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Tune block emerge and sending parameters to more aggressive values
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kwolekr committed Feb 8, 2014
1 parent 83bafbe commit 5771052
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Showing 2 changed files with 10 additions and 8 deletions.
12 changes: 6 additions & 6 deletions minetest.conf.example
Expand Up @@ -292,9 +292,9 @@
# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
#active_block_range = 2
# how many blocks are flying in the wire simultaneously per client
#max_simultaneous_block_sends_per_client = 2
#max_simultaneous_block_sends_per_client = 10
# how many blocks are flying in the wire simultaneously per server
#max_simultaneous_block_sends_server_total = 8
#max_simultaneous_block_sends_server_total = 40
# From how far blocks are sent to clients (value * 16 nodes)
#max_block_send_distance = 10
# From how far blocks are generated for clients (value * 16 nodes)
Expand Down Expand Up @@ -341,11 +341,11 @@
# Maximum number of blocks that can be queued for loading.
#emergequeue_limit_total = 256
# Maximum number of blocks to be queued that are to be loaded from file.
# Leave blank for an appropriate amount to be chosen automatically.
#emergequeue_limit_diskonly =
# Set to blank for an appropriate amount to be chosen automatically.
#emergequeue_limit_diskonly = 32
# Maximum number of blocks to be queued that are to be generated.
# Leave blank for an appropriate amount to be chosen automatically.
#emergequeue_limit_generate =
# Set to blank for an appropriate amount to be chosen automatically.
#emergequeue_limit_generate = 32
# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
#num_emerge_threads = 1
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6 changes: 4 additions & 2 deletions src/defaultsettings.cpp
Expand Up @@ -199,8 +199,8 @@ void set_default_settings(Settings *settings)
settings->setDefault("active_block_range", "2");
//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
// This causes frametime jitter on client side, or does it?
settings->setDefault("max_simultaneous_block_sends_per_client", "4");
settings->setDefault("max_simultaneous_block_sends_server_total", "20");
settings->setDefault("max_simultaneous_block_sends_per_client", "10");
settings->setDefault("max_simultaneous_block_sends_server_total", "40");
settings->setDefault("max_block_send_distance", "9");
settings->setDefault("max_block_generate_distance", "7");
settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
Expand All @@ -220,6 +220,8 @@ void set_default_settings(Settings *settings)
settings->setDefault("remote_media", "");
settings->setDefault("debug_log_level", "2");
settings->setDefault("emergequeue_limit_total", "256");
settings->setDefault("emergequeue_limit_diskonly", "32");
settings->setDefault("emergequeue_limit_generate", "32");
settings->setDefault("num_emerge_threads", "1");

// physics stuff
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