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Commit 92815ad

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Wouters DorianZeno-
Wouters Dorian
authored andcommittedNov 13, 2014
Improved VoxelArea variable locality, thus performance
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
1 parent 874109c commit 92815ad

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-18
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+24
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‎builtin/game/voxelarea.lua

+24-18
Original file line numberDiff line numberDiff line change
@@ -18,10 +18,11 @@ function VoxelArea:new(o)
1818
end
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2020
function VoxelArea:getExtent()
21+
local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge
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return {
22-
x = self.MaxEdge.x - self.MinEdge.x + 1,
23-
y = self.MaxEdge.y - self.MinEdge.y + 1,
24-
z = self.MaxEdge.z - self.MinEdge.z + 1,
23+
x = MaxEdge.x - MinEdge.x + 1,
24+
y = MaxEdge.y - MinEdge.y + 1,
25+
z = MaxEdge.z - MinEdge.z + 1,
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}
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end
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@@ -31,45 +32,50 @@ function VoxelArea:getVolume()
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end
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function VoxelArea:index(x, y, z)
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local i = (z - self.MinEdge.z) * self.zstride +
35-
(y - self.MinEdge.y) * self.ystride +
36-
(x - self.MinEdge.x) + 1
35+
local MinEdge = self.MinEdge
36+
local i = (z - MinEdge.z) * self.zstride +
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(y - MinEdge.y) * self.ystride +
38+
(x - MinEdge.x) + 1
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return math.floor(i)
3840
end
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function VoxelArea:indexp(p)
41-
local i = (p.z - self.MinEdge.z) * self.zstride +
42-
(p.y - self.MinEdge.y) * self.ystride +
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(p.x - self.MinEdge.x) + 1
43+
local MinEdge = self.MinEdge
44+
local i = (p.z - MinEdge.z) * self.zstride +
45+
(p.y - MinEdge.y) * self.ystride +
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(p.x - MinEdge.x) + 1
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return math.floor(i)
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end
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function VoxelArea:position(i)
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local p = {}
52+
local MinEdge = self.MinEdge
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5054
i = i - 1
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52-
p.z = math.floor(i / self.zstride) + self.MinEdge.z
56+
p.z = math.floor(i / self.zstride) + MinEdge.z
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i = i % self.zstride
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55-
p.y = math.floor(i / self.ystride) + self.MinEdge.y
59+
p.y = math.floor(i / self.ystride) + MinEdge.y
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i = i % self.ystride
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58-
p.x = math.floor(i) + self.MinEdge.x
62+
p.x = math.floor(i) + MinEdge.x
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return p
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end
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function VoxelArea:contains(x, y, z)
64-
return (x >= self.MinEdge.x) and (x <= self.MaxEdge.x) and
65-
(y >= self.MinEdge.y) and (y <= self.MaxEdge.y) and
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(z >= self.MinEdge.z) and (z <= self.MaxEdge.z)
68+
local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge
69+
return (x >= MinEdge.x) and (x <= MaxEdge.x) and
70+
(y >= MinEdge.y) and (y <= MaxEdge.y) and
71+
(z >= MinEdge.z) and (z <= MaxEdge.z)
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end
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function VoxelArea:containsp(p)
70-
return (p.x >= self.MinEdge.x) and (p.x <= self.MaxEdge.x) and
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(p.y >= self.MinEdge.y) and (p.y <= self.MaxEdge.y) and
72-
(p.z >= self.MinEdge.z) and (p.z <= self.MaxEdge.z)
75+
local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge
76+
return (p.x >= MinEdge.x) and (p.x <= MaxEdge.x) and
77+
(p.y >= MinEdge.y) and (p.y <= MaxEdge.y) and
78+
(p.z >= MinEdge.z) and (p.z <= MaxEdge.z)
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end
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function VoxelArea:containsi(i)

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