
5051
u32 blocks_would_have_drawn;
52+
// Distance to the farthest block drawn
53+
float farthest_drawn;
5154
};
5255

5356
class Client;

‎src/game.cpp

+3-1
Original file line numberDiff line numberDiff line change
@@ -2456,7 +2456,8 @@ void the_game(
24562456
float full_punch_interval = playeritem_toolcap.full_punch_interval;
24572457
float tool_reload_ratio = time_from_last_punch / full_punch_interval;
24582458
tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2459-
camera.update(player, busytime, screensize, tool_reload_ratio);
2459+
camera.update(player, dtime, busytime, screensize,
2460+
tool_reload_ratio);
24602461
camera.step(dtime);
24612462

24622463
v3f player_position = player->getPosition();
@@ -2875,6 +2876,7 @@ void the_game(
28752876
else
28762877
{
28772878
fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2879+
fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
28782880
fog_range *= 0.9;
28792881
if(draw_control.range_all)
28802882
fog_range = 100000*BS;

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