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Add translation for main menu
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Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
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sapier authored and PilzAdam committed Aug 17, 2013
1 parent 787b43b commit 09a50d0
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Showing 13 changed files with 241 additions and 224 deletions.
26 changes: 13 additions & 13 deletions builtin/gamemgr.lua
Expand Up @@ -20,10 +20,10 @@ gamemgr = {}
--------------------------------------------------------------------------------
function gamemgr.dialog_new_game()
local retval =
"label[2,2;Game Name]"..
"label[2,2;" .. fgettext("Game Name") .. "]"..
"field[4.5,2.4;6,0.5;te_game_name;;]" ..
"button[5,4.2;2.6,0.5;new_game_confirm;Create]" ..
"button[7.5,4.2;2.8,0.5;new_game_cancel;Cancel]"
"button[5,4.2;2.6,0.5;new_game_confirm;" .. fgettext("Create") .. "]" ..
"button[7.5,4.2;2.8,0.5;new_game_cancel;" .. fgettext("Cancel") .. "]"

return retval
end
Expand Down Expand Up @@ -114,8 +114,8 @@ function gamemgr.handle_edit_game_buttons(fields)
local sourcepath = mod.path

if not gamemgr.add_mod(current_game,sourcepath) then
gamedata.errormessage = "Gamemgr: Unable to copy mod: " ..
mod.name .. " to game: " .. current_game.id
gamedata.errormessage =
fgettext("Gamemgr: Unable to copy mod \"$1\" to game \"$2\"", mod.name, current_game.id)
end
end
end
Expand Down Expand Up @@ -200,8 +200,8 @@ function gamemgr.tab()
end

local retval =
"vertlabel[0,-0.25;GAMES]" ..
"label[1,-0.25;Games:]" ..
"vertlabel[0,-0.25;" .. fgettext("GAMES") .. "]" ..
"label[1,-0.25;" .. fgettext("Games") .. ":]" ..
"textlist[1,0.25;4.5,4.4;gamelist;" ..
gamemgr.gamelist() ..
";" .. gamemgr.selected_game .. "]"
Expand All @@ -217,11 +217,11 @@ function gamemgr.tab()

retval = retval ..
"field[8,-0.25;6,2;;" .. current_game.name .. ";]"..
"label[6,1.4;Mods:]" ..
"button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;edit game]" ..
"label[6,1.4;" .. fgettext("Mods:") .."]" ..
"button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;" .. fgettext("edit game") .. "]" ..
"textlist[6,2;5.5,3.3;game_mgr_modlist;"
.. gamemgr.get_game_mods(current_game) ..";0]" ..
"button[1,4.75;3.2,0.5;btn_game_mgr_new_game;new game]"
"button[1,4.75;3.2,0.5;btn_game_mgr_new_game;" .. fgettext("new game") .. "]"
end
return retval
end
Expand All @@ -231,7 +231,7 @@ function gamemgr.dialog_edit_game()
local current_game = gamemgr.get_game(gamemgr.selected_game)
if current_game ~= nil then
local retval =
"vertlabel[0,-0.25;EDIT GAME]" ..
"vertlabel[0,-0.25;" .. fgettext("EDIT GAME") .."]" ..
"label[0,-0.25;" .. current_game.name .. "]" ..
"button[11.55,-0.2;0.75,0.5;btn_close_edit_game;x]"

Expand All @@ -251,10 +251,10 @@ function gamemgr.dialog_edit_game()
.. modmgr.render_modlist() .. ";0]"

retval = retval ..
"button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;Remove selected mod]"
"button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;" .. fgettext("Remove selected mod") .."]"

retval = retval ..
"button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;<<-- Add mod]"
"button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;" .. fgettext("<<-- Add mod") .."]"

return retval
end
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