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Standardized method of getting node info in dungeon mapgen.
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0gb-us authored and sfan5 committed Sep 6, 2013
1 parent 8489980 commit 211b372
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/dungeongen.cpp
Expand Up @@ -74,7 +74,7 @@ void DungeonGen::generate(ManualMapVoxelManipulator *vm, u32 bseed,
cid_cobble = ndef->getId("mapgen_cobble");
cid_mossycobble = ndef->getId("mapgen_mossycobble");
//cid_torch = ndef->getId("default:torch");
cid_cobblestair = ndef->getId("stairs:stair_cobble");
cid_cobblestair = ndef->getId("mapgen_stair_cobble");

// Dungeon generator doesn't modify places which have this set
vmanip->clearFlag(VMANIP_FLAG_DUNGEON_INSIDE | VMANIP_FLAG_DUNGEON_PRESERVE);
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