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Fixing build with case sensitivity turned on. Using POSIX path separa…
…tor ('/') instead of Windows' ('\\') for portability.
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flamewing committed Jan 29, 2015
1 parent b5244dd commit 33297e5
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Showing 17 changed files with 841 additions and 841 deletions.
62 changes: 31 additions & 31 deletions _anim/Sonic.asm
Expand Up @@ -35,69 +35,69 @@ ptr_Null: dc.w SonAni_Null-Ani_Sonic
ptr_Float3: dc.w SonAni_Float3-Ani_Sonic
ptr_Float4: dc.w SonAni_Float4-Ani_Sonic

SonAni_Walk: dc.b $FF, fr_walk13, fr_walk14, fr_walk15, fr_walk16, fr_walk11, fr_walk12, afEnd
SonAni_Walk: dc.b $FF, fr_Walk13, fr_Walk14, fr_Walk15, fr_Walk16, fr_Walk11, fr_Walk12, afEnd
even
SonAni_Run: dc.b $FF, fr_run11, fr_run12, fr_run13, fr_run14, afEnd, afEnd, afEnd
SonAni_Run: dc.b $FF, fr_Run11, fr_Run12, fr_Run13, fr_Run14, afEnd, afEnd, afEnd
even
SonAni_Roll: dc.b $FE, fr_Roll1, fr_Roll2, fr_Roll3, fr_Roll4, fr_Roll5, afEnd, afEnd
even
SonAni_Roll2: dc.b $FE, fr_Roll1, fr_Roll2, fr_Roll5, fr_Roll3, fr_Roll4, fr_Roll5, afEnd
even
SonAni_Push: dc.b $FD, fr_push1, fr_push2, fr_push3, fr_push4, afEnd, afEnd, afEnd
SonAni_Push: dc.b $FD, fr_Push1, fr_Push2, fr_Push3, fr_Push4, afEnd, afEnd, afEnd
even
SonAni_Wait: dc.b $17, fr_stand, fr_stand, fr_stand, fr_stand, fr_stand, fr_stand, fr_stand, fr_stand, fr_stand
dc.b fr_stand, fr_stand, fr_stand, fr_wait2, fr_wait1, fr_wait1, fr_wait1, fr_wait2, fr_wait3, afBack, 2
SonAni_Wait: dc.b $17, fr_Stand, fr_Stand, fr_Stand, fr_Stand, fr_Stand, fr_Stand, fr_Stand, fr_Stand, fr_Stand
dc.b fr_Stand, fr_Stand, fr_Stand, fr_Wait2, fr_Wait1, fr_Wait1, fr_Wait1, fr_Wait2, fr_Wait3, afBack, 2
even
SonAni_Balance: dc.b $1F, fr_balance1, fr_balance2, afEnd
SonAni_Balance: dc.b $1F, fr_Balance1, fr_Balance2, afEnd
even
SonAni_LookUp: dc.b $3F, fr_lookup, afEnd
SonAni_LookUp: dc.b $3F, fr_LookUp, afEnd
even
SonAni_Duck: dc.b $3F, fr_duck, afEnd
SonAni_Duck: dc.b $3F, fr_Duck, afEnd
even
SonAni_Warp1: dc.b $3F, fr_warp1, afEnd
SonAni_Warp1: dc.b $3F, fr_Warp1, afEnd
even
SonAni_Warp2: dc.b $3F, fr_warp2, afEnd
SonAni_Warp2: dc.b $3F, fr_Warp2, afEnd
even
SonAni_Warp3: dc.b $3F, fr_warp3, afEnd
SonAni_Warp3: dc.b $3F, fr_Warp3, afEnd
even
SonAni_Warp4: dc.b $3F, fr_warp4, afEnd
SonAni_Warp4: dc.b $3F, fr_Warp4, afEnd
even
SonAni_Stop: dc.b 7, fr_stop1, fr_stop2, afEnd
SonAni_Stop: dc.b 7, fr_Stop1, fr_Stop2, afEnd
even
SonAni_Float1: dc.b 7, fr_float1, fr_float4, afEnd
SonAni_Float1: dc.b 7, fr_Float1, fr_Float4, afEnd
even
SonAni_Float2: dc.b 7, fr_float1, fr_float2, fr_float5, fr_float3, fr_float6, afEnd
SonAni_Float2: dc.b 7, fr_Float1, fr_Float2, fr_Float5, fr_Float3, fr_Float6, afEnd
even
SonAni_Spring: dc.b $2F, fr_spring, afChange, id_Walk
SonAni_Spring: dc.b $2F, fr_Spring, afChange, id_Walk
even
SonAni_Hang: dc.b 4, fr_hang1, fr_hang2, afEnd
SonAni_Hang: dc.b 4, fr_Hang1, fr_Hang2, afEnd
even
SonAni_Leap1: dc.b $F, fr_leap1, fr_leap1, fr_leap1, afBack, 1
SonAni_Leap1: dc.b $F, fr_Leap1, fr_Leap1, fr_Leap1, afBack, 1
even
SonAni_Leap2: dc.b $F, fr_leap1, fr_leap2, afBack, 1
SonAni_Leap2: dc.b $F, fr_Leap1, fr_Leap2, afBack, 1
even
SonAni_Surf: dc.b $3F, fr_surf, afEnd
SonAni_Surf: dc.b $3F, fr_Surf, afEnd
even
SonAni_GetAir: dc.b $B, fr_getair, fr_getair, fr_walk15, fr_walk16, afChange, id_Walk
SonAni_GetAir: dc.b $B, fr_GetAir, fr_GetAir, fr_Walk15, fr_Walk16, afChange, id_Walk
even
SonAni_Burnt: dc.b $20, fr_burnt, afEnd
SonAni_Burnt: dc.b $20, fr_Burnt, afEnd
even
SonAni_Drown: dc.b $2F, fr_drown, afEnd
SonAni_Drown: dc.b $2F, fr_Drown, afEnd
even
SonAni_Death: dc.b 3, fr_death, afEnd
SonAni_Death: dc.b 3, fr_Death, afEnd
even
SonAni_Shrink: dc.b 3, fr_shrink1, fr_shrink2, fr_shrink3, fr_shrink4, fr_shrink5, fr_null, afBack, 1
SonAni_Shrink: dc.b 3, fr_Shrink1, fr_Shrink2, fr_Shrink3, fr_Shrink4, fr_Shrink5, fr_Null, afBack, 1
even
SonAni_Hurt: dc.b 3, fr_injury, afEnd
SonAni_Hurt: dc.b 3, fr_Injury, afEnd
even
SonAni_WaterSlide:
dc.b 7, fr_injury, fr_waterslide, afEnd
dc.b 7, fr_Injury, fr_WaterSlide, afEnd
even
SonAni_Null: dc.b $77, fr_null, afChange, id_Walk
SonAni_Null: dc.b $77, fr_Null, afChange, id_Walk
even
SonAni_Float3: dc.b 3, fr_float1, fr_float2, fr_float5, fr_float3, fr_float6, afEnd
SonAni_Float3: dc.b 3, fr_Float1, fr_Float2, fr_Float5, fr_Float3, fr_Float6, afEnd
even
SonAni_Float4: dc.b 3, fr_float1, afChange, id_Walk
SonAni_Float4: dc.b 3, fr_Float1, afChange, id_Walk
even

id_Walk: equ (ptr_Walk-Ani_Sonic)/2 ; 0
Expand Down Expand Up @@ -130,4 +130,4 @@ id_Hurt: equ (ptr_Hurt-Ani_Sonic)/2 ; $1A
id_WaterSlide: equ (ptr_WaterSlide-Ani_Sonic)/2 ; $1B
id_Null: equ (ptr_Null-Ani_Sonic)/2 ; $1C
id_Float3: equ (ptr_Float3-Ani_Sonic)/2 ; $1D
id_Float4: equ (ptr_Float4-Ani_Sonic)/2 ; $1E
id_Float4: equ (ptr_Float4-Ani_Sonic)/2 ; $1E
6 changes: 3 additions & 3 deletions _inc/LevelSizeLoad & BgScrollSpeed (JP1).asm
Expand Up @@ -38,15 +38,15 @@ LevelSizeLoad: ; XREF: GM_Title; GM_Level; GM_Ending
; ---------------------------------------------------------------------------
; Level size array
; ---------------------------------------------------------------------------
LevelSizeArray: binclude "misc\Level Size Array.bin"
LevelSizeArray: binclude "misc/Level Size Array.bin"
even
zonewarning LevelSizeArray,$30

; ---------------------------------------------------------------------------
; Ending start location array
; ---------------------------------------------------------------------------
EndingStLocArray:
include "_inc\Start Location Array - Ending.asm"
include "_inc/Start Location Array - Ending.asm"

; ===========================================================================

Expand Down Expand Up @@ -117,7 +117,7 @@ SetScr_WithinBottom:
; ---------------------------------------------------------------------------
; Sonic start location array
; ---------------------------------------------------------------------------
StartLocArray: include "_inc\Start Location Array - Levels.asm"
StartLocArray: include "_inc/Start Location Array - Levels.asm"

; ---------------------------------------------------------------------------
; Which 256x256 tiles contain loops or roll-tunnels
Expand Down
6 changes: 3 additions & 3 deletions _inc/LevelSizeLoad & BgScrollSpeed.asm
Expand Up @@ -38,15 +38,15 @@ LevelSizeLoad: ; XREF: GM_Title; GM_Level; GM_Ending
; ---------------------------------------------------------------------------
; Level size array
; ---------------------------------------------------------------------------
LevelSizeArray: binclude "misc\Level Size Array.bin"
LevelSizeArray: binclude "misc/Level Size Array.bin"
even
zonewarning LevelSizeArray,$30

; ---------------------------------------------------------------------------
; Ending start location array
; ---------------------------------------------------------------------------
EndingStLocArray:
include "_inc\Start Location Array - Ending.asm"
include "_inc/Start Location Array - Ending.asm"

; ===========================================================================

Expand Down Expand Up @@ -117,7 +117,7 @@ SetScr_WithinBottom:
; ---------------------------------------------------------------------------
; Sonic start location array
; ---------------------------------------------------------------------------
StartLocArray: include "_inc\Start Location Array - Levels.asm"
StartLocArray: include "_inc/Start Location Array - Levels.asm"

; ---------------------------------------------------------------------------
; Which 256x256 tiles contain loops or roll-tunnels
Expand Down
16 changes: 8 additions & 8 deletions _inc/Start Location Array - Ending.asm
Expand Up @@ -2,12 +2,12 @@
; Ending start location array
; ---------------------------------------------------------------------------

binclude "startpos\ghz1 (Credits demo 1).bin"
binclude "startpos\mz2 (Credits demo).bin"
binclude "startpos\syz3 (Credits demo).bin"
binclude "startpos\lz3 (Credits demo).bin"
binclude "startpos\slz3 (Credits demo).bin"
binclude "startpos\sbz1 (Credits demo).bin"
binclude "startpos\sbz2 (Credits demo).bin"
binclude "startpos\ghz1 (Credits demo 2).bin"
binclude "startpos/ghz1 (Credits demo 1).bin"
binclude "startpos/mz2 (Credits demo).bin"
binclude "startpos/syz3 (Credits demo).bin"
binclude "startpos/lz3 (Credits demo).bin"
binclude "startpos/slz3 (Credits demo).bin"
binclude "startpos/sbz1 (Credits demo).bin"
binclude "startpos/sbz2 (Credits demo).bin"
binclude "startpos/ghz1 (Credits demo 2).bin"
even
42 changes: 21 additions & 21 deletions _inc/Start Location Array - Levels.asm
Expand Up @@ -2,38 +2,38 @@
; Sonic start location array
; ---------------------------------------------------------------------------

binclude "startpos\ghz1.bin"
binclude "startpos\ghz2.bin"
binclude "startpos\ghz3.bin"
binclude "startpos/ghz1.bin"
binclude "startpos/ghz2.bin"
binclude "startpos/ghz3.bin"
dc.w $80,$A8

binclude "startpos\lz1.bin"
binclude "startpos\lz2.bin"
binclude "startpos\lz3.bin"
binclude "startpos\sbz3.bin"
binclude "startpos/lz1.bin"
binclude "startpos/lz2.bin"
binclude "startpos/lz3.bin"
binclude "startpos/sbz3.bin"

binclude "startpos\mz1.bin"
binclude "startpos\mz2.bin"
binclude "startpos\mz3.bin"
binclude "startpos/mz1.bin"
binclude "startpos/mz2.bin"
binclude "startpos/mz3.bin"
dc.w $80,$A8

binclude "startpos\slz1.bin"
binclude "startpos\slz2.bin"
binclude "startpos\slz3.bin"
binclude "startpos/slz1.bin"
binclude "startpos/slz2.bin"
binclude "startpos/slz3.bin"
dc.w $80,$A8

binclude "startpos\syz1.bin"
binclude "startpos\syz2.bin"
binclude "startpos\syz3.bin"
binclude "startpos/syz1.bin"
binclude "startpos/syz2.bin"
binclude "startpos/syz3.bin"
dc.w $80,$A8

binclude "startpos\sbz1.bin"
binclude "startpos\sbz2.bin"
binclude "startpos\fz.bin"
binclude "startpos/sbz1.bin"
binclude "startpos/sbz2.bin"
binclude "startpos/fz.bin"
dc.w $80,$A8

binclude "startpos\end1.bin"
binclude "startpos\end2.bin"
binclude "startpos/end1.bin"
binclude "startpos/end2.bin"
dc.w $80,$A8
dc.w $80,$A8

Expand Down
12 changes: 6 additions & 6 deletions _inc/Start Location Array - Special Stages.asm
Expand Up @@ -2,10 +2,10 @@
; Special stage start locations
; ---------------------------------------------------------------------------

binclude "startpos\ss1.bin"
binclude "startpos\ss2.bin"
binclude "startpos\ss3.bin"
binclude "startpos\ss4.bin"
binclude "startpos\ss5.bin"
binclude "startpos\ss6.bin"
binclude "startpos/ss1.bin"
binclude "startpos/ss2.bin"
binclude "startpos/ss3.bin"
binclude "startpos/ss4.bin"
binclude "startpos/ss5.bin"
binclude "startpos/ss6.bin"
even
4 changes: 2 additions & 2 deletions _incObj/11 Bridge (part 3).asm
Expand Up @@ -97,9 +97,9 @@ locret_76CA:
; GHZ bridge-bending data
; (Defines how the bridge bends when Sonic walks across it)
; ---------------------------------------------------------------------------
Obj11_BendData: binclude "misc\ghzbend1.bin"
Obj11_BendData: binclude "misc/ghzbend1.bin"
even
Obj11_BendData2:binclude "misc\ghzbend2.bin"
Obj11_BendData2:binclude "misc/ghzbend2.bin"
even

; ===========================================================================
Expand Down
2 changes: 1 addition & 1 deletion _incObj/17 Spiked Pole Helix.asm
Expand Up @@ -53,7 +53,7 @@ Hel_Build:
move.b d5,(a2)+ ; copy child address to parent RAM
move.b #8,obRoutine(a1)
_move.b d4,0(a1)
move.w d2,ObY(a1)
move.w d2,obY(a1)
move.w d3,obX(a1)
move.l obMap(a0),obMap(a1)
move.w #$4398,obGfx(a1)
Expand Down
6 changes: 3 additions & 3 deletions _incObj/2F MZ Large Grassy Platforms.asm
Expand Up @@ -263,9 +263,9 @@ locret_B116:
; ---------------------------------------------------------------------------
; Collision data for large moving platforms (MZ)
; ---------------------------------------------------------------------------
LGrass_Data1: binclude misc\mz_pfm1.bin
LGrass_Data1: binclude misc/mz_pfm1.bin
even
LGrass_Data2: binclude misc\mz_pfm2.bin
LGrass_Data2: binclude misc/mz_pfm2.bin
even
LGrass_Data3: binclude misc\mz_pfm3.bin
LGrass_Data3: binclude misc/mz_pfm3.bin
even
2 changes: 1 addition & 1 deletion _incObj/3A Got Through Card.asm
Expand Up @@ -170,7 +170,7 @@ Got_Display2: ; XREF: Got_NextLevel, Got_ChkSS
; ---------------------------------------------------------------------------
; Level order array
; ---------------------------------------------------------------------------
LevelOrder: binclude "misc\Level Order.bin"
LevelOrder: binclude "misc/Level Order.bin"
even
zonewarningnoending LevelOrder,8
; ===========================================================================
Expand Down
2 changes: 1 addition & 1 deletion _incObj/40 Moto Bug.asm
Expand Up @@ -51,7 +51,7 @@ Moto_Action: ; Routine 2
lea (Ani_Moto).l,a1
bsr.w AnimateSprite

include "_incObj\sub RememberState.asm" ; Moto_Action terminates in this file
include "_incObj/sub RememberState.asm" ; Moto_Action terminates in this file

; ===========================================================================
Moto_ActIndex: dc.w .move-Moto_ActIndex
Expand Down
4 changes: 2 additions & 2 deletions _incObj/5E Seesaw.asm
Expand Up @@ -267,7 +267,7 @@ locret_11938:
; ===========================================================================
See_Speeds: dc.w -8, -$1C, -$2F, -$1C, -8

See_DataSlope: binclude "misc\slzssaw1.bin"
See_DataSlope: binclude "misc/slzssaw1.bin"
even
See_DataFlat: binclude "misc\slzssaw2.bin"
See_DataFlat: binclude "misc/slzssaw2.bin"
even
4 changes: 2 additions & 2 deletions _incObj/89 Ending Sequence STH.asm
Expand Up @@ -24,7 +24,7 @@ ESth_Main: ; Routine 0
addq.b #2,obRoutine(a0)
move.w #-$20,obX(a0) ; object starts outside the level boundary
move.w #$D8,obScreenY(a0)
move.l #Map_ESTH,obMap(a0)
move.l #Map_ESth,obMap(a0)
move.w #$5C5,obGfx(a0)
move.b #0,obRender(a0)
move.b #0,obPriority(a0)
Expand Down Expand Up @@ -58,4 +58,4 @@ ESth_Wait:
bra.w DisplaySprite
else
rts
endif
endif
4 changes: 2 additions & 2 deletions _incObj/sub CalcAngle.asm
Expand Up @@ -71,6 +71,6 @@ loc_2D04:

; ===========================================================================

Angle_Data: binclude misc\angles.bin
Angle_Data: binclude misc/angles.bin

; ===========================================================================
; ===========================================================================
4 changes: 2 additions & 2 deletions _incObj/sub CalcSine.asm
Expand Up @@ -24,7 +24,7 @@ CalcSine: ; XREF: SS_BGAnimate; et al

; ===========================================================================

Sine_Data: binclude "misc\sinewave.bin" ; values for a 360º sine wave
Sine_Data: binclude "misc/sinewave.bin" ; values for a 360º sine wave

; ===========================================================================

Expand Down Expand Up @@ -58,4 +58,4 @@ loc_2C9A:
lsr.w #1,d0
movem.l (sp)+,d1-d2
rts
endif
endif
6 changes: 3 additions & 3 deletions s1.sounddriver.asm
Expand Up @@ -2404,17 +2404,17 @@ cfOpF9:
; ===========================================================================

Kos_Z80:
binclude "sound\z80_1.bin" ; z80 Start-up code
binclude "sound/z80_1.bin" ; z80 Start-up code
dc.b ((SegaPCM&$3F8000)/$8000)&1 ; Least bit of bank ID (bit 15 of address), being loaded into register a
dc.b $32,$00,$60 ; ld (zBankRegister),a ; Latch it to bank register, initializing bank switch
dc.b $06,$08 ; ld b,8 ; Number of bits remaining to complete bank switch
dc.b $3E ; ld a,X ; Load into register a...
dc.b ((SegaPCM&$3F8000)/$8000)>>1 ; ... the remaining bits of bank ID (bits 16-23)
binclude "sound\z80_2.bin" ; Finishes bank switch, Jman2050 table, DAC sample loop
binclude "sound/z80_2.bin" ; Finishes bank switch, Jman2050 table, DAC sample loop
dc.w ((SegaPCM&$FF)<<8)+((SegaPCM&$7F00)>>8)|$80 ; Pointer to Sega PCM, relative to start of ROM bank (i.e., little_endian($8000 + SegaPCM&$7FFF), loaded into de
dc.b $21 ; ld hl,XX ; Load into register hl...
dc.w (((SegaPCM_End-SegaPCM)&$FF)<<8)+(((SegaPCM_End-SegaPCM)&$FF00)>>8) ; ... the size of the Sega PCM (little endian)
binclude "sound\z80_3.bin"
binclude "sound/z80_3.bin"
even

Music81: binclude "sound/music/Mus81 - GHZ.bin"
Expand Down

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