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Fix broken plantlike drawtype.
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RealBadAngel committed Oct 3, 2014
1 parent 37d3c3d commit 0920f55
Showing 1 changed file with 6 additions and 5 deletions.
11 changes: 6 additions & 5 deletions src/nodedef.cpp
Expand Up @@ -394,7 +394,8 @@ class CNodeDefManager: public IWritableNodeDefManager {
void addNameIdMapping(content_t i, std::string name);
#ifndef SERVER
void fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef,
u32 shader_id, bool use_normal_texture, u8 alpha, u8 material_type);
u32 shader_id, bool use_normal_texture, u8 alpha, u8 material_type,
bool backface_culling);
#endif

// Features indexed by id
Expand Down Expand Up @@ -800,13 +801,13 @@ void CNodeDefManager::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
// Tiles (fill in f->tiles[])
for (u16 j = 0; j < 6; j++) {
fillTileAttribs(tsrc, &f->tiles[j], &tiledef[j], tile_shader[j],
use_normal_texture, f->alpha, material_type);
use_normal_texture, f->alpha, material_type, f->backface_culling);
}

// Special tiles (fill in f->special_tiles[])
for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
fillTileAttribs(tsrc, &f->special_tiles[j], &f->tiledef_special[j],
tile_shader[j], use_normal_texture, f->alpha, material_type);
tile_shader[j], use_normal_texture, f->alpha, material_type, f->backface_culling);
}
}
#endif
Expand All @@ -816,7 +817,7 @@ void CNodeDefManager::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
#ifndef SERVER
void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
TileDef *tiledef, u32 shader_id, bool use_normal_texture,
u8 alpha, u8 material_type)
u8 alpha, u8 material_type, bool backface_culling)
{
tile->shader_id = shader_id;
tile->texture = tsrc->getTexture(tiledef->name, &tile->texture_id);
Expand All @@ -829,7 +830,7 @@ void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,

// Material flags
tile->material_flags = 0;
if (tiledef->backface_culling)
if (backface_culling)
tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
if (tiledef->animation.type == TAT_VERTICAL_FRAMES)
tile->material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
Expand Down

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