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Decoration: Handle facedir and wallmounted param2types with schematic…
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… rotation
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kwolekr committed Jul 8, 2013
1 parent c813a3c commit ce955f3
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Showing 4 changed files with 50 additions and 12 deletions.
9 changes: 7 additions & 2 deletions src/mapgen.cpp
Expand Up @@ -237,6 +237,8 @@ Decoration::~Decoration() {


void Decoration::resolveNodeNames(INodeDefManager *ndef) {
this->ndef = ndef;

if (c_place_on == CONTENT_IGNORE)
c_place_on = ndef->getId(place_on_name);
}
Expand Down Expand Up @@ -553,7 +555,7 @@ std::string DecoSchematic::getName() {


void DecoSchematic::blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
int rot, bool force_placement) {
Rotation rot, bool force_placement) {
int xstride = 1;
int ystride = size.X;
int zstride = size.X * size.Y;
Expand Down Expand Up @@ -594,7 +596,7 @@ void DecoSchematic::blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
u32 vi = vm->m_area.index(p.X + x, p.Y + y, p.Z + z);
if (!vm->m_area.contains(vi))
continue;

if (schematic[i].getContent() == CONTENT_IGNORE)
continue;

Expand All @@ -609,6 +611,9 @@ void DecoSchematic::blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,

vm->m_data[vi] = schematic[i];
vm->m_data[vi].param1 = 0;

if (rot)
vm->m_data[vi].rotateAlongYAxis(ndef, rot);
}
}
}
Expand Down
14 changes: 4 additions & 10 deletions src/mapgen.h
Expand Up @@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h"
#include "util/container.h" // UniqueQueue
#include "gamedef.h"
#include "nodedef.h"
#include "mapnode.h"
#include "noise.h"
#include "settings.h"
Expand Down Expand Up @@ -63,7 +64,6 @@ class EmergeManager;
class MapBlock;
class ManualMapVoxelManipulator;
class VoxelManipulator;
class INodeDefManager;
struct BlockMakeData;
class VoxelArea;
class Map;
Expand Down Expand Up @@ -216,6 +216,8 @@ struct CutoffData {

class Decoration {
public:
INodeDefManager *ndef;

int mapseed;
std::string place_on_name;
content_t c_place_on;
Expand Down Expand Up @@ -262,14 +264,6 @@ class DecoSimple : public Decoration {

#define MTSCHEM_FILE_SIGNATURE 0x4d54534d // 'MTSM'

enum Rotation {
ROTATE_0,
ROTATE_90,
ROTATE_180,
ROTATE_270,
ROTATE_RAND,
};

class DecoSchematic : public Decoration {
public:
std::string filename;
Expand All @@ -291,7 +285,7 @@ class DecoSchematic : public Decoration {
virtual std::string getName();

void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
int rot, bool force_placement);
Rotation rot, bool force_placement);

bool loadSchematicFile();
void saveSchematicFile(INodeDefManager *ndef);
Expand Down
26 changes: 26 additions & 0 deletions src/mapnode.cpp
Expand Up @@ -28,6 +28,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
#include <sstream>

static const Rotation wallmounted_to_rot[] = {
ROTATE_0, ROTATE_180, ROTATE_90, ROTATE_270
};
static const u8 rot_to_wallmounted[] = {
2, 4, 3, 5
};


/*
MapNode
*/
Expand Down Expand Up @@ -132,6 +140,24 @@ v3s16 MapNode::getWallMountedDir(INodeDefManager *nodemgr) const
}
}

void MapNode::rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot) {
ContentParamType2 cpt2 = nodemgr->get(*this).param_type_2;

if (cpt2 == CPT2_FACEDIR) {
u8 newrot = param2 & 3;
param2 &= ~3;
param2 |= (newrot + rot) & 3;
} else if (cpt2 == CPT2_WALLMOUNTED) {
u8 wmountface = (param2 & 7);
if (wmountface <= 1)
return;

Rotation oldrot = wallmounted_to_rot[wmountface - 2];
param2 &= ~7;
param2 |= rot_to_wallmounted[(oldrot + rot) & 3];
}
}

static std::vector<aabb3f> transformNodeBox(const MapNode &n,
const NodeBox &nodebox, INodeDefManager *nodemgr)
{
Expand Down
13 changes: 13 additions & 0 deletions src/mapnode.h
Expand Up @@ -61,6 +61,17 @@ enum LightBank
LIGHTBANK_NIGHT
};

/*
Simple rotation enum.
*/
enum Rotation {
ROTATE_0,
ROTATE_90,
ROTATE_180,
ROTATE_270,
ROTATE_RAND,
};

/*
Masks for MapNode.param2 of flowing liquids
*/
Expand Down Expand Up @@ -181,6 +192,8 @@ struct MapNode
u8 getFaceDir(INodeDefManager *nodemgr) const;
u8 getWallMounted(INodeDefManager *nodemgr) const;
v3s16 getWallMountedDir(INodeDefManager *nodemgr) const;

void rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot);

/*
Gets list of node boxes (used for rendering (NDT_NODEBOX)
Expand Down

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