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Fix some farming stuff
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BlockMen committed Aug 21, 2014
1 parent a1aee9a commit ef1f66a
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Showing 2 changed files with 74 additions and 68 deletions.
89 changes: 43 additions & 46 deletions mods/farming/api.lua
Expand Up @@ -44,7 +44,10 @@ farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
pos = pt.under,
gain = 0.5,
})
itemstack:add_wear(65535/(uses-1))

if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/(uses-1))
end
return itemstack
end

Expand Down Expand Up @@ -135,25 +138,27 @@ end
farming.register_plant = function(name, def)
local mname = name:split(":")[1]
local pname = name:split(":")[2]

-- Check def table
if def.description == nil then
if not def.description then
def.description = "Seed"
end
if def.inventory_image == nil then
if not def.inventory_image then
def.inventory_image = "unknown_item.png"
end
if def.steps == nil then
if not def.steps then
return nil
end
if def.minlight == nil then
if not def.minlight then
def.minlight = 1
end
if def.maxlight == nil then
if not def.maxlight then
def.maxlight = 14
end
if not def.fertility then
def.fertility = {}
end

-- Register seed
local g = {seed = 1, snappy = 3, attached_node = 1}
for k, v in pairs(def.fertility) do
Expand All @@ -179,40 +184,13 @@ farming.register_plant = function(name, def)
return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname)
end
})
-- Seed -> plant
minetest.register_abm({
nodenames = {"group:seed"},
neighbors = {"group:soil"},
interval = 90,
chance = 2,
action = function(pos, node)
local seedferts = minetest.registered_nodes[node.name].fertility
local soilferts = {}
-- Collect fertilities of soil
for k, v in pairs(minetest.registered_nodes[minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name].groups) do
if k == "grassland" or k == "desert" then
soilferts[k] = k
end
end
-- Cannot grow if no fertility match found
local fertmatch = false
for k, v in pairs(seedferts) do
if soilferts[v] ~= nil then
fertmatch = true
break
end
end

if fertmatch == true and minetest.get_item_group(minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name, "wet") ~= 0 then
minetest.set_node(pos, {name = node.name:gsub("seed_", "") .. "_1"})
end
end
})

-- Register harvest
minetest.register_craftitem(":" .. mname .. ":" .. pname, {
description = pname:gsub("^%l", string.upper),
inventory_image = mname .. "_" .. pname .. ".png",
})

-- Register growing steps
for i=1,def.steps do
local drop = {
Expand Down Expand Up @@ -242,39 +220,58 @@ farming.register_plant = function(name, def)
sounds = default.node_sound_leaves_defaults(),
})
end

-- Growing ABM
minetest.register_abm({
nodenames = {"group:" .. pname},
nodenames = {"group:" .. pname, "group:seed"},
neighbors = {"group:soil"},
interval = 90,
chance = 2,
action = function(pos, node)
local plant_height = minetest.get_item_group(node.name, pname)

-- return if already full grown
if minetest.get_item_group(node.name, pname) == def.steps then
if plant_height == def.steps then
return
end

local node_def = minetest.registered_items[node.name] or nil

-- grow seed
if minetest.get_item_group(node.name, "seed") and node_def.fertility then
local can_grow = false
local soil_node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
for _, v in pairs(node_def.fertility) do
if minetest.get_item_group(soil_node.name, v) ~= 0 then
can_grow = true
end
end
if can_grow then
minetest.set_node(pos, {name = node.name:gsub("seed_", "") .. "_1"})
end
return
end

-- check if on wet soil
pos.y = pos.y - 1
local n = minetest.get_node(pos)
if minetest.get_item_group(n.name, "soil") < 3 then
return
end
pos.y = pos.y + 1

-- check light
if not minetest.get_node_light(pos) then
return
end
if minetest.get_node_light(pos) < def.minlight or minetest.get_node_light(pos) > def.maxlight then
local ll = minetest.get_node_light(pos)

if not ll or ll < def.minlight or ll > def.maxlight then
return
end

-- grow
local height = minetest.get_item_group(node.name, pname) + 1
minetest.set_node(pos, {name = mname .. ":" .. pname .. "_" .. height})
minetest.set_node(pos, {name = mname .. ":" .. pname .. "_" .. plant_height + 1})
end
})

-- Return
local r = {
seed = mname .. ":seed_" .. pname,
Expand Down
53 changes: 31 additions & 22 deletions mods/farming/nodes.lua
Expand Up @@ -21,7 +21,7 @@ minetest.register_node("farming:soil", {
tiles = {"farming_soil.png", "default_dirt.png"},
drop = "default:dirt",
is_ground_content = true,
groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1},
groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1, field = 1},
sounds = default.node_sound_dirt_defaults(),
soil = {
base = "default:dirt",
Expand All @@ -35,7 +35,7 @@ minetest.register_node("farming:soil_wet", {
tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"},
drop = "default:dirt",
is_ground_content = true,
groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1},
groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1, field = 1},
sounds = default.node_sound_dirt_defaults(),
soil = {
base = "default:dirt",
Expand All @@ -57,7 +57,7 @@ minetest.register_node("farming:desert_sand_soil", {
drop = "default:desert_sand",
tiles = {"farming_desert_sand_soil.png", "default_desert_sand.png"},
is_ground_content = true,
groups = {crumbly=3, not_in_creative_inventory = 1, falling_node=1, sand=1, soil = 2, desert = 1},
groups = {crumbly=3, not_in_creative_inventory = 1, falling_node=1, sand=1, soil = 2, desert = 1, field = 1},
sounds = default.node_sound_sand_defaults(),
soil = {
base = "default:desert_sand",
Expand All @@ -71,7 +71,7 @@ minetest.register_node("farming:desert_sand_soil_wet", {
drop = "default:desert_sand",
tiles = {"farming_desert_sand_soil_wet.png", "farming_desert_sand_soil_wet_side.png"},
is_ground_content = true,
groups = {crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1, soil=3, wet = 1, desert = 1},
groups = {crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1, soil=3, wet = 1, desert = 1, field = 1},
sounds = default.node_sound_sand_defaults(),
soil = {
base = "default:desert_sand",
Expand All @@ -81,39 +81,48 @@ minetest.register_node("farming:desert_sand_soil_wet", {
})

minetest.register_abm({
nodenames = {"group:soil", "group:wet"},
interval = 5,
chance = 10,
nodenames = {"group:field"},
interval = 15,
chance = 4,
action = function(pos, node)
pos.y = pos.y+1
local nn = minetest.get_node(pos).name
node = minetest.registered_nodes[node.name]
pos.y = pos.y-1

if node.soil == nil or node.soil.wet == nil or node.soil.base == nil or node.soil.dry == nil then
local n_def = minetest.registered_nodes[node.name] or nil
local wet = n_def.soil.wet or nil
local base = n_def.soil.base or nil
local dry = n_def.soil.dry or nil
if not n_def or not n_def.soil or not wet or not base or not dry then
return
end

pos.y = pos.y + 1
local nn = minetest.get_node_or_nil(pos)
if not nn or not nn.name then
return
end
local nn_def = minetest.registered_nodes[nn.name] or nil
pos.y = pos.y - 1

if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].walkable and minetest.get_item_group(nn, "plant") == 0 and node.name ~= node.soil.base then
minetest.set_node(pos, {name = node.soil.base})
if nn_def and nn_def.walkable and minetest.get_item_group(nn.name, "plant") == 0 then
minetest.set_node(pos, {name = base})
return
end
-- check if there is water nearby
if minetest.find_node_near(pos, 3, {"group:water"}) then
local wet_lvl = minetest.get_item_group(node.name, "wet")
-- if it is dry soil and not base node, turn it into wet soil
if node.name ~= node.soil.base and minetest.get_item_group(node.name, "wet") == 0 then
minetest.set_node(pos, {name = node.soil.wet})
if wet_lvl == 0 then
minetest.set_node(pos, {name = wet})
end
else
-- turn it back into base if it is already dry
if minetest.get_item_group(node.name, "wet") == 0 then
if wet_lvl == 0 then
-- only turn it back if there is no plant/seed on top of it
if minetest.get_item_group(nn, "plant") == 0 and minetest.get_item_group(nn, "seed") == 0 then
minetest.set_node(pos, {name = node.soil.base})
if minetest.get_item_group(nn.name, "plant") == 0 and minetest.get_item_group(nn.name, "seed") == 0 then
minetest.set_node(pos, {name = base})
end

-- if its wet turn it back into dry soil
elseif minetest.get_item_group(node.name, "wet") == 1 then
minetest.set_node(pos, {name = node.soil.dry})
elseif wet_lvl == 1 then
minetest.set_node(pos, {name = dry})
end
end
end,
Expand Down

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