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Dont load mods that have no entry in world.mt
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PilzAdam committed May 19, 2013
1 parent b2577b1 commit dcd0b63
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Showing 2 changed files with 7 additions and 14 deletions.
11 changes: 5 additions & 6 deletions src/mods.cpp
Expand Up @@ -220,7 +220,7 @@ ModConfiguration::ModConfiguration(std::string worldpath)
Settings worldmt_settings;
worldmt_settings.readConfigFile(worldmt.c_str());
std::vector<std::string> names = worldmt_settings.getNames();
std::set<std::string> exclude_mod_names;
std::set<std::string> include_mod_names;
for(std::vector<std::string>::iterator it = names.begin();
it != names.end(); ++it)
{
Expand All @@ -229,14 +229,13 @@ ModConfiguration::ModConfiguration(std::string worldpath)
// explicitely excluded. if mod is not mentioned at all, it is
// enabled. So by default, all installed mods are enabled.
if (name.compare(0,9,"load_mod_") == 0 &&
!worldmt_settings.getBool(name))
worldmt_settings.getBool(name))
{
exclude_mod_names.insert(name.substr(9));
include_mod_names.insert(name.substr(9));
}
}

// Collect all mods in gamespec.addon_mods_paths,
// excluding those in the set exclude_mod_names
// Collect all mods that are also in include_mod_names
std::vector<ModSpec> addon_mods;
for(std::set<std::string>::const_iterator it_path = gamespec.addon_mods_paths.begin();
it_path != gamespec.addon_mods_paths.end(); ++it_path)
Expand All @@ -246,7 +245,7 @@ ModConfiguration::ModConfiguration(std::string worldpath)
it != addon_mods_in_path.end(); ++it)
{
ModSpec& mod = *it;
if(exclude_mod_names.count(mod.name) == 0)
if(include_mod_names.count(mod.name) != 0)
addon_mods.push_back(mod);
}
}
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10 changes: 2 additions & 8 deletions src/server.cpp
Expand Up @@ -727,19 +727,13 @@ Server::Server(
std::string worldmt = m_path_world + DIR_DELIM + "world.mt";
worldmt_settings.readConfigFile(worldmt.c_str());
std::vector<std::string> names = worldmt_settings.getNames();
std::set<std::string> exclude_mod_names;
std::set<std::string> load_mod_names;
for(std::vector<std::string>::iterator it = names.begin();
it != names.end(); ++it)
{
std::string name = *it;
if (name.compare(0,9,"load_mod_")==0)
{
if(worldmt_settings.getBool(name))
load_mod_names.insert(name.substr(9));
else
exclude_mod_names.insert(name.substr(9));
}
if(name.compare(0,9,"load_mod_")==0 && worldmt_settings.getBool(name))
load_mod_names.insert(name.substr(9));
}
// complain about mods declared to be loaded, but not found
for(std::vector<ModSpec>::iterator it = m_mods.begin();
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