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BiomeDefManager: Fully initialize default biome
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kwolekr committed Jul 6, 2013
1 parent 65874c2 commit d22baa8
Showing 1 changed file with 15 additions and 5 deletions.
20 changes: 15 additions & 5 deletions src/biome.cpp
Expand Up @@ -41,11 +41,21 @@ BiomeDefManager::BiomeDefManager() {
b->id = 0;
b->name = "Default";
b->flags = 0;

b->depth_top = 0;
b->depth_filler = 0;

b->nname_top = "air";
b->nname_filler = "air";
b->nname_water = "mapgen_water_source";
b->nname_dust = "air";
b->nname_dust_water = "mapgen_water_source";

b->c_top = CONTENT_AIR;
b->depth_top = 0;
b->c_filler = CONTENT_AIR;
b->depth_filler = 0;
b->c_top = CONTENT_IGNORE;
b->c_filler = CONTENT_IGNORE;
b->c_water = CONTENT_IGNORE;
b->c_dust = CONTENT_IGNORE;
b->c_dust_water = CONTENT_IGNORE;

b->height_min = -MAP_GENERATION_LIMIT;
b->height_max = MAP_GENERATION_LIMIT;
Expand Down Expand Up @@ -101,7 +111,7 @@ void BiomeDefManager::resolveNodeNames(INodeDefManager *ndef) {

biome_registration_finished = true;

for (size_t i = 1; i < biomes.size(); i++) {
for (size_t i = 0; i < biomes.size(); i++) {
b = biomes[i];

b->c_top = ndef->getId(b->nname_top);
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