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LuaVoxelManip: Add area parameters back to calc_lighting and set_ligh…
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…ting, made optional this time; also fixed a slight bug with night values being ignored
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kwolekr committed Nov 30, 2013
1 parent 769b2d7 commit ff7d708
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Showing 2 changed files with 20 additions and 10 deletions.
7 changes: 4 additions & 3 deletions doc/lua_api.txt
Expand Up @@ -1815,18 +1815,19 @@ methods:
- update_map(): Update map after writing chunk back to map.
^ To be used only by VoxelManip objects created by the mod itself; not a VoxelManip that was
^ retrieved from minetest.get_mapgen_object
- set_lighting(light): Set the lighting within the VoxelManip
- set_lighting(light, p1, p2): Set the lighting within the VoxelManip to a uniform value
^ light is a table, {day=<0...15>, night=<0...15>}
^ To be used only by a VoxelManip object from minetest.get_mapgen_object

^ (p1, p2) is the area in which lighting is set; defaults to the whole area if left out
- get_light_data(): Gets the light data read into the VoxelManip object
^ Returns an array (indicies 1 to volume) of integers ranging from 0 to 255
^ Each value is the bitwise combination of day and night light values (0..15 each)
^ light = day + (night * 16)
- set_light_data(light_data): Sets the param1 (light) contents of each node in the VoxelManip
^ expects lighting data in the same format that get_light_data() returns
- calc_lighting(): Calculate lighting within the VoxelManip
- calc_lighting(p1, p2): Calculate lighting within the VoxelManip
^ To be used only by a VoxelManip object from minetest.get_mapgen_object
^ (p1, p2) is the area in which lighting is set; defaults to the whole area if left out
- update_liquids(): Update liquid flow

VoxelArea: A helper class for voxel areas
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23 changes: 16 additions & 7 deletions src/script/lua_api/l_vmanip.cpp
Expand Up @@ -135,18 +135,23 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
LuaVoxelManip *o = checkobject(L, 1);
if (!o->is_mapgen_vm)
return 0;

INodeDefManager *ndef = getServer(L)->getNodeDefManager();
EmergeManager *emerge = getServer(L)->getEmergeManager();
ManualMapVoxelManipulator *vm = o->vm;

v3s16 p1 = lua_istable(L, 2) ? read_v3s16(L, 2) :
vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE;
v3s16 p2 = lua_istable(L, 3) ? read_v3s16(L, 3) :
vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE;
sortBoxVerticies(p1, p2);

Mapgen mg;
mg.vm = vm;
mg.ndef = ndef;
mg.water_level = emerge->params->water_level;

mg.calcLighting(vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE,
vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE);
mg.calcLighting(p1, p2);

return 0;
}
Expand All @@ -164,16 +169,20 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)

u8 light;
light = (getintfield_default(L, 2, "day", 0) & 0x0F);
light |= (getintfield_default(L, 2, "night", 0) & 0x0F) << 8;
light |= (getintfield_default(L, 2, "night", 0) & 0x0F) << 4;

ManualMapVoxelManipulator *vm = o->vm;

v3s16 p1 = lua_istable(L, 3) ? read_v3s16(L, 3) :
vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE;
v3s16 p2 = lua_istable(L, 4) ? read_v3s16(L, 4) :
vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE;
sortBoxVerticies(p1, p2);

Mapgen mg;
mg.vm = vm;

mg.setLighting(vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE,
vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE,
light);
mg.setLighting(p1, p2, light);

return 0;
}
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