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MgV5/6/7: Generate dungeons above water level
Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains
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dungeons already appeared above sea level before
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Yes, my commit message is imprecise because i shortened it. Before now, dungeons were only generated in and below surface mapchunks (the mapchunk containing sea level). They were generated out to the mapblock shell around a mpachunk, so up to a maximum of y = 47 + 16, but no higher.