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Fix typo in survival formspec & create legacy file
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davisonio authored and BlockMen committed Feb 12, 2015
1 parent 75ea7e3 commit a9137e8
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Showing 5 changed files with 35 additions and 29 deletions.
9 changes: 7 additions & 2 deletions mods/default/aliases.lua
@@ -1,6 +1,7 @@
-- aliases (Minetest 0.4 mod)
-- Provides alias for most default items
-- mods/default/aliases.lua

-- Aliases to support loading worlds using nodes following the old naming convention
-- These can also be helpful when using chat commands, for example /giveme
minetest.register_alias("stone", "default:stone")
minetest.register_alias("stone_with_coal", "default:stone_with_coal")
minetest.register_alias("stone_with_iron", "default:stone_with_iron")
Expand Down Expand Up @@ -65,3 +66,7 @@ minetest.register_alias("lump_of_iron", "default:iron_lump")
minetest.register_alias("lump_of_clay", "default:clay_lump")
minetest.register_alias("steel_ingot", "default:steel_ingot")
minetest.register_alias("clay_brick", "default:clay_brick")
minetest.register_alias("snow", "default:snow")

-- Mese now comes in the form of blocks, ore, crystal and fragments
minetest.register_alias("default:mese", "default:mese_block")
19 changes: 0 additions & 19 deletions mods/default/functions.lua
Expand Up @@ -83,25 +83,6 @@ function default.node_sound_glass_defaults(table)
return table
end

--
-- Legacy
--

function default.spawn_falling_node(p, nodename)
spawn_falling_node(p, nodename)
end

-- Horrible crap to support old code
-- Don't use this and never do what this does, it's completely wrong!
-- (More specifically, the client and the C++ code doesn't get the group)
function default.register_falling_node(nodename, texture)
minetest.log("error", debug.traceback())
minetest.log('error', "WARNING: default.register_falling_node is deprecated")
if minetest.registered_nodes[nodename] then
minetest.registered_nodes[nodename].groups.falling_node = 1
end
end

--
-- Lavacooling
--
Expand Down
9 changes: 2 additions & 7 deletions mods/default/init.lua
Expand Up @@ -21,7 +21,7 @@ function default.get_hotbar_bg(x,y)
return out
end

default.gui_suvival_form = "size[8,8.5]"..
default.gui_survival_form = "size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
Expand All @@ -43,9 +43,4 @@ dofile(minetest.get_modpath("default").."/mapgen.lua")
dofile(minetest.get_modpath("default").."/player.lua")
dofile(minetest.get_modpath("default").."/trees.lua")
dofile(minetest.get_modpath("default").."/aliases.lua")

-- Legacy:
WATER_ALPHA = minetest.registered_nodes["default:water_source"].alpha
WATER_VISC = minetest.registered_nodes["default:water_source"].liquid_viscosity
LAVA_VISC = minetest.registered_nodes["default:lava_source"].liquid_viscosity
LIGHT_MAX = default.LIGHT_MAX
dofile(minetest.get_modpath("default").."/legacy.lua")
25 changes: 25 additions & 0 deletions mods/default/legacy.lua
@@ -0,0 +1,25 @@
-- mods/default/legacy.lua

-- Horrible crap to support old code registering falling nodes
-- Don't use this and never do what this does, it's completely wrong!
-- (More specifically, the client and the C++ code doesn't get the group)
function default.register_falling_node(nodename, texture)
minetest.log("error", debug.traceback())
minetest.log('error', "WARNING: default.register_falling_node is deprecated")
if minetest.registered_nodes[nodename] then
minetest.registered_nodes[nodename].groups.falling_node = 1
end
end

function default.spawn_falling_node(p, nodename)
spawn_falling_node(p, nodename)
end

-- Liquids
WATER_ALPHA = minetest.registered_nodes["default:water_source"].alpha
WATER_VISC = minetest.registered_nodes["default:water_source"].liquid_viscosity
LAVA_VISC = minetest.registered_nodes["default:lava_source"].liquid_viscosity
LIGHT_MAX = default.LIGHT_MAX

-- Formspecs
default.gui_suvival_form = default.gui_survival_form
2 changes: 1 addition & 1 deletion mods/default/player.lua
Expand Up @@ -98,7 +98,7 @@ minetest.register_on_joinplayer(function(player)

-- set GUI
if not minetest.setting_getbool("creative_mode") then
player:set_inventory_formspec(default.gui_suvival_form)
player:set_inventory_formspec(default.gui_survival_form)
end
player:hud_set_hotbar_image("gui_hotbar.png")
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
Expand Down

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