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child_process: allow sending a net Socket and Server object using chi…
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…ld.send

child_process.fork() support sending native hander object, this patch add support for sending
net.Server and net.Socket object by converting the object to a native handle object and back
to a useful object again.

Note when sending a Socket there was emitted by a net Server object, the server.connections
property becomes null, because it is no longer possible to known when it is destroyed.
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AndreasMadsen authored and isaacs committed May 14, 2012
1 parent 49f16c4 commit dceebbf
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Showing 6 changed files with 696 additions and 31 deletions.
76 changes: 70 additions & 6 deletions doc/api/child_process.markdown
Expand Up @@ -55,7 +55,7 @@ An alternative way to check if you can send messages is to see if the
### Event: 'message'

* `message` {Object} a parsed JSON object or primitive value
* `sendHandle` {Handle object} a handle object
* `sendHandle` {Handle object} a Socket or Server object

Messages send by `.send(message, [sendHandle])` are obtained using the
`message` event.
Expand Down Expand Up @@ -129,7 +129,7 @@ See `kill(2)`
* `message` {Object}
* `sendHandle` {Handle object}

When useing `child_process.fork()` an you can write to the child using
When using `child_process.fork()` you can write to the child using
`child.send(message, [sendHandle])` and messages are received by
a `'message'` event on the child.

Expand Down Expand Up @@ -162,9 +162,73 @@ the `message` event, since they are internal messages used by node core.
Messages containing the prefix are emitted in the `internalMessage` event, you
should by all means avoid using this feature, it is subject to change without notice.

The `sendHandle` option to `child.send()` is for sending a handle object to
another process. The child will receive the object as its second argument to
the `message` event.
The `sendHandle` option to `child.send()` is for sending a TCP server or
socket object to another process. The child will receive the object as its
second argument to the `message` event.

**send server object**

Here is an example of sending a server:

var child = require('child_process').fork('child.js');

// Open up the server object and send the handle.
var server = require('net').createServer();
server.on('connection', function (socket) {
socket.end('handled by parent');
});
server.listen(1337, function() {
child.send('server', server);
});

And the child would the recive the server object as:

process.on('message', function(m, server) {
if (m === 'server') {
server.on('connection', function (socket) {
socket.end('handled by child');
});
}
});

Note that the server is now shared between the parent and child, this means
that some connections will be handled by the parent and some by the child.

**send socket object**

Here is an example of sending a socket. It will spawn two childs and handle
connections with the remote address `74.125.127.100` as VIP by sending the
socket to a "special" child process. Other sockets will go to a "normal" process.

var normal = require('child_process').fork('child.js', ['normal']);
var special = require('child_process').fork('child.js', ['special']);

// Open up the server and send sockets to child
var server = require('net').createServer();
server.on('connection', function (socket) {

// if this is a VIP
if (socket.remoteAddress === '74.125.127.100') {
special.send('socket', socket);
return;
}
// just the usual dudes
normal.send('socket', socket);
});
server.listen(1337);

The `child.js` could look like this:

process.on('message', function(m, socket) {
if (m === 'socket') {
socket.end('You where handled as a ' + process.argv[2] + ' person');
}
});

Note that once a single socket has been sent to a child the parent can no
longer keep track of when the socket is destroyed. To indicate this condition
the `.connections` property becomes `null`.
It is also recomended not to use `.maxConnections` in this condition.

### child.disconnect()

Expand Down Expand Up @@ -382,7 +446,7 @@ leaner than `child_process.exec`. It has the same options.

This is a special case of the `spawn()` functionality for spawning Node
processes. In addition to having all the methods in a normal ChildProcess
instance, the returned object has a communication channel built-in. Se
instance, the returned object has a communication channel built-in. See
`child.send(message, [sendHandle])` for details.

By default the spawned Node process will have the stdout, stderr associated
Expand Down
4 changes: 4 additions & 0 deletions doc/api/net.markdown
Expand Up @@ -198,10 +198,14 @@ Don't call `server.address()` until the `'listening'` event has been emitted.
Set this property to reject connections when the server's connection count gets
high.

It is not recommended to use this option once a socket has been sent to a child
with `child_process.fork()`.

### server.connections

The number of concurrent connections on the server.

This becomes `null` when sending a socket to a child with `child_process.fork()`.

`net.Server` is an `EventEmitter` with the following events:

Expand Down

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